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Mafuta Games

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A member registered Feb 01, 2017 · View creator page →

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Try to walk out the passage on the other side. Work in progress. The Theme, less is more was interpreted  as 'code less build more'

https://mafuta.itch.io/doomed-soldiers

FPS Single Player Game in a ruined world.

In Doomed Soldiers you play as the last public  survivor after a deadly Pandemic.

You are being hunted by the Security Forces.

Take out the enemies but  make sure they are dead. 

War Of Queens community · Created a new topic DEVLOG

We are uploading Version 0.178 today with prototypes for more playable levels.

Hi warspawn, thanks for trying out early test version. yes the menu will be replaced. yes you are a short player.  yes there will be a save / load feature and player can start at any level ("cheating a little bit") but also play progressively through the levels finding the gateways to next levels ("instead of cheating").  to figure out how the staff works, you have to talk to Arissa near where you found it. Talking to characters to learn the quest/story is quite important.

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Players who make it to Level 5 are invited to suggested ideas for Level6 and provide story content.

That said, all feedback is welcome under the Feedback section.

The best suggestions might make it (partially) into the final Game.

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Thanks for trying out my Game 'War of Queens'  in early development.  V0.156 has 5 levels to discover.  You can Talk to most characters (not the Orcs) when Aiming Cursor at them and you are close enough to them. Talk to the Monk or the Blacksmith for example.  Look for the [E] to Talk popup while standing in Front of a Character. The clues to other levels are revealed through the story they tell you.  If you make it to Level5 Alive, I would love to hear how players want the story to continue from there...

Myth of Manticore V1.029 now available

  • Moved the bear
  • Fixed minor collider bug
  • Pigeon Flock added
  • Harder to win now

Myth of Manticore V1.028 now available

  • Quit Menu added to Instructions Screen
  • Butterflies
  • Vultures
  • Sparrows
  • Seagulls

Myth of Manticore V1.027 now available.

-added Quit Menu option

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1) Download the zip file.

2) Once download completes, extract the zip file to your desktop. You will see a folder like EPIV1.11.30_linux64_Data and the executable called EPIV1.11.30_linux64.x86_64

3) You should see a picture of a pirate ship and the Screen resolution and Graphics Quality setup. It is suggested that you try the medium/lower settings first. For example, try 1280 with Simple Graphics Quality first, then experiment with better ones, but it will slow down gameplay as you you increase the quality settings. Press OK once you made your selections.

4) The Game Main Menu should now load. Read the help instructions for controls, then press Start , then press on Level01 button on the menu and wait for game to load. This can take up to 30 seconds, just wait for the first scene at pirate bay to load.

3) Keep in mind you need at least 8GB of ram and it can take about 30-45 seconds to start on slower/older computers.

V1.11.30 allows more random animal interactions and the game engine upgraded to current version.

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Hi Lord Cantalo, can you give some specifics so we can help? Does it start? Which graphics mode do you choose and so on. It tested fine on my Mac so curious to learn more. Just incase the upload got corrupted, I uploaded V1.11.29b for Mac today. Try it please and report back. Thanks for testing the game though.

Thanks, we are making steady progress. There are new AI wolves in the latest version and they are not all friendly....

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.29

  • Upgraded game engine to Unity 5.6.0f3
    • In 'Simple mode' with 1280 x 800 resolution framerate is 40-60FPS tested on an ubuntu laptop with 16gm Ram on built-in graphics.
  • Added new AI for Deer
    • Certain deer are aware of the player and will be passive/flee/attack depending on the behavior of the player and situation.

V1.11.27b

  • Fixed 'instant die' bug
  • optimized underwater shadows
  • optimized framerate for amberjack fish schools
  • FPS in Good Mode with 1280 x 720 resolution, now 45-50 FPS
  • FPS in Fastest Mode with 1280 x 720 resolution, now 50-60 FPS
    • Note: If your machine does not have a GPU and at least 8Gb Ram you should lower the resolution as per above for best results.
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V1.11.26d uses Pre-baked collision meshes, which works better for most machines without a GPU and or older hardware when played on the Native Screen in Good/Fast/Fastest Mode.

