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Makrelen4Ever

109
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2
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A member registered Jan 16, 2024 · View creator page →

Creator of

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weird. Do you have any idea what could’ve caused it? Did it just disappear, or what happened?

yeah the theme is interpreted in a lame way. I kept procrastinating and now I’m using lameness as my excuse lol. 

I wrote it on the itch page. It’s pretty lame. But that’s the spirit of the jam imo. 

Vroom vroom

Pretty nice. I like the originality of the controls. 

I drowned. 10/10

I drowned. 10/10

Yeah the theme was a bit rushed lol. I kept telling myself that i would implement it tommorow.

Pretty nice game. It looks like we got the same idea. I managed to get 23.

Peak survival game. I ended up with 2min and 42sec on the second hardest difficulty.

Damn. This is hella juicy.

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Yeah you won. I sadly didn't get time to make the endscreen. But i'm happy that you enjoyed the part of the game that actually worked(Kinda).

not gonna lie i'm terrible at this lol. My high score ended up being 12sec. But it's still a solid and hilarious game. You should maybe make the saw warnings another color tho. They can sometimes blend in with the blood.

Pretty nice game. I love the artstyle of the player. The movement is  a bit too floaty for bullethell imo. But that's my only complaint. What did you use to make this? Is it a costum engine, or a framework?

Thank you for playing my game, it's not amazing but i need some kind of sign to continue working with raylib and cpp lol. So it's nice that people like what i'm doing. I hope the source wasn't too messy lol. It's a jam game and my first c++ project, so  it wasn't beatifull, but i hope it still made some kind of sense.

Damn respect for using SDL.  I thought about using it, but it was just a bit too complicated for a jam.

Overall a really nice game. The gameplay was simple yet challenging and fun. You did overdo the post processing imo. It was a bit hard on the eye. 

I just realized that i was dying to an unstable floor lol. I missed that detail on my first run

I really love the artstyle of this, and the game overall. I did experience a lot of bugs tho. It feels like the colliders where a bit off. Sometimes i would stand in the middle of 2 bullets without touching any of them with the green circle, and still recieve damage. But other than that it's a really solid game. Great job!

This is a pretty nice game. It's a shoot'em up that really reminds me of 1942 and the other old classics. You've done a great job. I was wondering what engine this was made in. I can't recognise any of the files. Is it a costum engine? 

yeah it’s a wierd bug. And i think you might be right, I’m not amazing at c++ lol. This actually my first game made with it. I really appreciate your feedback and the fact that you played my game. Thank you. 

Thank you. It was def an interesting experience to make a game in raylib. But it ended alright.... except i'm missing sound, juice, menus, etc

Best soundtrack since gorkins day out. Peak lame jam game. The low gravity was hella annoying tho. Maybe you shouldn't make it so low from the start.

Found all 3 murders. Easy for such a masterdetective as myself. Dope narative, i did miss the plot twist where you figure out that feely was the murder tho. But other than that it's a solid game. Good job!

Really nice game. I love the chill aesthetics and atmosphere. It doesn't feel that much like a bossrush tho. 

Its an amazing game. I really love the casino based visuals. The only thing that annoyed me a bit, was the speed of the dash. A bit too slow in my opinion.

Broo. How am i supposed to compete against this?? It could easily be a steam release. Its dope asf. 

forza motorsport 11

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I am happy that you like it. But how would you change the colors? Is I based on contrast, brightness, etc. Or is it just the color red that you dislike? I wanted to make a simplistic and pleasing game to look at, and the color red was the one that I liked the most. But I would love to hear what you would change. 

Its a really cool game. I love the level of juice you've added. It feels really good to smash the enemies. 

It could be a pretty dope game. You just forgot to lock the cursor. Its so annoying when such a little bug makes the game unplayable. 

This game is sick. You guys did a really good job. There is some minor balancing issues but other than that this could easily be a real game, and not just a jam game. 

Its really nice idea with all the minigames... Its just missing a bit. You somehow managed to make the most annoying movement, Good job. I wouldnt expect anything less. You need to make a horror alert, with the picture of bean-tór in the background. I would maybe add some more juice, and improve the character controller a bit. Other than that its nice.

Thank you. I really dont know what went through my mind when i chose the colors.

thank you for your review. 


some updates i would’ve added but didn’t get time. 

  • Particles and juice - I didn’t get time to add nearly as much juice as I wanted. I started this project very late. 2 days before the submission. So I could def improve on juice. 
  • Coyote timer - I have one in the never build(the same with the music I didn’t get time to upload).
  • Friction - I kinda liked how it was a tiny bit too slippery. A lot of the people that play tested my game hated it. But in a good way. It made them very annoyed on themself cuz they couldnt stop just 10 pixels before. 

That was all the features I wanted to add but I didn’t get time to add. About the timer. It sounds like a bug. You should be able to see a timer in the top of your screen. What res is your monitor? Maybe if it’s a weird res I haven’t tested it could be the answer.  But idk. Thank you again for your feedback. 

I’m so happy that people are enjoying my game and my movement. A big part of the credits should got to the level designer. You can have amazing movement that feels bad with bad level design.

I’m really happy that you liked the mechanics. I have a build with sound the jam just ended 30 minutes before I woke up so I hadn’t time to upload it :0

It has a lot of potential imo. The random level gen is just not working good enough. Im getting a lot of levels i cant possible complete. But the artstyle and music are fire.

I thought it might be a bit too generic. I only got time to implement the simplest mechanics. I know it might be a bit too hard, but most people are enjoying it after figuring out how to do it. Thank tou for your review.