Hey, great prototype. The core loop is fun and solid, the progression is good and getting a stronger item is exciting.
I have some suggestions:
• Maybe start with 1 town portal or have the player start from town, so they can understand how selling items works and what the possibilities are. It took me a few minutes to get my first portal, until then i didn't understand how i was supposed to sell my loot.
• Show items stats and selling price on hover. When you inventory is full, it would be useful to know if some item are stronger or more valuable than the ones you're already carrying.
• Consider adding more consumable items to add more variety and even more decisions. Example: a potion, rune or other type of consumable that return all damage taken in the last 2 seconds (that way players would have to decide the best time to use it by watching for when a large number of enemies are about to attack).
Great idea and fun game, keep up the good work.
Viewing post in Blade of the Abyss Prototype comments
Ty for the feedback, i especially like the idea about potions.
The town part will change a bit in the next update, my idea is that you start in the town and that you can still get town portal drops but not be able to buy them anymore or that the price increase if you buy a lot, but i will add one more room type to to teleport back home.