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Can you win, Deidre?
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Thanks for the playthrough! o7 Glad you could play through Def Edition.

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Yeyeyeyeyes!!!

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Played this game after hearing about it from @fbfishslap on X and was fascinated to give it a shot. Absolutely loved it, really good story and well told. Did a full playthrough on my channel if interested. Keep up the good work!

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Thank you so much! I'm glad you enjoyed protoViolence as much as you did. :>

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After being told this game would be up my alley I decided to check it out first thing and wow, this game delivers! It combines some of my favorite aspects I've seen across VNs into one lovely package. I love the type of fragmented storytelling where you can choose what to look into first and it does a great job of dividing the game's content.

The multimedia aspect is great, and everything inside the game is so vivid, in no small part due to that. I am a massive fan of science fiction and this story weaves the futuristic elements of it in with a painfully human story.

The art is FANTASTIC and hits all the beats it needs to-- and the animations give it that extra oomph. And while small, I do love how the desk space changes as the days go on. Really makes the space feel tangible and lived-in.

The voice acting comes in at all the right moments and the performances are stellar. Every emotional beat they hit feels perfect to the scene.

And I can't think of a single line here that doesn't contribute something to the story, characters, setting and/or atmosphere-- the writing is superb.

Music here hits all the right notes and while I'm not a music guy I can definitely appreciate it! They work great establishing the mood of the scene.

Thank you Mado for the recommendation, and thank you to everyone on the team for this game! You all did fantastic. I will definitely have to check out malViolence in the future :)

Thank you so much! I'm very, very glad protoViolence could leave an impact on you like this. ^u^

And please enjoy malViolence when you do come to it... It's a bit different, but I hope it leaves an impact on you too.

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I had saved this jam game for later because I figured it would blow my socks clean off, and I was right! Man. Where do I even start?

The writing hooked me from the get-go and did a good job at introducing me to this world and to the role STOP plays in it (I certainly want to check out malViolence now that I played this one!). And the way it escalated!! Starting out so smoothly with only its faint hints that something is off, and then never stopping to ramp up the intensity until its cathartic climax. I couldn't stop thinking that Dr. Deidre and Pavel's story would make my mom bawl her eyes out, it has such a poignant core about how children deserve care and dignity and the freedom to make their own choices - To not have their personality and desires stripped from them. I couldn't help but wonder if Deidre intuitively chose Pavel as a case study subject because his creative and headstrong tendencies reminded her of herself when she was a child.

Everything from the art to the sound design assisted the story's impact, making it a truly cohesive experience. Which is really hard to achieve when working as a team, so huge props for that!! <3
My personal favourites were the animations when Deidre first sees Pavel after his more intense processing, and he reaches out to her, and then the heartwrenching voice performance when Pavel has his emotional break. So cinematic.

10/10, my favourite jam game out of the dozen or so I've played so far. Bravo!!

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Thank you for the incredibly kind words! ;_; 

I'm glad protoViolence left an impact on you from start to finish. Me and my team did the very best we could to make it an immersive storytelling experience - and I'm glad our efforts paid off for you.

Those moments you mentioned later in the game are some of my favorite too. I spent a lot of time getting those post-processing animations juuuuuuust right - and Adox's performance as Pavel in the last conversation between him and Dee was jaw-dropping in its intensity. 

I hope you can check out malViolence after this. There's a lot of love in that game too, haha...

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Well, this was one hell of a way to get me interested in MalViolence! The core story is so interesting, and the different ways it was conveyed helped keep me engaged the whole time; switching from research log, to journal, text message and video interview was a really good idea to keep things fresh. It also made it hard to put down! Even when I needed to do something else, I kept thinking, "I'll just see this next one!" ...and before I knew it, I just played through the whole thing! Dr. Deirdre was such a great protagonist, and it was great seeing her grow from someone more or less complacent, believing it was possible to reform STOP from within, to someone willing to take actual action against them. The climax of the story was so tense! Presentation wise, this is top notch stuff! The production values feel so high, I'm amazed that you were all able to complete this in a month! Fantastic UI as well. Great work to the whole team, and I'm looking forward to trying out MalViolence next!

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Thank you so much - I'm glad you enjoyed protoViolence - and Deidre as a protagonist. This story was designed to flesh her out as a character, and I'm happy it delivered on that front for you. :>

And it makes me glad to see you like the production values! I really couldn't have done it without the incredible efforts of my team, so I'm glad we were able to deliver something quality in the span of a month, haha.

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The story brings up some really good morality conversations. Super well made! Loved the different forms of media that feeds us information and gives us pieces of the story. Definitely interested in going through malViolence after October!

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Thank you so much - I'm glad protoViolence could leave an impact on you!

I hope you enjoy malViolence too... :>

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Beautiful--fantastic writing and presentation.  Amazing characters.  This gut wrenching story of a researcher  and their struggle to stand up to the forces that have commandeered her research even as she sees the stakes rising like a tide hits SO HARD.  I was deeply moved am not ashamed to admit that cried more than once as I played.  I was especially impressed at the way Pavil, who seems to be coded as neurodivergent,  communicates his feelings, and how we (our individual as well as our collective selves) respond to him really rounds out the themes of the story. I loved how pace starts slow and thoughtful, and by the end it's a dead sprint.  Very well done!

