I played with my daughter today (she’s a very experienced Bubble Bobble and Quak player). Here’s some of her suggestions.
- An enemy that has been hit should return after a certain amount of time (if you don’t jump on it) and then move faster through the level, making it harder to hit.
- Once the level is completed, a level exit should randomly pop up somewhere that both players still have to run through. It makes it more exciting because of the time limit.
- A health bar for the bosses so you can see when it’s about to die.
- New music in Level 2 because the music from Virgill is so great :-)