Example Test Machine: HP Probook 4540s running ubuntu 16.04 LTS with an Intel Core i5-3230M CPU @ 2.60GHz x 4 with Intel Ivybride Mobile Graphics. When playing in fastest mode on this machine with 1280 x 720 resolution (from Game Setup Config), one can easily achieve up to 60 FPS. Close all other applications when playing the game as well and experiment with best modes for your rig.

Note: Playing on a laptop screen will usually be faster than playing on an externally attached monitor with HDMI cable but it depends on the configuration, so Start with 'Good' Mode on Native Monitor to find what works best for your system.

NOTE: Check back often, as we try to publish at least one update every week.HW Requirements: A 64-bit Windows/Mac/Linux OS with 8GB Ram and optionally a CPU + GPU.

Looking forward to the video..let us know when you have it. Please be sure to use the latest version in FAST/GOOD mode during Alpha.

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Version 1.11.26

Dev Notes: V1.11.26 is experimental and uses Linear color space (we are testing & comparing against Gamma). The result is a more somber mood in Level01, with better (more accurate) color blends. Note: We had to drop support for old Windows PC's (mostly prior to 2007) using DX9 API. So you ideally should have a PC that is less than3 years old with a modern GPU (not required but reccommended) capable of DX11 support for best results. Test and let us know any issues you find but please remember this is alpha build so it is suggested to pick the 'GOOD' mode or 'FAST' mode as the game is not being optimized fully yet. PC should have at least 8gb Ram as well.

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Version 1.11.25 adds a flock of Sparrows near Hut close to Pirate bay and fixes a few minor bugs.

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The Controls are explained in Help option on Menu and you can almost 'pause' with M key while looking at the map you might find. (Game time slows down, while you look at map, but not quite paused). This encourages you to keep playing :-)

The basic controls are WASD keys to walk. Hold down left Shift and W to run forward for example but watch your Stamina bar and body temperature. Use space bar to jump/climb. Use Esc key to hide/show the mouse cursor. (It also locks the cursor to center which is helpful for players with two monitors.) Use mouse to look around. 'C' to toggle compass on/off.

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Hi there. Did you see the progress bar? Or load % increase? Remember you need linux 64-bit and 8 gb Ram. I tested on ubuntu and it works fine. Make sure to click on the Level01 button (once) when you see the Ship in the background. The progress bar and % will start counting up after a while, then when it reaches 100% (full progress bar is shown in orange), it will say Done Loading, followed by Activation, which can take 10-30 seconds before the game starts. I tested on my HP Probook 4540s running Ubuntu Linux (64-bit) as well and it works fine. Perhaps you did not click on the Level01 button or linux mint has an issue?

Try version 1.11.23 again please and report back.

Version 1.11.23 fixes a few minor bugs related to eating/drinking and Health and adds the ability to Sleep to regain health and certain places...

Thanks very much, that is fantastic! Slow but steady progress will get us there. As a reminder, the secret of how to win is intentionally hidden for now, as we don't want to reveal that too soon. Also only basic optimization at this point. Would love to see what you do disover though!

Cheers, Snake Plisken (Mafuta Games lead developer)

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Version 1.11.222 features a draft Loading Screen with progress bar to keep the player informed on the game load progress.

Devlog details here: https://mafutagames.wordpress.com/blog/

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Version 1.11.22b features more advanced Player Vitals including Hunger, Thirst, Stamina Bars as well as Body Temperature. All these will affect the player's overall Health depending on what the player does.

Known issues:

  • Bug when eating, grain, pumpkin, cabbages, beet, chicken updates Health but not the hungerSlider - will be fixed in 1.11.22c
  • Player overheats a bit too quickly, so this will be callibrated according to Sprint duration & Stamina

Version 1.11.21 has a TimeofDay cycle to change the ambient light (Sun) dynamically. This is currently set to an actual cycle of 16 minutes real time during which you will notice the environment automatically adjusts dynamic light & shadows for early morning, midday, late afternoon and so on.

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New soft shadows, even underwater!

Devlog here: https://mafutagames.wordpress.com/2017/03/08/escape-from-pirate-island-devlog-v1-11-20/

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Hi, I run ubuntu with 16gb ram, but it runs on 8gb. I dont have a graphics card, but one is recommended. Try fast mode with lower resolution and work up from there. I also tested on a MacBook pro with 16gb and I know some folks tested on Windows with 8-12 gb ram and a Gpu. Loaders will come in the future. Also the game requires a 64-bit operating system.