Pretty nice game. I love the artstyle of the player. The movement is a bit too floaty for bullethell imo. But that's my only complaint. What did you use to make this? Is it a costum engine, or a framework?
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I used bevy for this. I would describe it as sitting somewhere between a framework and what is usually considered a full engine. Compared to things like SDL I don't have to setup my own renderpipeline from scratch but there is no ready made game object like character controllers or buttons or smth.
Yeah the character ended up floaty cause it's a physics object/dynamic controller instead of a kinematic one because there where great feature plans for more instability that died in the lack of time. The scope creep is always too big heh