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Thank you so much - I'm glad protoViolence could move you so deeply.

On Pavel, he's not just neurodivergent-coded: he is autistic! A lot of his experiences in the YTDI are (very) loosely based on my own, haha.

I'm happy you enjoyed the pacing too. I wanted to get it juuuuuust right. ;>

(+3)

The juxtaposition of the cold, clinical environment and the warm personality of Pavel was done soooooooooo sooooo well! Your team did so well with what to include and what to leave out, telling a story in fragments of video interviews, case study entries, personal notes, and private messages.

The CGs, music, UI, camera work, character designs, all worked together so well. Even the attention to detail to little things like the computer powering up. I’m amazed and in wonder at what a solid, finished piece this is!

Inspiring to say the least!

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Thank you so much! I'm very glad you liked protoViolence as a whole, and that you find it inspiring for your future works. :>

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Cool overall presentation, really liked the dynamics between classic dialogue box and the one with the text globes. Real fan of how the game achieves this "Something is out of place" feeling through the dialogue, minimalistic places, character interactions, among other, good job on that >:3 !

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Thank you so much! I'm very glad you enjoyed this VN's presentation overall. :>

(1 edit) (+2)

CRIED LIKE A BABY! Fantastic pacing and the art is solid. The backgrounds have that sterile laboratory feel, without just being generic walls and corridors. The character sprites are expressive which makes it easy to get invested.

It's made very easy to adjust to the perspective of the protagonist, who has specialized knowledge that the reader won't have but follows a very clear thought process. Pavel is a very likable kid, relatable to anyone who's struggled with school. It only makes you want things to work out for him so badly....

(SPOILERS) I was really really scared that in the ending it would be revealed that the chip connected to his brain would also shut off or detonate somehow. Luckily you were kind and gave him a future :,)

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Thank you so much! I'm really glad protoViolence left a big impact on you - both in terms of the writing and art.

SPOILERS

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Also Pavel does very much have a future. In fact, if you want to know what happens to him next... why not try the sequel, malViolence?

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I just started Malviolence! Having a wonderful time so far. Thank you so much for the quality puzzles

Thank you!!! I hope you enjoy the full VN!

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super polished with a heartwrenching story! really great voice-acting and camera work, too! (and thank you for the content warnings-- super helpful)

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Thank you so much for enjoying protoViolence. I appreciate it!

And I'm glad the content warnings could help too. :>

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This was incredible from start to finish and I won't lie, I was tearing up at the end. Suddenly lots of the features in MalViolence have even greater depth and I'm already itching to replay it with ProtoViolence in mind! I utterly loved this prequel. The art was also visually stunning and horrifying (in the best way) and I audibly gasped at certain parts. Thank you to the whole team for this incredible project! 

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Thank you so much! I’m very glad protoViolence left a big impact on you - and I’m eager to see how you’ll revisit malViolence with all this new info in mind…

(1 edit) (+2)

Oh my STARS this one hits all my soft spots: I adore stories that feature well-intentioned scientific geniuses who end up lost in the sauce, and later attempt to course-correct when their ideas escape their intended scope (gotta love the hot-house flowers that bloom, and then are horrified to find themselves an invasive species!); and as the parent of a child who best thrives when her unique needs are recognized and met, Pavel's storyline absolutely shattered me. The art is simple but stunning, and the cinematography hits the sweet spot for me in terms of adding to the story with life and motion, without subtracting by being unnecessarily distracting and moving for movement's sake alone: there is never any question whose viewpoint the camera represents, nor does it ever seem to shift unnecessarily or to the detriment of the story itself. An extraordinary achievement, particularly given the constraints of the jam--brilliant, brilliant work!

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Thank you so much! I'm really happy that protoViolence could leave an impact on you in this way - and that you liked the visual direction as much as you did. 

SPOILERS

Pavel's experiences as a neurodivergent child were loosely based off of my own growing up - so I'm glad they resonated with you too. I hope you and your child are doing okay right now...

(12 edits) (+1)

Really enjoyed pV!  Awesome job to you and the team, for the second time! 🎉

So different from mV in many ways, yet so much to love (and despise you for T_T) this time around~:

- Major kudos on the UI, the UI design, the various accessibility features (img descr, audio titles, self-voicing NOT buried in the Controls section, font size+color+line spacing <3), the pop-out quick menu, the CRT lines and screen curving effect, even the menu and initial splash screen login prompt all resembling a computer terminal — it presents brilliantly, while also tying in thematically to the game itself as a STOP employee, and with the computer being used to access the interviews, the most important (interactive) parts of the experience.

