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Martijn

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A member registered May 02, 2016 · View creator page →

Creator of

Recent community posts

Great game, can't wait to see where it's headed!

Hey! I actually just recently started working again on the game. I'm rewriting a lot of parts, so it takes some time, but for example this what the new UI looks like:


Great challenging game. The built-in level editor is really powerful and being able to play levels built by other players is awesome.

(1 edit)

Thanks for playing! I'm working on quite some new features and improvements but it's going slow right now thanks to midterms 😬

This game really looks beautiful, nice work!

(2 edits)

I have just released the very first public alpha version of my game, Mini Wheels! It's a racing party game for 2-10 players. The current version only features a sandbox level, but new game modes will be added soon. Let me know if you have any suggestions/what you like/what is not working once you've played it :)


Images

(19 edits)

MiniWheels is in active development. I'll try to keep this topic up-to-date and list what I'm currently working on.

Currently working on:

  • Redesigning the UI. Setting up players and controls is quite a lame process right now.
  • Adding a level editor.
(11 edits)

Note: If you're connected to the internet the game will automatically notify you if your game is out-of-date. I recommend using the Itch.io app however, it automatically updates the game for you!


Changelog

Version Alpha 0.0.6 - 8/11/2016

  • Completely redid the lighting, looks a lot prettier now and performs better (before & after).
  • Added moving platforms to the sandbox level.
  • Added a rotating thing to the sandbox level.
  • Cars now brake much harder, so you can drive with even more precision.
  • Cars can practically never get stuck upside down anymore.
  • Car exhaust particles now use the car's color, are a bit smaller and transparent.
  • Respawned cars are now placed at their original spawn location.
  • Fixed a bug where you'd lose momentum when going through a portal.
  • Fixed the controller unicode icons looking weird on MacOS.
  • Made the splashcreen a bit prettier.
  • Several performance improvements.

Version Alpha 0.0.5 - 22/10/2016

  • Added booster pads, play with them in the Sandbox gamemode!
  • Removed camera jitter by using interpolation, the game feels so smooth now :o
  • Restructured the sandbox map a bit.
  • Resetting a game now fully resets the map and it's physics objects.
  • Lighting of static objects on maps is now of higher quality.
  • Ambient Occlusion has been improved (no more low resolution black noise on dynamic objects like the green cubes).
  • Added a custom cursor which disappears when not moving the mouse for some time.

Version Alpha 0.0.4 - 16/10/2016

  • Added portals. A few of them are available in the sandbox gamemode.
  • Added a gamemodes menu which will be used to pick which gamemode you want to play.
  • Added a reset button which you can use to reset your game (once the game has been reset you can also change the amount of players again, this is disabled while a game is running). EDIT: it doesn't actually reset the map, just the players, this is a bug.
  • Added ability to play alone (before you could only play with 2+ players).
  • Did some work internally on the new infected gamemode (should be ready to test soon!).

Version Alpha 0.0.3 - 15/10/2016

  • Added a splashscreen.
  • Fixed exception when using the next and previous controller buttons in the players menu.

Version Alpha 0.0.2 - 13/10/2016

  • Added ability to remap keyboard keys.
  • Added anti-aliasing slider in options menu.
  • Added resolution dropdown in options menu.
  • Added automatic update checker and out-of-date popup.
  • Added link to my personal twitter so you can stay up-to-date with the game's progress.
  • Clarified the current level is just a sandbox level, real gamemodes will be added later.

Version Alpha 0.0.1 - 10/10/2016
First release, exciting times ahead!