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A jam submission

Pixel peakView game page

Complete the game in less than 3 minutes and win… nothing… just nothing. I’m broke.
Submitted by Makrelen4Ever, Oliver Bates — 7 hours, 53 minutes before the deadline
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Pixel peak's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#73.3573.600
Mechanics#93.2643.500
Theme#143.3573.600
Art#202.7042.900
Overall#202.7232.920
Sound#290.9331.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Very nice entry! Here are my notes on what I’d spend time on. Sounds like you already have sounds in the works, so that’s great.

  • I would tone down the post processing filter a tad by default or at least make it an option
  • Since we’re always going up, I’d default the camera as leading up and center the player smoothly when falling.
  • Level design funnily enough. For such a movement based game it should be even more tight. I’d make sure the main “intended” path is obvious. The speedrun routes felt distracting at times like they were tacked onto an existing level and were distracting me as a new player. Just as an example I would argue that the wall in level 1 is unnessecary noise in the level design.
  • More particle effects, for instance on the bounce pads and level exit flags. Of course also sound effects here that match. I feel like the bounce pads could do well with some rainbow shimmer.

Movement notes, since that’s what we’re here for!

  • Coyote time should be added.
  • More player movement friction would probably improve the feel a lot. The jumping up walls is already quite chaotic (but fun!) so it kinda takes me out of the fun when I nail that and then hit a random spike because the player slid a bit too much.
  • In tandem with this, I’d take a pixel or maaybe two off the side of spikes which are on the ground (fine to still have spikes which are ledge-adjacent kill you so that you are unable to stand on the outermost pixel of the ledge). I died a few times jumping over what should be very easy jumps because I pressed too late and it felt like there was slight input lag (probably not the case but it’s simply gameplay feel).

Enjoyed it a lot though I don’t think I finished it as I never saw a timer (which… there may be judging from other comments?). Got to the seemingly empty level with a platform above you and a bounce pad on either side and figured that’s the end?

Developer(+1)

thank you for your review. 


some updates i would’ve added but didn’t get time. 

  • Particles and juice - I didn’t get time to add nearly as much juice as I wanted. I started this project very late. 2 days before the submission. So I could def improve on juice. 
  • Coyote timer - I have one in the never build(the same with the music I didn’t get time to upload).
  • Friction - I kinda liked how it was a tiny bit too slippery. A lot of the people that play tested my game hated it. But in a good way. It made them very annoyed on themself cuz they couldnt stop just 10 pixels before. 

That was all the features I wanted to add but I didn’t get time to add. About the timer. It sounds like a bug. You should be able to see a timer in the top of your screen. What res is your monitor? Maybe if it’s a weird res I haven’t tested it could be the answer.  But idk. Thank you again for your feedback. 

Submitted (1 edit) (+1)

Dude this is amazing, i love the physics, they arnt annoying and really fun once you get a hold of it. I felt like i was playing Titanfall zooming trough the levels. If it had sound effects it would've been the cherry on top. Overall really amazing game, great job!!

Developer(+1)

I’m so happy that people are enjoying my game and my movement. A big part of the credits should got to the level designer. You can have amazing movement that feels bad with bad level design.

Submitted(+1)

I got it in 178.21 as my best time! It was really fun, the movement was super fluid, and I liked the visual effects. Great work! I would play a longer version with more mechanics. The only complaint being no sound :(

Developer(+1)

I’m really happy that you liked the mechanics. I have a build with sound the jam just ended 30 minutes before I woke up so I hadn’t time to upload it :0

Submitted

Cool mechanics, there was a couple of very frustrating spots, but a lot of the game had a nice flow to it.

Developer

I thought it might be a bit too generic. I only got time to implement the simplest mechanics. I know it might be a bit too hard, but most people are enjoying it after figuring out how to do it. Thank tou for your review.

Submitted

Don’t get me wrong, it was a lot of fun! There was just like, two spots that were crazy hard for me personally.

Submitted(+2)

Bro, amazing, just wow, couldn't complete the game in less than 3 minutes but the movement and jumping mechanics are just wow. I was totally focused in game and had so much fun. Amazing stuff. 

Developer(+2)

Thank you. Ive been thinking about if it was too hard. But it sounds like its a good difficulty. I am just sad that i didnt get time to add sound.