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MagellanicGames

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A member registered Oct 05, 2018 · View creator page →

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Nice one, thanks for sharing.

Will do bud.   I'll try warning if you don't have a controller connected, or automatically switching to keyboard control scheme.

(1 edit)

Thanks for giving the game a go.  Utter mad lad going for the keyboard controls :)  

I will try and improve them in the future, but for now it's so those without controllers can still play.

This thread is to catalog any bugs.  If anyone should find a bug they can see if I have already been made aware of it.   Minor bugs will be grouped up and sorted together.  Major bugs, such as crashing I'll try to get on asap.  If you do suffer any crashes, additional info such as operating system and graphics hardware will help with identifying the problem.


  • Camera jitters when looking at Nutlet from the front with keyboard controls.

Thank you, glad you enjoyed.

Thank you, I'm glad.  Enjoyed watching your gameplay and don't worry, more is to come :)

(2 edits)

Some issues might be fixable with a few tweaks, so here is some guidance if you are having issues with running the game.  If you can't find a fix here, none of them work or the issue is not listed here or on the bugs post, leave post here

  • Game save issues
    • Progress and/or options configuration not being saved - make sure you have write access to the directory.  This will vary on operating system, but generally try to extract the game to it's own directory.
  • General
    • Game freezes on loading - This is usually due to tabbing out of having focus of another window while the game is loading a level.  The game shouldn't crash and even if you get a "not responding" warning, if you wait it should carry on as normal once it's done.  The game should be able to handle you tabbing out whilst the level is loading, the OS just panics as it thinks it's lost communication.
    • Windows 11 - Game is untested on Windows 11, Windows 10 and Linux are currently only supported.  Sit tight for if and when any Windows 11 issues are addressed.
(1 edit)

This thread is to catalog any bugs.  If anyone should find a bug they can see if I have already been made aware of it.   Minor bugs will be grouped up and sorted together.  Major bugs, such as crashing I'll try to get on asap.  If you do suffer any crashes, additional info such as operating system and graphics hardware will help with identifying the problem.


  • Stutters/hiccups in performance - Simply not yet fully cached all shaders used.  Will be fixed soon
  • Primary/Pistol shots don't hit enemies.  This seems to manifest after melee attacks. Still not hunted down the exact cause for this.

When I was doing levels modularly, it was part of the script. Premade collision scenes were made in Godot, and then attached based upon a suffix of the imported mesh name.
This time around, it's using a static trimesh that is generated in Godot (initiated by the import script).  It isn't particularly performant but currently it has no significant impact upon this game's performance.  If that changes I'll consider another solution.

Thank you.  I'm currently placing them manually.  Once I've finished this first area I'll have a better idea of extra things I need to put into my import and lights will be one.  The torch models themselves are just part of the level, so with the next iteration of import code I'll (hopefully) add automatic placing of the torch flames and light entities.

Some issues might be fixable with a few tweaks, so here is some guidance if you are having issues with running the game.  If you can't find a fix here, none of them work or the issue is not listed here or on the bugs post, leave post here

  • Game save issues
    • Progress and/or options configuration not being saved - make sure you have write access to the directory.  This will vary on operating system, but generally try to extract the game to it's own directory.
  • General
    • Game freezes on loading - This is usually due to tabbing out of having focus of another window while the game is loading a level.  The game shouldn't crash and even if you get a "not responding" warning, if you wait it should carry on as normal once it's done.  The game should be able to handle you tabbing out whilst the level is loading, the OS just panics as it thinks it's lost communication.
    • Mouse still showing in-game after tabbing out - Just tab in and out again or open the pause menu (escape key) and it'll recapture the mouse.
    • Game crashes on completing a level - Make sure you have downloaded the latest version.
    • Game crashes on exiting to the menu or restarting a level - Make sure you have downloaded the latest version

This thread is to catalog any bugs.  If anyone should find a bug they can see if I have already been made aware of it.   Minor bugs will be grouped up and sorted together.  Major bugs, such as crashing I'll try to get on asap.  If you do suffer any crashes, additional info such as operating system and graphics hardware will help with identifying the problem.

(1 edit)

Thanks, I'm glad you enjoyed it.
From memory, I believe you smack the hands then smack the head/torso.  It is probably woefully imbalanced though as I believe you get overrun by little skeletons if you don't do it quick enough.

I think basically, just farm up until you have stupidly high dps and you'll top it. :)

Either way, thank you for the kind words. I'm looking forward to getting back to this.

