I guess it's safe to say the Android version does not have an editor either.
Recent community posts
There's a random problem where the game stops working on the Monkey Levels-2-2 and 2-3. When you click the mouse it just shows a countdown 5-4-3-2-1 before dropping another piece, but you cannot play on anything.
A suggestion: Since some levels can be easily solved without the use of any number clues, it would be more challenging to have the exit locked, so the player must also find the location of the key to unlock the exit before progressing to the next level.
I enjoy both Nonogram and Minesweeper logic puzzles with procedurally generation. So this is an innovative and great addition to any puzzle enthusiast library.
I just have two suggestions.
First would be to enable the Unity pop-up which allows the player to change the video resolution before starting the game. The default setting is extremely tiny on modern displays. A lower video resolution would be more suitable. I had to manually change the settings to full screen with a 800 x 600 resolution in the registry so I could play it.
My other suggestion would be to change the color of either the Nonogram or the Minesweeper Clues. It's difficult to tell which clue belongs to which since they're so close together at the top and left borders.
I played the 64-bit version of 2.3. The Window screen is square now like a Gameboy now. And the map and health bar are not colliding. It appears that the locked doors that monsters open now are remaining unlocked after they close again. It mentions in one of the screens on the Main Menu something about saving prisoners. I'm guessing this has to do with completing the herb/book quests. Though it's not clear. There was a residue or two green squares left over on the completion screen that appears after you descend the ladder. (See Below).
I played the 2. 2 (32 bit version) since the 64 bit does not start and I do have Window 10 64 version. When running the game in a window, there's a brown border on the top and bottom of the screen. (See Below) Also, I had one simple open level that did not contain a switch to reach the exit, and was also missing the herb item for a quest. I do like that you added the ability to pick up dropped items now without having to press the space-bar.