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I played with my daughter today (she’s a very experienced Bubble Bobble and Quak player). Here’s some of her suggestions.

- An enemy that has been hit should return after a certain amount of time (if you don’t jump on it) and then move faster through the level, making it harder to hit.

- Once the level is completed, a level exit should randomly pop up somewhere that both players still have to run through. It makes it more exciting because of the time limit.

- A health bar for the bosses so you can see when it’s about to die.

- New music in Level 2 because the music from Virgill is so great :-)

I'm adding in a visual means of better determining Boss health in the next version, it isn't a health bar (as there's no room for that on the top bar) but it should give the player a better idea when the boss has only a few hits remaining.