Damn this is soo good.  Best crate smashing simulator ever made. Okay okay, I'm kidding.  The game is seriously fantastic.  The graphics, sound and music are all on point.  It really evokes the retro feel of the PS1 without the jank.

Kind of feels like a 3-way love child of Resident Evil, Silent Hill and Dark Souls. Finished in 34 minutes, 2 secrets and with a C rank.  Took me way to long to figure out the final boss haha.

Only other thing was, noticed was on Linux, when enemies appear the sound cuts out.


TLDR: Loved it, just play it.

Damn this is soo good.  Best crate smashing simulator ever made.

Okay okay, I'm kidding.  The game is seriously fantastic.  The graphics, sound and music are all on point.  It really evokes the retro feel of the PS1 without the jank.

Kind of feels like a 3-way love child of Resident Evil, Silent Hill and Dark Souls.


Finished in 34 minutes, 2 secrets and with a C rank.  Took me way to long to figure out the final boss haha.

Only other thing was, noticed was on Linux, when enemies appear the sound cuts out.

TLDR: Loved it, just play it.

Added to bug list :)

Thank you for the detailed reports, really appreciate it :)  I've listed them above and will include them in the next update.

(1 edit)

Some issues might be fixable with a few tweaks, so here is some guidance if you are having issues with running the game.  If you can't find a fix here, none of them work or the issue is not listed here or on the bugs post, leave post here

  • Game save issues
    • Progress and/or options configuration not being saved - make sure you have write access to the directory.  This will vary on operating system, but generally try to extract the game to it's own directory.
  • General
    • Game freezes on loading - This is usually due to tabbing out of having focus of another window while the game is loading a level.  The game shouldn't crash and even if you get a "not responding" warning, if you wait it should carry on as normal once it's done.  The game should be able to handle you tabbing out whilst the level is loading, the OS just panics as it thinks it's lost communication.
    • Mouse still showing in-game after tabbing out - Just tab in and out again or open the pause menu (escape key) and it'll recapture the mouse.
    • Game crashes on completing a level - Make sure you have downloaded the latest version.
    • Game crashes on exiting to the menu or restarting a level - Make sure you have downloaded the latest version
(16 edits)

This thread is to catalog any bugs.  If anyone should find a bug they can see if I have already been made aware of it.  

Minor bugs will be grouped up and sorted together.  Major bugs, such as crashing I'll try to get on asap.  If you do suffer any crashes, additional info such as operating system and graphics hardware will help with identifying the problem.

  • Chainlink - enemies can't see you.
  • Crash sometimes on level restart
  • Stairwell collision/teleporting
  • Level 2 odd lighting coming up stairs
  • Level2a room with shotgun, two enemies appear in that door instead of behind it.
  • Enemies popping in on level 2 and 3
  • Handrail collision  can't shoot through hand rails
    • standard railings
    • stairwell railings
  • Moving while using a terminal will cause you to continue to move upon exit
  • Level 5 - Missing spawner eggs
  • Fix focus on options - can select main menu options by accident.
  • Level 4 boss repeats animations upon death if you tentacles are killed after.
    • Boss health display needs fixing
    • Tentacles making incorrect shot sound, should be laser not pistol


  • Elevator door z-fighting
  • Terminal will show both success and error messages if code entered quickly
  • Log spelling errors for "Weapons Lockup" and "Evacuate"
  • Missing collision
    • Level 1 & 2 vertical pipes
    • Blue barrels on level 2
    • Terminals
    • Medical cabinets on level 3
    • Level2a duct beside the regular exit elevator 
  • Level 3 door locked messages on empty cell and blocked/jammed doors - needs removing
  • Level 6 pipe showing through next room unintentionally.
  • Level2a locked alternate exit door message
  • Interacting with the elevator shows a message. In LowRes mode, the message is clipped.
  • Level3a
    • Pipes upper Unit 2 stick out to the next room.
    • Black rectangle on the ceiling of the green card room.
    • Ceiling of the small room behind the blue door is black.

Indeed, runs with absolutely no problems in Windows 10.  

(1 edit)

Gave the original a go without realising there was a Gold edition.
Had the original running with Wine no problems, this for some reason had issues with the sound library.  Wouldn't work with mono either, so hopped into Windows just to give it a try (Something I don't do on a whim).

Love all the different locals and the enemies.  Levels are kind of like puzzle.  You have a set load out and you get to learn how best to beat each enemies.  Best weapons, positions etc.

