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mafuta

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V1.11.30 allows more random animal interactions and the game engine upgraded to current version.

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Hi Lord Cantalo, can you give some specifics so we can help? Does it start? Which graphics mode do you choose and so on. It tested fine on my Mac so curious to learn more. Just incase the upload got corrupted, I uploaded V1.11.29b for Mac today. Try it please and report back. Thanks for testing the game though.

Thanks, we are making steady progress. There are new AI wolves in the latest version and they are not all friendly....

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.27b

  • Fixed 'instant die' bug
  • optimized underwater shadows
  • optimized framerate for amberjack fish schools
  • FPS in Good Mode with 1280 x 720 resolution, now 45-50 FPS
  • FPS in Fastest Mode with 1280 x 720 resolution, now 50-60 FPS
    • Note: If your machine does not have a GPU and at least 8Gb Ram you should lower the resolution as per above for best results.
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V1.11.26d uses Pre-baked collision meshes, which works better for most machines without a GPU and or older hardware when played on the Native Screen in Good/Fast/Fastest Mode.

Example Test Machine: HP Probook 4540s running ubuntu 16.04 LTS with an Intel Core i5-3230M CPU @ 2.60GHz x 4 with Intel Ivybride Mobile Graphics. When playing in fastest mode on this machine with 1280 x 720 resolution (from Game Setup Config), one can easily achieve up to 60 FPS. Close all other applications when playing the game as well and experiment with best modes for your rig.

Note: Playing on a laptop screen will usually be faster than playing on an externally attached monitor with HDMI cable but it depends on the configuration, so Start with 'Good' Mode on Native Monitor to find what works best for your system.

NOTE: Check back often, as we try to publish at least one update every week.HW Requirements: A 64-bit Windows/Mac/Linux OS with 8GB Ram and optionally a CPU + GPU.

Looking forward to the video..let us know when you have it. Please be sure to use the latest version in FAST/GOOD mode during Alpha.

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Version 1.11.26

Dev Notes: V1.11.26 is experimental and uses Linear color space (we are testing & comparing against Gamma). The result is a more somber mood in Level01, with better (more accurate) color blends. Note: We had to drop support for old Windows PC's (mostly prior to 2007) using DX9 API. So you ideally should have a PC that is less than3 years old with a modern GPU (not required but reccommended) capable of DX11 support for best results. Test and let us know any issues you find but please remember this is alpha build so it is suggested to pick the 'GOOD' mode or 'FAST' mode as the game is not being optimized fully yet. PC should have at least 8gb Ram as well.

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Version 1.11.25 adds a flock of Sparrows near Hut close to Pirate bay and fixes a few minor bugs.

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The Controls are explained in Help option on Menu and you can almost 'pause' with M key while looking at the map you might find. (Game time slows down, while you look at map, but not quite paused). This encourages you to keep playing :-)

The basic controls are WASD keys to walk. Hold down left Shift and W to run forward for example but watch your Stamina bar and body temperature. Use space bar to jump/climb. Use Esc key to hide/show the mouse cursor. (It also locks the cursor to center which is helpful for players with two monitors.) Use mouse to look around. 'C' to toggle compass on/off.

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Hi there. Did you see the progress bar? Or load % increase? Remember you need linux 64-bit and 8 gb Ram. I tested on ubuntu and it works fine. Make sure to click on the Level01 button (once) when you see the Ship in the background. The progress bar and % will start counting up after a while, then when it reaches 100% (full progress bar is shown in orange), it will say Done Loading, followed by Activation, which can take 10-30 seconds before the game starts. I tested on my HP Probook 4540s running Ubuntu Linux (64-bit) as well and it works fine. Perhaps you did not click on the Level01 button or linux mint has an issue?

Try version 1.11.23 again please and report back.

Version 1.11.23 fixes a few minor bugs related to eating/drinking and Health and adds the ability to Sleep to regain health and certain places...

Thanks very much, that is fantastic! Slow but steady progress will get us there. As a reminder, the secret of how to win is intentionally hidden for now, as we don't want to reveal that too soon. Also only basic optimization at this point. Would love to see what you do disover though!

Cheers, Snake Plisken (Mafuta Games lead developer)

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Version 1.11.222 features a draft Loading Screen with progress bar to keep the player informed on the game load progress.

