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KaijuWasp

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A member registered Sep 15, 2025 Β· View creator page β†’

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This is the full game of Blue And Red - Fight The Robots! Arcade Edition, 40 levels of heart-pumping intense robot-zapping and mecha-stomping action!

Minimum Specs: ECS Amiga, 2MB Chip RAM, 68020 processor.

Recommended Specs: AGA Amiga.

There's full information on the main itch.io page for the game, with the controls, how to play, and hints and tips. Click on 'View game page' to take you there, or go here: https://kaijuwasp.itch.io/blue-and-red-fight-the-robots-arcade-edition

Make sure you're on the latest version (V1.2, released 28th February 2026) before playing!

Main Credits:
Code and GFX: Yan
Music: Virgill GFX:
Critikill

Full credits are on the game's main itch.io page, enjoy!

Cheers for the feedback! πŸ˜Š The UFO boss (along with all bosses) has two versions, if you're on the normal version it is a case of jumping up or falling through a platform after shooting it whilst in it's path. If you're on the AMPED version then it is a combination of that, but also if it is using one of the additional attack patterns indicated by an arrow you can sometimes get a shot in from behind if you're on the level it is going to move to.

I'm glad you like the music, Virgill is nothing short of a magician with what he can do with Amiga MODs!

Cheers, I'm glad you've had a fun time with it, the first boss can be tricky but it can be defeated for sure, I hope you're able to kick their arse! πŸ˜‰ 

Cheers for the awesome review! β€οΈ I'm glad you had a great time playing! I completely agree about the Attract Mode, the player needs to be shown any non-obvious mechanics prior to playing, it was one of the "must-haves" for this game πŸ˜Š 

Cheers for the feedback, it was a pleasure to catch the rest of your stream yesterday!

Cheers for playing it, it's definitely a lot of fun in coop mode!

Cheers for the coverage! πŸ˜Š I saw your video earlier this evening and dropped it a like, I've been subscribed to your channel for a while as it is one of the best channels for retro game roundups! ❀️ 

Cheers for the feedback, I'm glad you've enjoyed your time playing the game πŸ™‚ I would like to clarify a little something about the palette choices, when it came to the graphics Critikill was using a palette selected by myself, which I selected to maintain portability between Amiga and Mega Drive and Neo Geo, and I had also had to change the palette from some of his original designs to make them compatible with the selected palette. On a technical level, the Amiga version has 32 colours and all of those are accessible by the system at all times, however on the Mega Drive and Neo Geo they work in multiple palettes of 16 colours, and each object only has access to a singular palette (although tiles on Mega Drive can use a different palette for each corner). As such, that meant that although the palette I selected was better for portability, it also was definitely not optimal for the Amiga, and that is entirely on me, Critikill is definitely not to blame here πŸ˜… 

I've had musings about a V2 of this game (Amiga-only) when I circle back to it after the Mega Drive and Neo Geo releases, and an improved palette is definitely at the top of the list!

Cheers, I'm glad you enjoyed it! 😊

Cheers for the feedback πŸ˜Š I'm not sure how far you have played through the game so far, but the early levels are designed to be quite open, as a means for the player to get used to the character movement and game mechanics. Later in the game the levels are tighter and more intricately designed as a way to turn up the challenge (especially given the movement of enemies later in the game) πŸ˜‰ 

Cheers for the video! 😊

Hi, thanks for playing the game, we hope you had fun 😊 Cheers for the feedback, it is appreciated!

To address the glitches, we watched the video and it seems the collision is working as intended, to drop through thin platforms you only need to tap Down, if you press it longer you'll drop through more (this can come in handy for the first end of World boss), it takes a little bit of practice to get used to. 

As for the high score issue, it occurred if player 2 was the only player to place on the high score table, however thankfully that bug was fixed in V1.2 πŸ™‚

And to answer a question you asked on the video, the letters at the top spell "AMPED". If you collect all the letters on a World the following happens:

1. Enemies which are KO'd in a chain drop large scoring items until the end of the current World.

2. The end of World boss is harder, but also drops a high scoring bonus item when KO'd. You need four of these items to reach the final World (World 5).


We enjoyed watching your video! If you have any further questions we'd be happy to answer them πŸ˜€

Cheers dude! 😁

At the time of writing the Amiga version has been released, but the Mega Drive and Neo Geo versions are still in development, so it is half-correct and half-incorrect πŸ˜‰

Cheers dude! ☺️

I went to join the Discord server, but it says the invite is invalid, how would I go about joining it?

Also, am I reading correctly that the deadline has been extended from 1st December 2025 to 1st March 2026?