There's a lot of charm with this, lot's of little touches that show attention to detail and it's simply good stuff.  Really does capture the feel very well of the C64.

(2 edits)

Hey thanks for buying and the kind remarks.  Another game is currently in the works.

As for the soundtrack, I will be releasing this soon as a reward.  So anyone who has donated/bought will be able to download it when it's made available.  I want to just extend some of the tracks and make sure all is up to snuff before releasing.  I'll include mp3 and flac files.  I can't give an ETA, but it should be soon :)

Mulled over the idea of this myself.  I'll be experimenting with it in the follow up, so maybe.

(1 edit)
If a door opens towards you and you're too close, it can get you stuck behind the door and unable to get out if there is scenery next to the door. I can understand that being able to close doors might be a way to cheese the combat, but if so doors shouldn't open towards you near scenery that gets you stuck.

Never managed to make it happen so appreciate you getting it to do that.  I'll probably drop a fix in the coming weeks.

That gave me a good laugh.  Thanks for the report :)

(1 edit)

Watched a video :) Awesome!

Edit: Also noticed you had performance issues, I've added a toggle for ambient occlusion in the latest update.  Disabling that will improve the performance in standard graphics mode.

If and when it works ;)

Each piece is modelled/textured in Blender.  Import/export scripts attach collision and the correct materials based on name look-up tables.  Levels are then put together in Godot.  At runtime the individual pieces are merged into a single room mesh.  The runtime merging preserves the collision nodes attached to each individual piece and parents them to the new combined mesh node.  I can also choose to have the mesh combining script simply generate a trimesh instead of pre-defined box collision meshes.

Each component mesh can be easily put into a scene and instanced with others to save having to make the same rooms over and over.

Hope that answers your questions, always happy to answer as I love talking about this kinda stuff.

You're welcome :)

I don’t know where the default working directory is when double clicking the App Bundle, maybe somewhere not writable?

Yep, that will be the case.  It maybe sandboxes the game or something.  Godot's API will just silently fail and carry on.

...Godot also suggests using that directory via the user:// prefix to keep the behavior portable.

Indeed I am well aware, but when developing it is much easier and portable if it's in the directory where it runs.  Being able to simply dump the application directory which also holds it's persistent data is simpler than sifting through to find the hidden directories.

I'll do another quick release with the mac version saving to the user directory.

Not going to lie, you had me as I couldn't see the end of your topic name.  Thanks for review and really glad you enjoyed it :)
I have much planned for the game and future releases, for now though I'll be getting through the bugs and then having a good rest.

Rant time: It deserves a Steam release with proper price. It is way better than most crappy cashgrabs that regularly shows on Steam. Consider making a special Steam edition or something ;)

 I will make my way on to steam at some point, hopefully.  I do really appreciate you saying that, I put so much work into these games so it's really touching to have it recognised.  

(2 edits)

Some issues might be fixable with a few tweaks, so here is some guidance if you are having issues with running the game.  If you can't find a fix here, none of them work or the issue is not listed here or on the bugs post, leave post here

  • Game save issues
    • Progress and/or options configuration not being saved - make sure you have write access to the directory.  This will vary on operating system, but generally try to extract the game to it's own directory.
  • macOS Specific
    • If the game warns that it cannot be opened due to lack of developer verification try the following: Open app -> click "Cancel" -> go to "System Preferences" -> go to "Security & Privacy" - click "Open Anyway" -> open app again -> click "Open"
    • Saves are lost after quitting - Run the game from the command line. Shouldn't be an issue in 1.12 - just run as normal.
    • You get the message “App is damaged and can’t be opened. You should move it to the trash.” error and exits: Remove the Gatekeeper quarantine flag with the following command: xattr -dr com.apple.quarantine /path/to/Office Point Rescue Deja Vu.app
  • General
    • Screen is stretched if using an ultrawide monitor/resolution.  At the moment, the game only supports 16:9 resolutions.  I'll look at supporting more resolutions in the future but for now I can only suggest running the game in windowed mode and dragging to the correct size.  Not a proper solution I know, sorry but I am one man and have no ultrawide monitors.
    • Game freezes on loading - This is usually due to tabbing out of having focus of another window while the game is loading a level.  The game shouldn't crash and even if you get a "not responding" warning, if you wait it should carry on as normal once it's done.  The game should be able to handle you tabbing out whilst the level is loading, the OS just panics as it thinks it's lost communication.
    • Mouse still showing in-game after tabbing out - Just tab in and out again or open the pause menu (escape key) and it'll recapture the mouse.
    • Game crashes on completing a level - Make sure you have downloaded the latest version.
    • Game crashes on exiting to the menu or restarting a level - Make sure you have downloaded the latest version
    • Mouse is too sensitive even on lowest setting - Make sure you have downloaded the latest version.
(1 edit)

Thanks for this.  I'll try and get something up and see if it works.  Of course I'm working blind so cannot guarantee fixes with the saving.

