Interesting... I didn't know that! I'll take it into consideration for my future works.
Glad you're enjoying Bad Faith so far, though! Let me know what you think when you're done. :>
Thank you! I'm glad you liked the full game.
I'm in a much better place now than I was when I wrote Bad Faith, haha. Bad Faith's setting and premise is an extended metaphor for the community I was in and social experiences I had back in 2020 - but I'm far removed from that community now.
If you're interested in other things I've made, may I recommend the Violence series? I think you'll enjoy it a lot: especially if you like sci-fi settings.
Thanks for your honest review, I appreciate it!
[RESPONSE TO SPOILER COMMENTS BELOW]
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Looking back on it two years on... I also agree that Act 3 was the weakest of the game. I talk about it more in my retrospective, but by the time I was working on Act 3, I reached a "ceiling" with the game's story that I couldn't break through, so I wanted to just get it done. That's probably why it felt so rushed and disjointed compared to the rest of the game, haha. If I were working on Bad Faith now, I would've probably signaled Magda's heel turn more in Act 2. Maybe make her have smaller violent outbursts - something like that.
I'm glad you liked the first two acts though! I'm still quite proud of them and the tension they bring to the overall story.
thank you for making this.
the main character hit a raw nerve with me. whether it was being a burden to their friends and family, not seeing a future for themselves, or seeing other game devs use the act as shock value or as a way to earn cheap sympathy for their blorbo.
i don't want to talk much about my own experiences (i'm going through something different as a dev), but this title made me feel less alone in the world.
please take care of yourself.
short, sweet, and made me think a lot about my relationships online...
the dialogue here is believable and charming - so hats off to that! the visual direction is lovely too, esp with bitsy's many limitations as an engine.
also, i was hit hard by the "going back to an old MMO" concept (i'm doing this right now with toontown of all games LOL so it spoke to me a lot)
beautiful and painful. this really hit a nerve with me (in a good way) - both as a vn developer/enjoyer and as someone who's struggling to find full-time work.
i loved seeing the little homages to tokyo necro and hatoful boyfriend (i think that's what 8rats was a play on?)... was not expecting that. it really made the lack of understanding from amy's coworkers (esp julie) all the more painful.
there's other stuff i could say too (the biting commentary on amy's cishet coworkers making a fire emblem-like with "better" queer rep used as a marketing ploy, the deep shame amy felt from her family when she couldn't find any work in her industry, et cetera...)
but i guess i'll just leave it with "thank you for making this". i'm not exactly like amy, but a lot of her experiences here really make me feel seen.
Thanks for playing!
As for the stuff you mentioned (SPOILER WARNING):
Let me know what you think about protoViolence. I think you might like it more than malViolence since it's a kinetic novel.
Thank you so much for the kind words - and I'm glad protoViolence got a seal of approval from the World's Biggest Cyberpunk Fan! ;w;
The horror inherent in settings like these (as well as institutions like STOP) is something I really wanted to capture in protoViolence, so I'm glad it delivers on that front - especially since you haven't played malViolence (and many protoViolence players haven't played malViolence either!)
I hope you can play malViolence eventually - it has even more of the cyberpunk goodness that protoViolence has... with a puzzly twist. :>
Thank you for the incredibly kind words! ;_;
I'm glad protoViolence left an impact on you from start to finish. Me and my team did the very best we could to make it an immersive storytelling experience - and I'm glad our efforts paid off for you.
Those moments you mentioned later in the game are some of my favorite too. I spent a lot of time getting those post-processing animations juuuuuuust right - and Adox's performance as Pavel in the last conversation between him and Dee was jaw-dropping in its intensity.
I hope you can check out malViolence after this. There's a lot of love in that game too, haha...
(Copied from my Spooktober game jam page comment to help this game with Itch.io's algorithm!)
I had a lot of fun with this title! I'm a sucker for small puzzle games - and investigating the elevator to help everyone break free was really engaging for me (even if I needed to use the cheat sheet to understand some of the in-game mechanics).
The ending sequence was beautifully done too. I'm definitely taking notes from it for my own work.
Thanks for making this!
I had a lot of fun with this title! I'm a sucker for small puzzle games - and investigating the elevator to help everyone break free was really engaging for me (even if I needed to use the cheat sheet to understand some of the in-game mechanics).
The ending sequence was beautifully done too. I'm definitely taking notes from it for my own work.
Thanks for making this!
(Copied from my Spooktober game jam review to help this game with Itch.io's algorithm!)
Woah, I was not expecting that end twist! You really threw me for a loop there.
Other than that though - I enjoyed the camerawork in this visual novel. It helped keep things interesting as the story went on. The candid portrayal of Munchausen's syndrome is pretty disturbing too.
Thanks for making this work!
Woah, I was not expecting that end twist! You really threw me for a loop there.
Other than that though - I enjoyed the camerawork in this visual novel. It helped keep things interesting as the story went on. The candid portrayal of Munchausen's syndrome is pretty disturbing too.
Thanks for making this work!
Thank you so much - I'm glad you enjoyed protoViolence - and Deidre as a protagonist. This story was designed to flesh her out as a character, and I'm happy it delivered on that front for you. :>
And it makes me glad to see you like the production values! I really couldn't have done it without the incredible efforts of my team, so I'm glad we were able to deliver something quality in the span of a month, haha.
Thank you so much - I'm glad you enjoyed protoViolence - and Deidre as a protagonist. This story was designed to flesh her out as a character, and I'm happy it delivered on that front for you. :>
And it makes me glad to see you like the production values! I really couldn't have done it without the incredible efforts of my team, so I'm glad we were able to deliver something quality in the span of a month, haha.
(Copied from my Spooktober Jam review to help this game with Itch.io's algorithm!)
A fun little visual novel! I especially enjoyed the scene featuring the titular Serial Killers Anonymous. It reminded me a lot of Finding Nemo's "Fish are friends, not food" scene with the sharks - so I had a smile on my face the entire time.
My favorite ending was the second, by the way. What can I say - I love tragedy...
Thanks for making this!
A fun little visual novel! I especially enjoyed the scene featuring the titular Serial Killers Anonymous. It reminded me a lot of Finding Nemo's "Fish are friends, not food" scene with the sharks - so I had a smile on my face the entire time.
My favorite ending was the second, by the way. What can I say - I love tragedy...
Thanks for making this!