Not sure if it picks up over time but it starts of very slow and repetitive. It adheres to the theme and the games looks good enough but could use a little more polish and some more variety/challenge in the first waves, maybe make the 1st waves go faster.
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A fairly original idea but I'm kinda lost about what the numbers represent and what to do other than just constantly putting cannonballs into the cannons, maybe a little more game juice or feedback to show us what's specifically going on (like when we take damage or deal damage etc.) . I like the graphics and the general gameplay tho.
Lots of polish, nice idea and some good gamefeel but it's fairly difficult, maybe some audio cues or a larger FOV + the reticle perfectly snapping to the mouse instead of sorta easing into it. Amazing for 48 hrs by 1 person tho.
A really fun game, feels good to kill the enemies with the red flash and screen shake, but audio would really help it, would make the game feel a lot more engaging. The boss was really fun, the game controls very well and is really well balanced with it being fairly difficult but not too difficult. The game could definitely use some sound effects or music, the health bar also doesn't seem to go to nothing when you die which means it's not clear when you're about to die. Also an end screen would be really appreciated. Great game all in all and I hope you're continuing to develop this.
I would say, maybe change the font to something other thank comic sans, make the cutscene much larger, and more easy to read and possibly make the levels more than completely horizontal with the same enemy placed in the same way.