"Saves work fine if launching the game from command line. But the save files are created in the current working directory :(

Out of interest, saves should have been created in the working directory in the last version.  Was this not actually happening then?

I'm assuming directory write access has nothing to do with whether the saves work as it saves when running from command line?

The two dots for the crosshair isn't a bug but I need to come up with something better.  Thanks for the report :)

Thank you so much for this feedback.  Definitely brought a smile to my face, glad my voice acting is appreciated.  I will certainly be adding more in the future. Unfortunately, time constraints meant I had to cut extra voice work for this release.

Cruelty Squad looks really cool - definitely going to have a further look into that.

Thanks for the report bud.  So are you saying, that you start with no weapon?  I'm going to thoroughly investigate this as this is very odd.  Never had the pistol not show up/equip before.

The crash is also a first, though I haven't played the Windows version through very much.  Looks like I'll have plenty to test.

Thanks bud, means a lot :)

1. Indeed, pixelise shaders have always seen a bit odd to me as if you have an inbuilt scale function for the screen/framebuffer why bother?! (I suppose the answer is I'm lazy)

2. Each character mesh is split into each body part and has a mesh for each level of damage.  The relevant damage version of a body part is simply shown/hidden as necessary.   I originally wanted to implement this by swapping the mesh resource in the instance, but Godot doesn't allow for this.

Yeah, sounds could be quieter.  I was going for the over-the-top distortion, low-fi arcade sound effects.  As with all my games I experiment with things which leads to inconsistencies with various aspects.

Hey, indeed it is.  If you try it, I hope you enjoy it!

(19 edits)

This thread is to catalog any bugs.  If anyone should find a bug they can see if I have already been made aware of it.  

Minor bugs will be grouped up and sorted together.  Major bugs, such as crashing I'll try to get on asap.  If you do suffer any crashes, additional info such as operating system and graphics hardware will help with identifying the problem.

RE macOS: Please note, as mentioned on the store page any bugs specific to the macOS  will not be fixed due to my lack of Apple hardware.  I'll still look them over as they may be present in all versions, but please understand I am limited on how much support I can offer.

Known Bugs:

  • Starting level1 with no weapon. (Can't reproduce)
  • Saves are lost after quitting the game (macOS)
    • Saving works if launching the game from command line. (Thanks Haoyu Qui)

  • The macOS build of 1.11 shows “App is damaged and can’t be opened. You should move it to the trash.” error and exits (macOS)
    • The game starts successfully if the Gatekeeper quarantine flag is removed by executing:xattr -dr com.apple.quarantine /path/to/Office Point Rescue Deja Vu.app
    • (Thanks Haoyu Qui)

Bugs fixed in 1.12

  • Elevator walls don't have collision.

Bugs fixed in 1.11:

  • Quitting to the main menu will crash the game if you have already done so previously. (Linux version)
  • If you die, restart and finish the level, the game may crash.  Doesn't happen if you don't die or restart. (Linux version)

Bugs fixed in 1.1:

  • Cars on level 1 have no collision in addition to some boxes
  • Collision on elevator door of level 2 Basement
  • Collision on red and blue doors of level 5a missing.
  • You can open the pause menu when the "You Died" screen appears, this then causes the restart and quit options not to work/respond.
  • Tutorial text on low res mode doesn't fit (room with water cooler on level 1)
  • Level2a and 4a elevator doors missing collision
  • mouse sensitivity needs tweaking, not enough variance between lowest and highest.
  • Enemies appearing/disappearing - issue with culling
  • Water dispensers don't have collision
  • Low res mode doesn't scale correctly on small window sizes.  Leads to oddities in blurry text etc.
  • Enemies sometimes moving through walls. This is most likely to being out of bounds or an area without navigation, but still investigating.

This version is complete.  A remake with extra modes and levels is currently in development and due to release (very) soon.
Affliction Rescue will also be having a remake with extra content soon after.
I post regular updates on twitter: https://twitter.com/MagellanicGames