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MadTricks

73
Posts
4
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21
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16
Following
A member registered Mar 06, 2024 · View creator page →

Creator of

Recent community posts

Thank you! Little by little Im trying to replace and create new art for buildings.Thanks for pointing discord link out, seems like the  link was outdated. Fixed now. I think the tutorial should be same, only UI changes (which need to be updated soon, all the new UI panels are not scaled well in tutorial).

I think its better than my best result : D. Alot could be done with this games concept, to make it better, but we were pretty proud of it for a week's work. Also we managed to get 20th place from 202 entries. Thanks for playing.

Hi! Great work mate!
I have used this music recently on couple of projects. One was for a game jam:
https://madtricks.itch.io/lavamanager

And for my main game I'm currently developing as a music for background, until I learn to make something good myself one day : ) 
https://madtricks.itch.io/10yearcity

Very interesting mechanic and an original game.

Lovely art! Unfortunately I could not see left side of the window where notes were supposed to be.

Thanks for playing! Yes you are correct, its physics based. Took lot of time to get it working as wanted and to get it looking okay + without lag in browser. : D

Thank you for playing and reviewing!

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First of all, I dont usually play platformers. 

But the art and music were solid and clean. My biggest concern was that when attacking you could not turn around and attack the other way(you must first turn, wait the animation to end and then you can attack other way, but you cannot turn when spamming attacks). Also UI with health would be helpful.

 
Thank you for playing on stream! (Followed and subscribed!)
Good job, nice entry, keep up the good work!

Nice game, did get to 440m! I didnt understand the pulling mechanic but it was pretty fun. Art and music were very fitting.

Half is good : D. Thank you for playing!

Thank you for playing! 

Thank you for playing. Watched stream also today : )

Goblins could be little bit faster and clicking could be maybe on grid based system. I liked the music and artwork, especially mouse cursor animation. Good job!

Hi, thanks for playing and feedback! Yes, we have some ideas about randomizing villages and cliffs to bring some variety to the game. 

Thank you so much for kind words and playing : )

Thanks for playing. Keep the meta secret... : D

Stay calm... Even when the world is burning around you

Probably the best dog throwing game out there. : D

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Nice game! I enjoyed playing it and it was interesting and tense  :). Levels were original and unique, each providing it's own challenges. Art and music was fun and clean. Good job, one of the best games so far!
Some suggestions:

  • Pause menu
  • Maybe there needs to be indicator to know what track next train is coming. I know It makes it easier, thats why it's a maybe. Sometimes train coming from behind stopped train seems random and cannot be prevented, but some small lights on traffic stop to indicate it would be cool.
     

Thank you so much!

Thank you for playing! Nice, we actually aimed for that, that during multiple playthroughs some strategies will evolve.

Amazing game, best Ive played so far. Everything is really well done and original. Good job!

Interesting game, had to learn more about game of life :)

I stayed too long in this factory, I even think I was Creed of this factory. 

Great idea, reminded me these racetrack toys irl, where you have to control speed in turns, to stay on track. 
At the begnning I didnt notice inventory area, it could be separated visually and maybe "cards" in hand have border or something like that. Racing part is too slow I think, there is a lot of waiting. Music was good and catchy. Good job!

That is a really good result. Thank you for playing!

Thanks!

Thank you!

Nice simple take on classic golf games, some levels are frustrating : D

Well polished and amazingly good looking game.

Nice game and fits with a theme. It took me multiple games to understand why I could not build fences over certain amount, but after that it was pretty fun. 

Hi!
Really nice cutscenes and music. Controls need a bit work, it's little hard to control and get a good grip of things(but maybe its part of the game : ) ).  Monitor with desired shapes/order could be bigger, so it's better to understand what is needed. Also, maybe  it would be cool to add satisfying sounds/visuals when achieving goal. Really good job for a first time!

Really liked this game, it was really fun and I plan to play it more. Good job! 👏 

"Im saving for a lawnmower"

Since posting this Devlog, I have updated to 0.81 and fixed issue with crashing.

Hi! Just discovered this game today when researching for my future project. Played in the morning and wanted to come back to PC whole day thinking I must play more of this. So, good job with all of it. I hope to see where this game leads and play it more. I started game dev/coding journey 1.5years ago, being 35 years old, so I wish you best of luck and keep going mate!

Nice little game : )

Nice little game game. Only thing I would currently change is that instead on dragging buildings to the map, I could click and place without holding mouse button down.

Fun game, great art and music/sfx.

Feedback: In research tower, there are used 2 different names on magic boost/spirit boost spell. Tooltip text differs from spell name text. When I upgraded tower to level 3 and clicked on prestige building, it took me to choosing blessings and I couldnt return to game, I had to press New Run and lost my previous game.

I dont like these types of games, but I ended up here and played half an hour : D. Good job!

Thank you for playing! Yes, I discovered also that UI should scale based on resolution, when I uploaded browser variant. It will get fixed next update hopefully!

Thank you so much for the feedback and playing! I will change areas colors and sprites in the next update, like you suggested. As far as whole map rotation goes, Im not sure I can implement this but Im planning to have hide/transparency to all buildings besides active/hovered building to view each building better in bigger cities. Also Im planning to add highlight to correct buildings that are in areas.


Thank you!