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I just finished this game, and it really lived up to expectations! Catching all the nods and cross-references between this story and protoViolence was so satisfying, and I enjoyed the slow reveal of information throughout the narrative and how it influences the protagonist's actions. There were some moments of pure visual storytelling that gave me goosebumps, particularly the ending with the hair pin.

Great work all around, and something this team should be proud of! <3

(+1)

This was an amazing game, I love Cautionne from his design to his personality. Honestly this game hit me so much harder since I played through Protoviolence first, especially the ending you get when doing no investigation.

I had a lot of fun collecting all the endings, especially the dead ends; I had a great time experiencing all the different failure punishments. 

You did a really great job on this game; I can't wait to see what you create next! 

(+1)

Thank you so much - I’m very glad you enjoyed both malViolence and protoViolence! 

Please look forward to protoViolence: Definitive Edition soon… I think it has some extra stuff you’ll like!

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Certified Cauttione moment, someone should lock him in a room with 4 humidifier filled with milk *thumbs up*

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Defeating Supervillain with this one simple trick!!! [Skip Button]

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Andddddd the last one!!! Glad to be here!!! It was all a build-up for the endings, which I think are interesting~
Can't wait to check out Protoviolence!


Spoiler:

My final thought is that the puzzle feels very unnecessary most of the time, unfortunately, even with the easy difficulty/skip button. There's a slight confusion among me of why Cautionne would confront us with a gun instead of just using another death trap, and why the hesitation and sort like I understand he's supposed to be a human character in the end, but during the puzzle times he's not veryyyyyy nice, so what's the change? Is it because he is not directly interacting with us??? Hmmm~


Either way, keep it up!

(+1)

Thanks for playing!

As for the stuff you mentioned (SPOILER WARNING):

  • By the time Cautionne's using a gun on you, you've already out-maneuvered several of his puzzle-related death traps. For him, it'd be pointless for him to use one at the end since you've proven you can avoid the rest of the traps.
  • Cautionne's hesitant with his gun because he's never handled a gun before (which he mentions in one of the endings where he kills you).
  • Cautionne isn't a nice person, but he's also a child who's grappling with grief and the trauma inflicted on him throughout his life. A lot of his mean behavior earlier in the game is because he's far away from you - so he feels comfortable talking down to you. When he physically faces you at the end, with a weapon he's not comfortable using - the weight of what he's doing properly sets in for him, hence why he acts a bit differently.
  • Likewise, because you're dealing with a traumatized child villain versus a grown adult like Dr. Danger, that's why you're hesitant to kill him in the Spare Ending. You don't care about the other endings - you're just doing your job.

Let me know what you think about protoViolence. I think you might like it more than malViolence since it's a kinetic novel.

Ah for point one, arguably just locking the door can work? But then again maybe he is not prepared!
For point two yeah I know he is not used to handling a gun~
I was just wondering if that hesitation also comes from the fact that this action is more direct than the rest of the trap! Which point three also seems to imply that Cautionne is very different in person and far away~

But yeahhhhh, can't wait for Protoviolence!!!

(+1)

It is mindblowing. The art, the story, the twist, and the character are just so endearing. Loving a supervillain is an overused trope nowadays but it is a new cliche for a reason. To think that it is completely free! I just want to hug the kid at the end of the story, it is so good!!

Thank you so much! Cautionne deserves all of the hugs...

(+1)

WEEPING WEEPING....... Each of the endings are satifing in their own way, but the all clues ending is definitely the sweetest. Worth the elbow grease!! The skip button and fail-safes are very much appreciated for repeat playthroughs.


(Spoilers!!!!) Still can't believe he put rat poison in the kibble....waste of perfectly good pellets :'(

(+1)

i had to know what happens after protoViolence! highly recommend! these puzzles are varied and challenging. the guide is really helpful-- it's still satisfying to solve the puzzle by using the hints, and i only needed to use the solution for one of them. and the slow-drip of story as you move through the rooms is really intriguing :) 10/10 would be Cautionne's lab rat again

Thank you so much! I'm very glad you enjoyed malViolence and its puzzles. 

Glad you enjoyed Cautionne too. >:3c

(+1)

Finishing protoviolence first really helped me feel the full effect of the ending to malviolence! 😭 It was an interesting experience seeing how the two connect. I’m fascinated by the world of STOP and their schemes, hope to see more of it but excited for anything you make

I admit as I had to toggle down the difficulty level and I’m so glad there are hints in this steam guide that helped me out along the way. All the little post its I would have missed had I not read this!! https://steamcommunity.com/sharedfiles/filedetails/?id=2977721903

Thank you so much! I'm glad you enjoyed malViolence!

