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Marivahlio

13
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A member registered Jan 27, 2019 · View creator page →

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Thanks for playing! I fully agree, I'm not proud of the wall-of-text-tutorial but I ran into time issues unfortunately.

Thanks for the feedback!

The last two cards being shuffled is intended, I should've made it more clear, but the premise is that you bring in two cards, ,and your oponnent brings in two as well.

Fun gameplay loop! I love being able to pick my own attacks. The default attack felt underpowered against the orange ranged enemies, I got overwhelmed a lot and the dash was a bit slow responsive. Overall good game with nice assets and fun gameplay.

Thanks for the feedback!

Thank you for playing and the nice comment! 

Thanks for playing! Glad to hear you had fun.

Enjoyable game for sure! As mentioned by others, well done on the game juice: the combination of glass shattering, the slo-mo and the particles feels really satisfying, though the player's movement, mostly the jump feels off. 

I played it multiple times and one time there were 2 blue platforms that spawned on 1/3rd of the play area, I really liked that! I wish the game was more focused around it's movement, and a way to utilize the roll mechanic as perhaps a dash. Right now there's a lot of empty space in the level which feels like a missed oppertunity. 

The gameplay concept is fun, though impossible to dodge bullets sometimes, overall well done!

I liked playing it! This game has a lot of art so together with the programming all in 48 hours is impressive. Tutorial was short, clear and to the point, very good. 

I did had a bug where the emotion chart began rapidly vibrating. I also couldn't change my bet anymore, I tried it in different orders of first selecting the dice and then the money but I couldn't get it to work.

I like the idea. I played all three courses and they are all quite empty. There's sandbanks in the level but as far as I'm aware it's aestethics only which feels like a missed oppertunity. The dice felt very heavy and big, this game might've benefited from a smaller scale dice with less sides and more obstacles along the way. Either way I did enjoy playing it!

Very creative way to combine chess pieces with a die. When there were more than 3 enemies on the field it felt a little long before i could take my turn, since i can only move 1 space most of the time. The Bishop was hard to kill for sure, but i managed to trap his line of movement which made me victorious. Ambience and art style mix very well with the music and SFX.

Intro cutscene was a nice touch. I miss a clear objective for the game, I could shoot enemies, but I wasn't sure whether I had hit them or not. I also could'nt lose and there was no way of getting back to the main menu. Other than that it's fun concept! 

I really like the UI and the audio. Gameplay wise it can be a bit hard to see what is going on once you end your turn, but fun to play for sure!

Thanks for the kind feedback!

We really enjoyed making this game and we won't quit game making :)