Devlog details here: https://mafutagames.wordpress.com/blog/

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Version 1.11.22b features more advanced Player Vitals including Hunger, Thirst, Stamina Bars as well as Body Temperature. All these will affect the player's overall Health depending on what the player does.

Known issues:

  • Bug when eating, grain, pumpkin, cabbages, beet, chicken updates Health but not the hungerSlider - will be fixed in 1.11.22c
  • Player overheats a bit too quickly, so this will be callibrated according to Sprint duration & Stamina

Version 1.11.21 has a TimeofDay cycle to change the ambient light (Sun) dynamically. This is currently set to an actual cycle of 16 minutes real time during which you will notice the environment automatically adjusts dynamic light & shadows for early morning, midday, late afternoon and so on.

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New soft shadows, even underwater!

Devlog here: https://mafutagames.wordpress.com/2017/03/08/escape-from-pirate-island-devlog-v1-11-20/

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Hi, I run ubuntu with 16gb ram, but it runs on 8gb. I dont have a graphics card, but one is recommended. Try fast mode with lower resolution and work up from there. I also tested on a MacBook pro with 16gb and I know some folks tested on Windows with 8-12 gb ram and a Gpu. Loaders will come in the future. Also the game requires a 64-bit operating system.

Thanks very much. Its a work in progress so features will be changing a lot. Appreciate the early play test and feedback.

Thanks Kastuk. Btw, incase you have not seen, you can toggle the Compass on/off with the C key. Also, you can hide the mouse pointer and lock the 'invisible cursor' to center with the Esc key. (This makes it easier for people with dual monitors, to stay in the game so to speak). Many of the models and animations are temp and will be enhanced over time. Also experimenting with water effects.

V1.11.17 now available.

(Disabled underwater caustics for now, due to bug in game engine)

Thanks donamtrung. We are just getting started and will slowly but surely populate the world with wonderful interactions. Along the way we may also experiment with different effects and optimizations, so please check back often and if you want to contribute any feedback, models, ideas that would be very welcome too.

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Thanks for your fantastic feedback. Your positive criticism and advice is much appreciated. I am working alone at the moment, but a friend thats into music will help soon. Btw, the red mushrooms does make your health go down a tiny bit, but not instantly. The other mushrooms are good. Yes many and better models and animals and more advanced animations are coming. Just getting started. Keep it coming and thanks for your time. If you want to contribute appropriate replacement models for anything in the game that would be very cool, but otherwise check back soon. I did an upgrade to the unity engine to one of the beta builds version 5.6.0b8 and in broke some of the underwater effects (caustics), so that will be disabled for now, but hopefully back soon when the production version of the Unity game engine version 5.6 comes out.

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V1.11.16 now available. Much better Water and performance. Let us know if you like the 'new' water effects (above & below) the water. Updated screenshots. Players, if you would like to submit your own screenshots/videos, please let us know.

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V1.11.15 Release notes here: https://mafutagames.wordpress.com/blog/

  • Known issues: some fish swims above water - will fix in V1.11.16

Suggest players without graphics cards and at least 12gb Ram, use the Good Graphics mode for now.


V1.11.14 now available with smoother underwater effects. Yes, the game is foggy and yes the effect is slightly blurred intentionally. For players experiencing low frame rates, please try one of the lower graphics modes for now. The game is in early development and has not yet been optimized.

Attention test players. We would like you to make a 1 minute or shorter trailer video of you playing the game. The best submission will feature in the credits for the month. Submit your videos to https://mafutagames.wordpress.com/contact/

Thanks,

Snake Plisken, Mafuta Games


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New underwater effects in version 1.11.13 Check it out.

Version 1.11.14 will refine this more and make it look/feel 'softer' (less grainy) under water and fix a surface render bug...coming soon.

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Escape from Pirate Island (V1.11.12) now available.

Release notes here: https://mafutagames.wordpress.com/blog/

Lol, you never know the surprises this game will offer up. All will be revealed in due course...

Escape from Pirate Island (V1.11.10) now available. Have fun and report back any issues, suggestions. We need lots more animals, so any 3d-artists out there get in touch.

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Escape From Pirate Island (V1.11.9) now available but has a small glitch... On player death the mouse cursor remains hidden. Will be uploading V1.11.10 today to fix this, so hold off until then or don't press Esc key during play in version 1.11.9.