Thank you!
Mangourrolo
Creator of
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¡Gracias por tu comentario!
Algún otro jugador y tester me han comentado lo mismo sobre el movimiento. Tenéis razón y lo arreglaré una vez termine el periodo de votación.
Agradezco tu retroalimentación sobre el diseño de escenarios. Nunca había hecho un juego de puzles por niveles así que tengo mucho por aprender.
¡Gracias por jugar!
Good job!
Gameplay was fun and addictive. You really nailed the game feel part, although some audio work would be a great addition to add some more impact. Plus, I'd recommend increasing difficulty over time, since once you get the hang of it, it's easy to survive infinitely.
Other than that, great entry!
I don't usually like these types of games but I was really invested into this one! The story is great, I really loved that you made a game to deal with grief, I think it adds a very personal touch to it and you can sense that when playing.
Multiple endings in a jam game is amazing, I replayed the story several times to get more!
Good job!
Thanks for such a deep comment, these are the ones I like the most, because they help make the game a lot better!
I see you were a bit confused in the game overall, that one's on me. I know an in-game tutorial would have been great, but I didn't have the time. It's all explained in the description but I'll sum it up real quick so you don't have to go back.
The bar on the top is actually the energy bar. If you press space, you become invisible and can go through walls, but it is limited by this energy. You can regain it by scaring the person.
As for how you make progress, once the person's fear level reaches 30%, they call the hunter. Then you have to keep scaring the person without being caught. At around 50% fear level, the person's face becomes worried so you know you're doing it right. Once it hits 95% they flee and you win!
Sorry for the ambiguity and thank you for playing!
Those antennas are sensors the hunter places in order to detect you even in invisible form, they are placed when you spam the same kind of scare multiple times near the same place. They're just some kind of balancing system so they aren't really that important.
Yes, I have been suggested a scoring system. I'll update it post-jam!
Thanks for playing!
Thanks for trying the game out!
There are actually two other ways to scare the person: by turning invisible and then appearing in front of them, and by turning lights on and off (I wanted to make an in-game tutorial of this but in the end I was only able to put it in the description).
If you liked the game, I'm considering adding other ways to scare people like moving objects and possessing people. If more people think the concept has potential I'll update it for sure.
Cheers!
Hey! I just released my little spooky game!
You play as a ghost trying to scare people out of the house. But be careful, the hunter will try to capture you!
I would love to hear your feedback and cool ideas, it helps out a ton!
You can play it for free: https://mangourrolo.itch.io/not-a-ghost-game

Although it looks like a prototype (which is very fun, considering you had such little time to put it together), the concept is great.
The idea is phenomenal, the puzzles are very well designed and the music is fantastic (some more variety would be great).
I think this game has a lot of potential. Good job!


