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MattFright

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A member registered Apr 14, 2017 · View creator page →

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Hello!! I'm MattFright, a generalist (although i only claim to be a good enviro artist, level designer, game designer and writer) who's spent years dabbling in game engines and although i've finished many huge mods for Doom & other games that might as well count as games in a way :p anyways here's some samples of what i've worked on (levels 100% by me, some textures and texture edits also by me). I also have years of experience with Blender, and aside from the two roles wanted i can handle every other aspect of game dev myself.

If you saw what i've worked on you might be able to guess i've already got plenty of experience with 3D, first person and lo-fi graphics, so that's also a lot of what's going into the project: a King's Field clone of sorts (or if you prefer modern examples with the same sort of gameplay, look into FlyKnight or Lunacid). If you want a quick rundown, picture a first person dungeon crawler with obtuse lore like that of Dark Souls but level design and progression more akin to classic or N64 Zelda.

I'm confident in most my skills in game dev but i can't code very much (definitely not systems from scratch), nor can i make or animate characters, monsters or any super organic models like that on any capacity... So if you have either of those skills and want to work on a project like this, either DM me on Discord (MattFright), on Twitter (also MattFright), or reply on this thread with your own contact if you prefer!!

I don't have much to show as it's pretty difficult to make much of a game without programming skills (and my only friend who has any is usually busy and still learning), but here's some assets and a level i've been doodling with to figure out what to make of this project's visual identity (whether it'll actually be used or not).

I want to do this project just to finally get to make and finish a standalone game, but if anyone that joins feels invested/confident enough i'm not opposed to selling it as revshare or whatever.


Feel free to post or contact me for any questions you feel like i haven't answered above :)

One thing that would get me interested back in NTT modding (and which was one of the first reasons i started doing it) had a little bit to do with adding options, modifying UI and menus (specially the main menu), but since the only way to load weapon is ingame, i guess it's not possible??

If that's the case, is it possible to add it in? it would open possibilities for many different mods, but i understand if it's too hard to do something like it

I've been playing with a few mods of mine in NTT (a couple, more powerful versions of regular shell weapons, nothing too special) for testing balancing, and when i got to about L1 labs, the game slowed down to about 5 FPS (though regular NT and other NTT levels run smoothly), and in some other ocasions, testing levels sizes with all the levels, the sewers, frozen city and labs seem to lag the game waaaaay more than regular areas (which still lag), and i guess that might be because of level generation creating huge corridors. Is this fixable in any way?

Ah, sorry, i've watched sleepcycle's stream on your mod and he said that you made this change to balance the palace dogs easy kill. Thanks for the attention though, love your work!

When tried to ""balance"" the palace dogs jumping vulnerability, i think the developer just messed up with the whole way Nuclear Throne works with continous damage. Melee is twice as weak now (wrench with scarier face doesn't even kill crows with one hit anymore), gamma guts is way weakier, lasers and explosions aren't working properly, etc. I would really like if you made this optional (as it screws up with the whole game, and people who main melee and use gamma guts get screwed over bcz of it), a separated mod, or just revert that. Right now NTT is unplayable for me and my friends because of this.