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A jam submission

Scaling ObjectsView game page

Just scale 'em!
Submitted by Marlon49 — 1 day, 5 hours before the deadline
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Scaling Objects's itch.io page

Results

CriteriaRankScore*Raw Score
Style#60361.9643.000
Enjoyment#60641.8552.833
Overall#63401.8912.889
Creativity#65211.8552.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Magic Blocks (blue/red) scale if you press a button. (E/Q)

Development Time

96 hours

(Optional) Please credit all assets you've used
all assets are made by me :)

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Comments

Submitted

Nice art style and cool idea

Submitted(+1)

liked the style and concept, played trough all the levels. does it say somewhere except here that you scale the blocks with Q and E? heard the voice tutorial but doesnt say which key. coyotee time and jump buffer would really make it feel more responsive.

Developer (1 edit)

yep it's Q for Red Blocks and E for Blue Blocks. I wanted to add coyotee time but i had no idea how so uh yeah (also thanks for playing)

Submitted

Great job on the game! I had a good laugh hearing your voice in the tutorial. The assets are awesome too, especially knowing you created them all by yourself.

Submitted

Nice style! 

The game definetly fits the theme, and the game was enjoyful, I actually played a few levels:)

Well done, it's a good game for this game jam given the time constraints, here are some constructive critique/and game dev tips.

1. Audio tutorials in game is a big NO-NO. There's tons of gamers out there who don't listen to the game music, keep a low volume, or they listen to own music while playing games, hence important instructions might be lost to them.

2.Auto-respawning. Probably due to number 1, I didn't know I could press SpaceBar until I played the last level, so I pressed ESC and went to main menu to replay, very tedious.

That's it for pickyness, now over to the game: The game is a pretty standard platformer like super mario where the twist is, you can control parts of the level by scaling them. I think it would be great to have more variations of platforming elements (maybe some of them could be like an elevator? bouncy etc). Of course this would perhaps be difficult to add within the time constraints, so over-all a good game for the game jam Well done! :D

Developer

thanks for the feedback! I will keep this stuff in mind for my future games :D