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A jam submission

Roots of DeceptionView game page

Can you rise up and conquer the flower box before you get caught?
Submitted by Astronemone (@astronemone) — 1 hour, 6 minutes before the deadline
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Roots of Deception's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6553.9003.900
Overall#10693.6003.600
Presentation#11913.7003.700
Enjoyment#16323.2003.200

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of playing as the gardener taking care of plants, you play the role of a plant trying to take over the garden, which is a role that players don't often get to play in these sorts of gardening games.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit)

Really cool idea! Only thing that was confusing was the shop - whether the purchases are upgrades, or they replace the other purchases.

Submitted

We loved the spin on the theme! We ended up taking over the garden in 16 days! Great job :D

Developer(+1)

Thank you for playing! :)

Submitted

I was able to win in 70 days on my second try. I think a playable tutorial would've been the best way to help understand the systems.

The art is phenomenal, and the only thing I would change would be to show a highlight of which features I've already selected in each category. Even though my plant looks different, it got hard to keep track of which upgrades I had already taken.

Overall, I really enjoyed this one, and I would definitely play it again if you were to update it with more features. Well done!

Developer

Thank you so much! I am definitely considering coming back to this idea in the future so thank you for the feedback!

It's a cool idea, I love playing as a plant. although, it's pretty difficult and feels very luck based, it felt like if my nutrients happen to be my biggest problem, there isn't anything I can do because of how expensive fibrous roots are and there not being an alternative way to get nutrients. If there was a cheaper way to get nutrients, I think this would be a really solid game! (Perhaps you could add mycorrhizal fungi, or nitrogen fixing root nodules)

Developer

That is a very good point! It was definitely tricky figuring out to how to price everything and I agree that I should have made a cheaper option. If I come back to this game in the future I'll have to look into those. Thanks for the feedback!

Submitted

Very nice artwork and interesting idea playing the role of a weed taking over a garden.

Developer

Thank you!

Submitted(+1)

i am weed

Submitted

It wa a good idea although I think the winning strategy really quickly. I also didn't realise that the objective was to kill all the other plants until I did it, I just thought it was about surviving so that could be a little clearer in-game.

Developer

Very good point! I probably should have made that a bit more obvious in the tutorial. Thanks for playing!

Submitted

Nice game. I love the resource balancing and strategy.

Developer(+1)

Thank you so much!

Submitted

I really like games that make you think and strategize.  Good job. Add some more variables to keep track of and sound effects and it will be great.

Developer

Thank you so much! If I come back to this game in the future I will definitely add that

Submitted

I love the art, especially the title! The reverse gardener theme was great too, gave me plague inc vibes :)

Developer

Thanks for playing! And yes that was one of the inspirations :)

Submitted

I love the art, especially the title! The reverse gardener theme was great too, gave me plague inc vibes :)

Submitted

very creative! I liked trying to grow my weed :) 

Developer

Thanks for playing!

Submitted

It's definitely a take on the theme I didn't expect.

Gameplay is pretty interesting altough I would prefer more information on how resources influence health. It's well-made balancing act.

Very pretty artstyle.

I respect wordless tutorial.

Are you sure "hard" is actually possible?

Developer(+1)

Thank you so much! And I agree that the balancing on higher difficulties could use some work - I ran out of time towards the end and didn't get to properly test hard mode with the completed formulas (and without cheats), so that is something I would definitely change if I went back.