My only beef here, and it's quite minor: I wish there were a custom keybind for toggling Auto-Forward, considering RenPy doesn't provide one by default.  Leaving the QM open got in the way in certain scenes, so it was a bit annoying opening it to turn on Auto, only to turn it off to enjoy a CG or re-read some lines, then re-open the QM to enable Auto again, etc.

- Love the sprite work, and especially how expressive and emotive Pavel is (espec when you twist the knife later on away from happy expressions :') ).

- The cinematography, animation, use of the 3D camera are phenomenal and really made the experience feel immersive, especially combined with...

- The voice acting, which was really high-quality and well-balanced.  The "sound bites" were used tastefully, and with the most impactful lines being voiced, those scenes stood out even more (tugging further at my heartstrings </3).

- Ditto regarding the use and sound balancing of the SFX and music tracks, all of which had great ambience and atmosphere.  The music was almost too relaxed and easy-going (intentional choices, I assume >:3 ), which further added to my sense of dissonance and discomfort leading up to the story's climax (especially having played mV, so I knew more or less *what* was coming, just not *how*).

- The point n' click desk sections were a nice touch, along with the phone texting UI and SFX.  Great use of alternating between ADV and NVL modes.  Also, props on leveraging RenPy's speech bubbles system, considering that's a relatively new feature in 8.x IIRC.  

- Regarding the story, I really enjoyed (being hurt by) it! <3  I definitely felt the connection between Deidre and Pavel grow over time, their bond solidifying as she gained his trust, and he her devotion and conviction.  It was also excellently painful seeing Pavel, a square peg being jammed by YTDI into their round hole without any thought for flexibility or individuality, not fitting in by mere virtue of being himself — a scenario and challenge I can relate to — with Angie being the embodiment of this rigid adherence to rules and "results" above all else.  So those aspects resonated with me, especially seeing Pavel being processed (punished) despite not doing anything severe enough to merit it, and how the cruelty and inhumanity of this becomes the fuel which incites Deidre into action.  It logically flows and hits in the feels, which is great!

I do wish y'all had another maybe 2 weeks to spend on the project, because as much as I enjoyed the story, I would have wanted to see more "intermediate" visits with Deidre and Pavel between his first processing and his Nth, e.g. with just the prosthetic legs, then with the legs + brain chip, then those + the arm(s?) and eye, to further build that sense of horror, unease, and dread re: YTDI's lack of moral boundaries (rather than jumping from "Look ma, no legs!" straight to "All the cybernetics1!".

Similarly, I would have liked for Deidre and Angie's final confrontation to have been a bit more fleshed out, although I'm having a harder time pinpointing exactly how or in what way, or what feels lacking or rushed here IMO.

30 days is NOT a lot of time, so I completely understand and appreciate picking and choosing your battles on what to focus on wrt the writing.

The beginning, the climax, and the ending were fantastic, and absolutely delivered though!  "Blue..."  Who's chopping onions nearby?! T.T

Also, the little throwbacks to mV like the grape-scented stickers and the apartment photo... <3

Again, phenomenal job this time around!  (and on finding a much more accessible form of pain and suffering: emotional trauma, instead of puzzles lol)

(+1)

Thank you so much for this incredible comment - I'm glad you enjoyed it as much as you enjoyed malViolence!

I'm gonna go through everything and give as best of a response as I can, haha. 

So - SPOILER ALERT for those who haven't played!

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- The UI is great, isn't it? Huge applause to spicaze, speck and kigyo for making it as beautiful as it was in the end. Spicaze made all of the elements, and speck and kigyo put them all together. Overall, I think they really added to the feeling of the final game. With the autoforward keybind, I'll see if I can apply one in a later version of this game. I don't think it'll be difficult to do - I just need to raise it with my team first.

- Glad you like the visual side of things too. I worked really hard on the sprites and CGs - and I'm glad they provided that appropriate twist of the knife later on. >:3c I loved creating the camera movements too - it was time-consuming, but very fun to see everything come together.

- Ditto with the voice-acting, music and SFX. Vyn and Adox gave their all with the voice acting side of things, and melo-dii and Doran once again worked wonders with the soundtrack. And to tie everything together, D.Ray did a phenomenal job with mixing + mastering all of the audio, and picking out most of the SFX for the game.

- I'm glad the point n' click sections worked as intended! I think NVL modes are severely underrated in VNs, so I wanted protoViolence to use it for its storytelling. Happy you like the speech bubbles too - they were fiddly, but I'm glad they worked as intended.

- I'm happy the story carried its themes and intended emotions across! I would've loved to write more intermediate visits with Pavel and Deidre. I think in an ideal world, i'd include another visit between the first and second visit in-game, and another between the third and fourth visit in-game... but yes, the one-month time limit for the jam meant that I had to be very strict about the length and scope of my story.  Likewise, including more scenes showing the breakdown of Angie and Deidre's friendship would've probably emphasized why the brevity of the last scene between them was important. Though I should note that Pavel's arm wasn't taken off due to cybernetics - it was blown off in the explosion! 

Overall, thank you for playing protoViolence and sharing your thoughts and critiques. I really appreciate it!

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