Why do I feel bad. :c
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Whoa, this is all done by you? The utter authenticity on how an early horror title on the playstation 1 would play, designwise, overal feel, and even asthetically on the compression of the FULL MOTION VIDEO CGI cutscenes, the prerendered backgrounds, the early puzzles. It's genuinly like a lost PSX game that I found! The demo so far is full of craftmanship, little touches and details that shows you understand that making one of these is just more than a low resolution and texture warp filter.
I can't wait for the full game. Again, props on making something actually so genuine, this could be saved as a PSX ISO, put on a rom site, and no-one would bat an eye. :)
I love tank controls. I adore them. I also super love static cinematic camera angles. I really miss that era of gaming and wish there'd be more modern renditions. The controls are nailed quite nicely here, although I would love more turning speed. Everything else is great, even the janky jump (fun with the fall damage out there)
I haven't even completed it yet but I already wanted to comment on how spot on you made a game that recognizes what it is to be a tank controlled survival horror. The snappy dialog takes me back to 90's adventure game (Great font choice and NPC yap sounds!) and the camera angles themselves are great. Might have some faulty triggers here and there but that's expected. That shit's hard. The graphics are a stylistic choice and I tend to like those yappy heads.
Funnily enough I am not a big fan of the Pat and Woolie show, but that might change now if their fans are capable of making this kinda stuff.
Gonna play more now, and I hope you might one time consider doing another one like these, spooky or funny(or both) your choice!
Wonderful game, man! I'll never grow tired of PSX era horror asthetics, yet you have your decidedly unique spin on them. Still thinking about what I exactly did in the game.
Also, props for the soundwork. I inched across each door in the hall listening to see if I can pick something up. Or the groaning sounds of...whatever is down there. Playing this with a headphone really pulls you into that dreary world.
May you be inspired to make more of these. :)
That was a great experience. Horror games are better suited for letting the situation take over than just letting the player walk from A to be. Exploring a horrid situation that you have no control over gives you that much dread.
Awesome, do more!
Ahaha. This is so amazing dude. This is the real deal! Yeah it has some bugs, but I'm surprised the switch puzzle actually resets when you get out of the room and re-enter.
Seriously though, this is very, very good. I really hope you get to finish this, get all the help you need and keep this level of quality. It really kicks the drek that is the indie-horror scene in the ass.
Consider already one sale, and a bit of a support from me. :)