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Marlon49

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A member registered Jan 31, 2024 · View creator page →

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I don't have access to the pre-release so I have to wait till the public release.

I don't have access to the pre-release so I have to wait till the public release.

(3 edits)

Most of the music in Baldi's Basics is an MIDI Format. The file location them is in /Assets/Resources/mididb/. Note, you have to use Windows cause of the Soundfont and you probably need Windows Media Player. But some the MIDIs don't sound right. Like Tutorial_MMP_Corrected, where the main melody is to quiet. IDK why

i think you mean, when creating texture packs. and in that case no, you call it how your texture pack is called.

All the translation key (the text itself) is in the normal compiled game. its in the game directory then "/BALDI_Data/StreamingAssets/Subtitles_En.json". You can change the text and it will work without any mods.

And the font is in the assets under the name "Comic_[something] Atlas.png

I hope this is the right thing you wanted. :)

if you meant the source code of the game. i decompiled the game with "AssetRipper", which extracts all assets of the game. it doesn't work in unity correctly tho. but that's where the names are comming from

that's really cool. I will include all MIDIs soon if this works this easily!

yeah i will, but i don't have early access so i have to wait till the public release.

yeah i completly missed it. I'm uploading the files in a few minutes

yeah good idea i should add them soon. but they are in an unity format though.

Those are Unity Files. I forgot to delete them. You can just ignore them.

Yeah, so 0.7.1 didn't add any assets (because it's a minor update) so uh it doesn't really matter.

(1 edit)

Thanks a lot for this! You didn't have to credit me since these are not my textures but, uh yeah thanks. The project/mod you're working on is probably pretty cool. I'll check it out when it's done.

(1 edit)

yep it's Q for Red Blocks and E for Blue Blocks. I wanted to add coyotee time but i had no idea how so uh yeah (also thanks for playing)

thanks for the feedback! I will keep this stuff in mind for my future games :D