Thanks for your kind words! Another tester suggested this idea during development process and it was actually in my "to do" list, but didn't really have time to add it.
Do you have any ideas to make the game more fleshed out?
it could be cool if the player could possess the objects in the house and then the different objects could have various methods of scaring the player. it could also be fun if something happens to the people if you scare them enough giving some incentive to chain scares, maybe like a score boost or something.