Thank you very much to bring this gem to Neo Geo! Really appreciated. Played this game at Amiga first. Now on Neo Geo MVS. Installed the actual version today on real hardware MVS on a Backbit cartridge using the Mame files. Everything works great except the music. The sfx are hearable but no sound. There is click hearable behind from time to time but the sound is not working. If you have an idea and need real hardware get in touch i can test. And one feature is missing at arcades. Continues. Especially in 2 Player mode. Every Neo Geo game needs continues :-)
marmacc
Recent community posts
And here what the Backbit Forum say:
What games are supported?
All original Neo Geo MVS/AES games are supported. Neo Geo CD games are not supported.
Most homebrews are supported, as long as they don't go over MAX 840 MEGA (512 CROM, 128 VAROM, 128 VBROM, 64 PROM, 4 SROM, 4 MROM). Titles that have security keys locking them to specific hardware will not be supported. All known banking schemes are supported, and more could be added if needed.
MAME style ROM format works fine. Here the example from the commercial XenoCrisis
BB01-c1.c1
BB01-c2.c2
BB01-m1.m1
BB01-p1.p1
BB01-p2.p2
BB01-s1.s1
BB01-v1v1
neogeo.xml
Or here from MetalSlug2
241-c1.c1
241-c2.c2
241-c3.c3
241-c4.C4
241-m1.m1
241-p1.p1
241-p2.sp2
241-s1.s1
241-v1.v1
241-v2.v2
Or here from Homebrew WorldRacer
wridracr.c1
wrldracr.c2
wridracr.m1
wrldracr.p1
wridracr.s1
wridracr.v1
Some comments:
System is a A1200 PiStorm 32, Pi 4b, Amiga OS 3.2.3, Emu68 V 1.07, Videocore 1.4.
Performance:
QuickRace 640x360 distance 150 -> 38fps; distance 300 -> 37fps
QuickRace 480x270 distance 150 -> 50fps; distance 300 -> 47fps
Interesting that different distance restrict the fps not that much. So i go with 300 :-)
Improvement: Sometimes I drive really badly :-) It would be nice to have a button you could press to get back on track. For example, the “B” button. Right now, the only option is to press ESC and start new.
Thank you so much for this fantastic, dedicated development for the Amiga. We really need a modern racing game. It works right out of the box, even at this early stage. You can tell it’s not just a PC port that’s throwing around hundreds of megabytes ;-) It runs absolutely smoothly on my PiStorm32 with a Pi4b. Even with a view distance of 200, at the currently highest resolution, I still get 39 fps. I’m really looking forward to seeing how it develops. Is there a way to contribute to a coffee fund? :-)
I played with my daughter today (she’s a very experienced Bubble Bobble and Quak player). Here’s some of her suggestions.
- An enemy that has been hit should return after a certain amount of time (if you don’t jump on it) and then move faster through the level, making it harder to hit.
- Once the level is completed, a level exit should randomly pop up somewhere that both players still have to run through. It makes it more exciting because of the time limit.
- A health bar for the bosses so you can see when it’s about to die.
- New music in Level 2 because the music from Virgill is so great :-)
For me, the game of the year 2024. It was worth to give even more than the actual special price. The isometric graphics are fantastic. The music is great (why is there a menu item to switch it off ;-) ?) The gameplay is addictive. I only wanted to play it briefly and got stuck for 2 hours. Everything looks very polished, as if it were a game from the best Amiga days. Works fine on real machine under 060 and OS 3.2. Does it make sense to maybe add a highscore list with level reached, points, number of kills, and maybe with a playtime timer in the background? Otherwise I hope the Amiga will see more games from BadgerPunch. Thanks for bringing it to the Amiga. Its really a highlight!!!
Long awaited and it is great! Thanks for that jewel. I like the fast gameplay and that it is not too easy as many other „casual“ games. The music is phenomenal. There are only two things i miss. Scrolling at the Amiga and to have an option „Joystick up“ gameplay. Iam from the old days and fire button to jump is not so easy for me ;-)