Hi!
I'm publishing today my prototype inspired by Paradox Interactive's Grand Strategy games.
Like in Victoria 3 or Europa Universalis V, I'm focusing on population as the core of everything: pops eat, migrate and work.
Their work then produce goods which are in turn used by population and buildings.
The goal is to automate most of the calculations and give players some levers to influence the simulation.
I would be happy to receive feedback from anyone playing the game, be it bug reports, balance issues or design suggestions!
