Thanks for playing! That's definitely a good point about the number of names, and the fact that you don't know some of the characters very well by the end. I'm glad to hear the setting was engaging.
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Thanks for playing! I'm really glad you enjoyed it.
These are some very fair criticisms. I should really have made it that the option to make out with the NPCs only if you'd chosen to hang out with them in the club, which would require some reorganisation of the reveal.
I had planned a more branching narrative based on the cards originally but unfortunately ran out of time and had to do some quick restructuring, so the choice of fate definitely didn't affect things as much as I intended. I didn't want to risk leaving the player feeling disempowered by basing their eventual path on a veiled choice earlier in the game, but that ended up rendering the earlier choice less meaningful as a result. Thank you for the feedback and I'm hoping to rewrite the ending at some point in the future :)
Thanks for playing, and I'm glad you had fun! It's a shame I didn't have time to do what I originally intended with the ending. You're 100% right that it was a time constraint thing. I had an unexpected deadline halfway through the week that took most of my time, so I only ended up with a day to write it, with a couple of hours either side for structure, learning to use Twine (I'd only used ink before) and polishing/editing. I'd like to revisit the ending once the jam is over and do more with it!
Hello! I'm excited to take part in this jam with such a cool theme. Thank you for hosting it! I'm finding that game jams are a great way to learn to write and structure games within constraints, even if it's nerve-wracking putting my work up.