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Thank you so much for this incredible comment - I'm glad you enjoyed it as much as you enjoyed malViolence!

I'm gonna go through everything and give as best of a response as I can, haha. 

So - SPOILER ALERT for those who haven't played!

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- The UI is great, isn't it? Huge applause to spicaze, speck and kigyo for making it as beautiful as it was in the end. Spicaze made all of the elements, and speck and kigyo put them all together. Overall, I think they really added to the feeling of the final game. With the autoforward keybind, I'll see if I can apply one in a later version of this game. I don't think it'll be difficult to do - I just need to raise it with my team first.

- Glad you like the visual side of things too. I worked really hard on the sprites and CGs - and I'm glad they provided that appropriate twist of the knife later on. >:3c I loved creating the camera movements too - it was time-consuming, but very fun to see everything come together.

- Ditto with the voice-acting, music and SFX. Vyn and Adox gave their all with the voice acting side of things, and melo-dii and Doran once again worked wonders with the soundtrack. And to tie everything together, D.Ray did a phenomenal job with mixing + mastering all of the audio, and picking out most of the SFX for the game.

- I'm glad the point n' click sections worked as intended! I think NVL modes are severely underrated in VNs, so I wanted protoViolence to use it for its storytelling. Happy you like the speech bubbles too - they were fiddly, but I'm glad they worked as intended.

- I'm happy the story carried its themes and intended emotions across! I would've loved to write more intermediate visits with Pavel and Deidre. I think in an ideal world, i'd include another visit between the first and second visit in-game, and another between the third and fourth visit in-game... but yes, the one-month time limit for the jam meant that I had to be very strict about the length and scope of my story.  Likewise, including more scenes showing the breakdown of Angie and Deidre's friendship would've probably emphasized why the brevity of the last scene between them was important. Though I should note that Pavel's arm wasn't taken off due to cybernetics - it was blown off in the explosion! 

Overall, thank you for playing protoViolence and sharing your thoughts and critiques. I really appreciate it!