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Mado

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A member registered Sep 26, 2016 · View creator page →

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will do! thanks so much for the help

Hi Hakuen!

Sorry for the late response, had some other work I needed to do with the game. ^^; But I'm more than happy to answer your questions.
For the cigar image, it's two images, not one. The hand holding the cigar is supposed to move down within the clipped image (the square background.) 

And yes, the rotation you displayed below is exactly what I'm looking for! \o/ Should I just copy your method, then?

Thanks so much!

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Hi again! This time, I'm here to ask about the masking function with your plugin.

Basically, I want to mask this image of a hand stubbing out a cigar — so that it fits within the square panel. However, when I try doing this in my copy of RMMZ, the entire hand image disappears. I have no idea why. I've tried using both image-based masks and square-shaped masks to solve this issue, but neither work. 
I'll put visual examples of my issue below, as well as my plugin parameters. 
If you want to discuss this more one-on-one, I'm more than happy to provide you with my Discord handle as well. I realize forum posts might not be the best way to quickly update people on issues, haha.



The images, unmasked.

The image with the mask function on. No matter what I do, the hand doesn't turn up.

And my plugin parameters.



EDIT: 

After further editing with the plugin, I have to ask — is there a way it can take numbers for AnchorX/AnchorY values? I've tried to rotate an image around a specific pivot, but Center/CenterRight/CenterLeft isn't specific enough for the effect I want (a dial rotating around a point that's off-center.) 

Thanks so much  — that worked! I was a little confused on whether the plugin used frames vs seconds, but now I know better.

(2 edits)

Hi there! 

I recently bought your picture manager plugin — but there seems to be an issue with how animations display. Basically, I told the plugin to increase the opacity of my image over 3 seconds, using an easeinquad warper. Instead, the plugin goes from 0 -> 1 instantly — ignoring my animation commands. 

I checked if this was because of a conflict with other plugins I'm using, and the issue persists even when I turn the other plugins off or reorder the core plugin + the picture manager plugin. If there's anything I've missed in the documentation, please let me know! 

In the meantime, I've provided screenshots on Imgur of my plugin list and settings for this image display.

Thanks in advance!


So, "no stone left unturned" is obtained if you interact with every object in the game!

And yes, the hidden achievement is the one you get if you get all of the other ones. :>

Glad you had a good time!

Thank you so much! I apologize for the super-late reply, but I'm glad protoViolence could resonate with you...

i finally took the time to get to this game and i was not disappointed at all. fatally toxic yuri — and grounded toxicity at that. the kind that's scarily true-to-life.

claire is the most terrifying, infuriating character in this work. her inability to take responsibility — her whole "poor baby" act towards cheating on nina — and the subtle (that gradually gets less subtle) chaser behavior she displays towards didi... all culminating in the ending that made me hate. her. so. much. 

i especially think a lot about that break in the line towards the end. she spares a thought for nina, her ex — but suffocates whatever guilty conscience she had towards didi. it's so, so telling.

anyway thanks for making this awesome work. on a side note, i love the muramasa-inspired textboxes and character sprites. they rule....

love love LOVE the presentation on this visual novel… not just visually with the panning 360 cgs and cleverly placed textboxes but also the interactive segments. they really put the player in seralina’s shoes… (the bottle draining and website browsing especially come to mind.)

as someone else said i also love the slow twisting of the meaning of “self-love” for seralina… from something gentle and accepting to a force that ultimately ends up tearing herself apart. the imagery at the end is delightfully gruesome and raw.

excellent work!

Yeah - most Holoindies are made by prior devs. On the talent front, though - I did see Machina X Flayon work on his own RPGMaker backstory game, though- and I know Houshou Marine had similar experience with a highschool project she had.

I think one YouTuber who does game development/behind the scenes bugs videos that I really like is Skawo. He usually does playthroughs of Nintendo games, but when he does a behind-the-scenes deep dive, his videos are well-presented and well-edited. Might be worth looking through his stuff - or anyone else who's worked with The Cutting Room Floor!

Yeah, I'd love an organization that would connect people from different fields... The US has some, but it's not quite on the level of people making doujin circles in Japan LOL.

Thank you for the kind words! I'm glad you liked my interactive portfolio. I also fixed the issues with the description link on this page.

Thank you also for pointing out the issues with my website's carousel. Carbonmade (the portfolio builder I use) is a bit fiddly, but if it means making my work more accessible to others I'll gladly update this issue.

As for the VTuber pitch angle of things... existing Hololive EN members have made games (Machina X Flayon and Amelia Watson come to mind), but I wanted to position myself as a gamedev-centric VTuber. So, creating videos on making games, hosting official Hololive game jams, and promoting HoloIndies on behalf of the company.