The Steam guide is really helpful, isn't it? One of my team's beta testers made it... He did a great job!

(+1)

Yes! Having different-level hints is so thoughtful too! These puzzles are so advanced, I feel so proud whenever I solve one without help haha!

(+1)

Took a break from Spooktober games for a pick-me-up by playing this VN. I loved protoViolence so much so I was guessing I would enjoy the sequel too. It was entertaining, just as I knew it would be! 

I started out hopeful as I was able to do the first couple of puzzles, but oh boy. At some point I had to cling for dear life to the guide to get past the rest of the puzzles, which were all really well-constructed and challenging! I did so badly that I collected all the ways to die/fail embarrassingly easily. My favorite puzzles were probably the Tetris-like puzzle (since I'm obsessed with Tetris) and the breakfast food one. 

The entire visual novel looks incredible, from the colorful and lovingly-accessorized character designs to the backgrounds to the puzzles to the interface. The voice acting was super solid as well. 

I loved clicking all the details and seeing how they fit in with the lore I knew from playing the prequel. I was so happy to get Ending C. Cautionne is so precious, and I would do anything for him, truly! 

I'd be so down to check out another game in the Violence series, but even if there will be only two, I want to thank you for creating such a wonderfully engaging experience! I love this world and its characters with all my heart! <3

(1 edit) (+1)

Thank you - I'm glad you enjoyed malViolence! >:3c

I'm glad you found the puzzles fun - even if they were super-challenging. speck did an excellent job writing and constructing them - and kigyo helped a lot with making them a reality.  I'm also happy you could click the details in malViolence with stuff that would be elaborate on in protoViolence

I do intend for there to be more to the Violence series - so this won't be the last you'll see of Cautionne and friends! >:3c I love this world very deeply, and I'm eager to expand it even further...

Also yes - Cautionne is the best, isn't he? It's really cool to see how much Pavel has grown since his escape in protoViolence...

(+1)

So excited to hear about more game/s in this series! I went back and got the other endings, by the way. I'm choosing to accept Ending C (the one I got before I saw the other ending conditions in the guide) as my canon. <3

(+1)

Yahoo! I'm glad you could go back and enjoy the other endings too. The future entries/games will also all be based off of ending C, so look forward to that. :>

(1 edit) (+3)

SPOILER WARNING FOR THE ENDINGS











how dare you chekhovs gun me with the "job well done" ending. I still have one ending left to unlock and if anybody else dies I'm going to be sending you my therapy bills

Hee hee... Glad you enjoyed the ending! >:3c

I hope you enjoy the others, too. Let me know what you think of them.

(+1)

THIS GAME WAS SO shakes you furiously 

i love this game so so much from the visuals to the sound design, to the voice acting and the puzzles (even if they were hard for me lol) THE STORY HAD ME SOBBING my boy cautionne  </3 the only boy to ever...

thanks to everyone who made this game <3 cannot wait to see the next spin-off (normal grip)

WAH thank you so much for enjoying the game!!! I'm very glad you liked malViolence, and that Cautionne made an impact on you... ;w;

(+4)

this game was super adorable to play!
I liked the first appearance of Cautionne so much that I had to replay it just to watch again

overall, the storyline is touching and interesting, and puzzles are quite hard, but that made sense because of the plot

thank you for the game!!!

(+1)

Thank you so much!!! I'm very glad you like the story and the game overall. 

(+1)

just downloaded the game today and finished it today ! Im such a sucker for puzzles so this was basically made for me, I had so much fun until my world shattered at the panopticon. Its okay though I surpassed using SighingSlider's video yay ! yay !

If i were to rate the game I'd give it aaaaaa 9/10 ! Awesome lore, overall huge brain usage experience but 1. i got a headache midway through LOL 2. Game was TOO captivating finished it in onw (1) day and 3. Major LACK of MERCH !!! Love u Cautionne :,(((((

I'm really glad you enjoyed the game, eeeeeee!!! Thank you so much...

I'm glad we both feel the same way about Cautionne too. ;_; Maybe I'll do some merch of him in the future?

