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A jam submission

Bleeding NeonView game page

A short interactive fiction about trashy vampires and the people who love them
Submitted by Eleanor Hingley (@Magpie_Elle) — 13 minutes, 10 seconds before the deadline
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Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Great interactive story, I loved the different locations that it took me to. I also liked how I first got distracted from finding my sister, but realized my goal later again which was sort of fun. It shows the setting swept me away at first. I had little information to choose between the emperor or empress or ainsley, and there were a lot of names introduced in this short story, that got me a bit confused at first. But all in all, great interactive narrative game.  


Thanks for playing! That's definitely a good point about the number of names, and the fact that you don't know some of the characters very well by the end. I'm glad to hear the setting was engaging.


Very nice! I'm impressed with the amount you wrote, and not only that, but maintaining good quality throughout!


Thank you for playing! I'm really glad you enjoyed it :)


I think the writing was very solid on this one, and the length of the game is very impressive for the game jam itself! What I didn't like that much was two things that maybe I just didn't understand or catch too well:

- I decided to hang out with Ainsley (I think I remember her name right) and immediately got a chance to kiss her. I didn't really remember her from previous events - maybe it was because of my choices - so I had no idea what's the source of my sudden affection!

- I got the feeling that the first choice of the cards doesn't matter too much, as it's the second that actually seals our fate, right?

Besides of those, I enjoyed the game and had good time with it :) 


Thanks for playing! I'm really glad you enjoyed it.

These are some very fair criticisms. I should really have made it that the option to make out with the NPCs only if you'd chosen to hang out with them in the club, which would require some reorganisation of the reveal. 

I had planned a more branching narrative based on the cards originally but unfortunately ran out of time and had to do some quick restructuring, so the choice of fate definitely didn't affect things as much as I intended. I didn't want to risk leaving the player feeling disempowered by basing their eventual path on a veiled choice earlier in the game, but that ended up rendering the earlier choice less meaningful as a result. Thank you for the feedback and I'm hoping to rewrite the ending at some point in the future :)


Good story, excellent use of the tarot sub-theme, too. I appreciated the variety of love interests, though I would've liked to see some more depth there rather than immediately moving onto the ending. Though to be fair, the game as a whole was a good length, so I imagine that may have just been a time constraint. Had fun!


Thanks for playing, and I'm glad you had fun! It's a shame I didn't have time to do what I originally intended with the ending. You're 100% right that it was a time constraint thing.  I had an unexpected deadline halfway through the week that took most of my time, so I only ended up with a day to write it, with a couple of hours either side for structure, learning to use Twine (I'd only used ink before) and polishing/editing. I'd like to revisit the ending once the jam is over and do more with it!