thanks for the feedback. I'm working on an update with more enemy types and i will also try to come up with new mechanics/upgrades
mahteusz
Creator of
Recent community posts
Hey, great prototype. The core loop is fun and solid, the progression is good and getting a stronger item is exciting.
I have some suggestions:
• Maybe start with 1 town portal or have the player start from town, so they can understand how selling items works and what the possibilities are. It took me a few minutes to get my first portal, until then i didn't understand how i was supposed to sell my loot.
• Show items stats and selling price on hover. When you inventory is full, it would be useful to know if some item are stronger or more valuable than the ones you're already carrying.
• Consider adding more consumable items to add more variety and even more decisions. Example: a potion, rune or other type of consumable that return all damage taken in the last 2 seconds (that way players would have to decide the best time to use it by watching for when a large number of enemies are about to attack).
Great idea and fun game, keep up the good work.
Hey everyone
I just released my first game called SpinScore!
It's a minimalistic 2D shooter with roguelike elements, where the goal is simple: survive as long as you can by selecting powerful upgrades and making every projectile count.
Try to secure your name on the global scoreboard!
Play now in your Browser (or download for Windows)
https://mahteusz.itch.io/spincore
Screenshot:
Feedback is very welcome. Feel free to suggest new features and upgrades!
