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MarkasAis

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A member registered May 02, 2023 · View creator page →

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Thanks for playing! :)

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Really cool idea! Only thing that was confusing was the shop - whether the purchases are upgrades, or they replace the other purchases.

Probably my favorite submission this jam :D

Thanks bro! Glad you liked it :D

lmao :D 💀

Really fun, the difficulty could increase a little tho :D As you don't need to place any towers for a long time after the first few

Looks cool from the trailer, but PLAY button doesn't work for me :/

Haha, definitely! I also attempted a no metal challenge but couldn't do it :D

I'm so confused, I reach the final goal multiple times but it just resets me

🤔

Thanks! :)

The different scared were fun to interact with :D

Thanks for playing!

Thanks for playing, and for the thorough feedback! Those are some great suggestions :)

Thank you for playing!! :D

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Thanks for playing, and for the thorough feedback! Those are some great suggestions :)

*The world explodes*

cat: CALM

Really fun concept. Took me a couple of attempts to beat. In my opinion the early part is a little too difficult if the AI decides to ignore to the enemies and destroys the fountain and the later parts are too easy - once you get the 2nd, 3rd fountain its GG since you can spam like a 100 of them next to your 1 shade gate and its enough to keep them alive :D

I think a good idea would be to incentivize building fountains further apart so you would need to defend multiple bases by switching between the gates.

I tried to understand what was happening for quite a bit because the game actually looks really cool, but I have no clue what I'm even controlling / or am supposed to do 😅

Just saw Rain World, definitely putting it on top of my wishlist. My main inspiration for the art style was Dome Keeper.

A certified bunny bunkers engineer :D

Thanks! Yeah I was surprised myself, when my brother had completely different solutions than myself :D

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Quite fun especially when the map is in the middle of it's rotation and the character is "surfing" the edges of the map. I wish I didn't need to wait for the full rotation to finish :)