I think my future YouTube career will be a combination of posting creative work I've made (new game trailers, animations, animatic) and potentially video essays? I'm not abandoning the idea of using my avatar for it - but I'd struggle to call myself a VTuber because I don't see myself aligning with the VTuber career path anymore. I guess my avatar would be more like... a rantsona with extra steps LOL

Thank you so much for the awesome review! I'm glad you liked how the story progressed - on top of the voice acting. Everyone worked incredibly hard for this project, and I'm glad their efforts paid off. :>

Thank you so much for the kind words! I'm glad protoViolence resonated with you.

thank you - i'm glad you enjoyed the game!

if you haven't already, why not give the prequel a try as well? it provides even more depth to Cautionne and Dr. Danger.

thank you so much! i'm glad bad faith could resonate with you. :>

:) Indeed it is!

Yeah, a lot of that was my fault. -_-; When I was coding the keyword system for this game, I accidentally made it case-sensitive. Which is why you might be experiencing what you did.

I guess I'll spoil the gimmick now - but while the other endings are obtainable, Bel will always get rejected from the job. Your performance in the interview will influence Bel's thoughts on how well she did, not the actual results of the interview. 

So your comment about it being a piece about 2025 job hunting hell isn't off at all.

Thank you very much! I'm glad it left an impact on you.

Thank you so much for playing and enjoying protoViolence! I'm glad you both got a lot out of it. ^u^

I'm very excited for what I have in store next, so please look forward to it...

Just fixed this bug! 

Thank you so much for playing Bad Faith! I'm glad it made an impact on you - especially the villains. :>

AAAAH thank you!!!!! I'm very glad malViolence could leave such a big impact on you!

If you liked that I definitely think you'll like protoViolence too. Shall not say more than that. ;>

Thank you so much - I'm glad Bad Faith could leave an impact on you like this (and it's awesome to hear you and your friend read it together!)

I hope you enjoy the Violence series too. :3c Excited to hear your thoughts!

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Thank you! :') I'm glad this game made you feel less alone.

The text input doesn't work for the web version, but it does work for the downloadable version (which is why I recommend playing that version for the full experience.) I tried investigating that glitch for the web version, and I couldn't find any solutions...

It doesn't work for the web version, but it does work for the downloadable version (which is why I recommend playing that version for the full experience.) I have no idea why it got so finicky there... 

Thank you, though!

Thank you! I'm glad you got the hang of it after a few tries... 

If I had more time, I would've made the instructions a little more obvious - but I'm glad the intended job interview experience came across, haha.

Ain't that the truth... :') Thank you!

*handshakes* Part time/freelance hell is so real... For me this has been going on for 3 years (and since I graduated from uni), so I really feel you. ;_;

thank you so much!! i'm very very glad you enjoyed it. ^u^

if you like the camera movements and textbox stuff, you'll definitely like the violence series too (malviolence and especially protoviolence.) they have even stronger scene direction!

Thank you so much. I'm really glad you enjoyed malViolence!

If you're interested in learning more about this cast of characters, may I direct you to its prequel, protoViolence?

ack, i'm so sorry for the late response! i'll repost the comic on bluesky when i get back from my holiday (which should be... at the end of this week).

hello hi! apologies for the late reply. could you tell me more about this issue? i downloaded the guide file just to check and all of the files i got were there…


if that doesn’t work this steam guide may help

god i love this. the blend between sensual scenes and disquieting behavior from the people within this work is top-notch: fitting for a story that explores different types of objectification.  

i love how their attitudes towards mari-ko reflect their underlying attitudes towards the real women in their lives - esp with the implication that the mari-ko throughout all three stories is the same model. it's *chefs kiss.* gonna be thinking these short stories for a loooong long time (esp ratna's repair. the mechabare scenes are gorgeous.)

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yes, this is the only escape room game i've made! i mainly focus on visual novels. :o (and thank you!)

oh, i've just fixed that issue. sorry, that was a problem on my end! i needed to fix some filenames. if you're planning on leaving a steam review, you should be able to now.

anyway, i'm glad you enjoyed this vn! the epistolary parts are great, aren't they? :3c


Thank you for playing protoViolence!

SPOILERS

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I'm happy that Deidre's relationship with Pavel/Cautionne was strengthened for you here. When me and my team were developing protoViolence, we really wanted the game to add meat to their bond, something that was only briefly discussed in malViolence. So I'm glad all of us delivered on that front, as well as making the VN an immersive, cinematic experience.

If you're curious about Cautionne's story and where it'll go next... please stay tuned! I am working on things behind-the-scenes. :3c

Thank you so much!! I'm very excited that you're spreading word of the Violence series to your friends... it means a huge amount to me as its creator. ;w; (And I'm glad you love the cast too!)

I hope you do give protoViolence a try - especially if you liked Dr. Danger as much as you did.

Thank you for playing Bad Faith! I'm glad it left an impact on you - and that you liked the art too.

SPOILERS

For the diary part - Grace read her entire diary, but what upset her were the intense entries Magda wrote when she was in a mentally distressed state. The prior entries were much tamer.

Thank you so much for the kind words! I'm glad you enjoyed your time with malViolence. :>

As for the voice/forwarding issue, malViolence was made before protoViolence, so me and my team hadn't perfected the system that timed voicelines with written dialogue. I apologize for that!