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marekdomagala

31
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7
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17
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A member registered Jul 18, 2019 · View creator page →

Creator of

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Really nice design and well polished. Big stuff especially in the animation, level design and audio departments

Really interesting concept! To answer the questions: I like how the game blends environmental aspects with a kind of fantasy setting. I would probably come for the world, but stay for the characters. And, I always prefer if there are choices in a visual novel. I don't think I'd have any problems with following the gameplay.

I am a huge fan of the menu GUI, really unique. The music reminds me of Japanese composers such as Kenji Kawai and Joe Hisaishi; the only thing that bugs me is the instruments are at times jarring, as if they were just put on top of the track and not written to blend with the texture.

I'd love to give a demo a try when it comes out!

Oh, so that's why I was having a hard time with the executions, I was scratching my head as to why I kill the opponents in a usual fashion even after I get the tutorial notification. :) Also thanks for listening!

I really enjoyed the level. Before I move on to the praises, here is what I found annoying:

-the main character walks really slowly, for a platformer I expected everyone to be more agile, kind of like the old Prince of Persia games; this also goes for jumping

-at first I didn't notice any differences between pistol-carrying and regular opponents, but I suppose that's a detail lying in the assets

-it felt unclear to me whether I lose at the moment of getting the third skull, or dying after that

-sometimes when the opponent stands at the same location where the barrel is and covers it, it's impossible to shoot the barrel, a targeting system could definitely help that

-when you climb up the ladder, it's easy to fall off if you just move your character too far to the left or right. I think more intuitive would be letting the player release from the ladder only through jumping or walking up-down

As for the goodies: first of all, you really have a head on the nape with the cohesiveness and simplicity of it all. It really shows that you've got experience working in a AAA company. I love the no-legs and no-arms aesthetics too! 

By the way, I happen to be a VGM composer and I was recently part of a gamejam team that developed a small pirate-themed game; we won the whole gamejam. I would love to write some music to make the demo even more enjoyable :)

My yarr music from the mentioned game: 
https://www.youtube.com/watch?v=2-pWdTCFDuU

Thank you so much for the time and effort you put into providing us such in-depth feedback. Glad you enjoyed the audio aspect, among other parts of CC ;)

lol, the one game where the epilepsy disclaimer is the most imporant part :D thanks!

Thank you so much :)

thank you so much :)

thanks so much mate!

Really glad you enjoyed it, mate :)

Thank you :)

Yeah, exactly! After I got to know why, I was sold on it

Thank you so much man!

Thank you so much!

Thank you so much! I did the soundtrack, really glad you enjoyed it :)

Hey! Soundtrack dude here. Thank you thank you thank you! As for the controls, I was also confused as to why the EDSF, but then I was sold on the idea that it has greater accessibility for AZERTY keyboards

Thank you! I agree, maybe a slider could be a good addition to this

Thanks so much!

Woah, brilliant idea and a well-polished one! Hope you guys make it to the top. Great art style and audio, well balanced gameplay. Love it. :)

Audio dude here - thank you for the feedback. :)

Really cool game. At first I had no idea what to do, then gradually it came to me to collect squares and avoid triangles. The chaos really is out of control at times. :-)

Very soothing, especially when you can toss the plant into the PC screen to release frustration. :) It's sometimes hard to put the keys in as you have to navigate into the correct place by trial and error (the keys are in the air and it messes up the perspective a bit). Good work!

Nice game! The audio requires polish, but the idea and the core mechanic is well done :)

This is an amazing game! Great distinctive style and nice gameplay. Pretty hard, though - I was unable to beat level 4. :)

I love the idea – kudos to you. Excellently creative. The big problem is that I didn't have any fun while playing. As an artistic experience, though - amazing! :)

Thank you so much, man! Sound person here. I agree, it is a bit weird, but when Lafie-Safie told me how WASD doesn't work on AZERTY keyboards, I was sold on the new idea.

Sound person here, thank you so much for the feedback! :)

Thank you so much for the feedback! :)

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Nice to meet you all. I'm a versatile composer/sound designer that specializes in electronic, orchestral, hybrid and horror music.

I'll be happy to join a team. :-)

My YouTube channel: https://bit.ly/2SHsh0q

Contact:
Discord: Marek Domagała#1778
mail: marek.domagala95@gmail.com

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Amazing game - great GUI, everything is extremely polished and coherent, also music seems to be alright... ;)