(+3)

Very enthusiastically seconding the request for merch 😭 I’ve been wanting to ask if that’s something you’d ever consider, glad to hear it’s not off the table!

(+1)

This is a very well-done puzzle adventure game! To me, it's quite reminiscent of the Zero Escape games in terms of gameplay and design. Here's part 1 of 3 of my playthrough, if anyone's interested:

I waited until the Steam release with its difficulty changes to play it because the comments seemed to indicate that the puzzles were very hard when it was originally released and I think it's a good idea that I did! I'm generally pretty horrible at puzzle-solving, but at least on the default difficulty, I eventually was able to figure them out (though sometimes I felt I just got lucky).

My only frustration is how there are two objects in the last room that are easily missable (the ones you need to click on to unlock one of the endings). The highlighted area for one of them is just so tiny compared to everything else. 

Otherwise, everything about the game is well put together and very professional. Cauttione himself being the main star with his eye-catching character design and dynamic animations. Though, I still don't know if I can forgive him for all the extremely gruesome deaths he inflicts on me! 😩

(+1)

Thank you - I'm really glad you had a lot of fun with malViolence and its many puzzles! The Zero Escape comparisons are absolutely spot-on - it was one of the games that influenced malViolence's development. 

About the locations of the two items - you're absolutely right that their hitboxes are way too small. I'll probably make them larger in a later update - so that future players can find them more easily.

Nonetheless - I'm happy you enjoyed everything else, and I look forward to watching your playthrough!

(Also Astolfo fan? *shakes hand* Good taste.)

(+1)

Congrats on the release of a definitive edition!

Wahoo!!! Thank you!!!

(+1)

Bug: The screen seems glitched, which seems to have nothing to do with the settings I've checked off and on.

Spoilers for the very start of the game -


I haven't progressed past this point, but I wanted to wait until it's been fixed. I'd love to be immersed by the game once it is.

Oh, this looks like a graphics card issue! Have you updated your graphics card driver or switched your video renderer? :O

(+1)

loved the game! played it with a friend, the mission accomplished ending hit me like a freight train, very effective storytelling all around.

so i think ive encountered a bug! first off; the game refuses to log my achievements, it gives me the banner when i complete the achievement, but even after getting almost all of them the achievements window itself says everything is still locked!

secondly (under the spoiler tag);

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secondly; I wanted to get every ending, and used the guide to help me do so. got the Mission Accomplished ending and the Communication Error endings with no issue, but even after using the guide to find every item, instead of getting the Breakout Rule escape ending as the guide said i would, the game still shunted me towards the Communication Error ending. I checked twice, I definitely clicked every item, is this a known bug? is there any way to fix it on my end?

(1 edit) (+1)

Thanks so much for the kind words - I'm really glad you enjoyed the game as much as you did.

The first bug is a known issue with the game. We're working on it! 

As for the second... did you search for everything? There are a couple of items that are hard to find in room 3 - the clipboard in the top room, and the box in the bottom room. You might need to read all of the diary pages too. Missing those can be enough to trigger the Communication Error ending versus Breakout Role.

Let me know how that goes for you.

(+1)

owo

turns out i missed the clipboard

oopy doopy

thank you stranger on the internet! i loved this and so did my friend :3

Thank you! I'm very glad you enjoyed it. :>

(+1)

Just wanted to swing by and give an update now that I've played the Definitive Edition on Steam.

The rebalances is a very nice change, the game definitely feels much more approachable despite the potion mixing puzzle actually defeating me harder this time? I also appreciate that after you've already got a bad ending you don't have to deal with the limit anymore, at least on base difficulty. It's a nice little change. Also highlighting the things you're selecting is really nice. All the new QoL updated you've added are really nice!

I also noticed that some of the text was more properly timed in the voiced tv screen segments rather than just skipping, but it had a few issues with the unvoiced versions skipping too quickly when a sentence went over two lines.

Also am I missing something with the evidence board puzzle, there's something about striking through notes but I'm not sure where the notes are meant to be?

(+1)

Thank you so much! I'm very glad you like the new QOL updates. :>

With the evidence board puzzle, the notes can be found throughout Room 2. They're a little difficult to see because they're grey, but when you find them, you'll get key clues to help you solve the puzzle.

As for the text skipping, I can fix that easy-peasy in a new update. I just need to make the wait times a bit longer between unvoiced lines. 

Hope this helps! I'll try to get the new update out ASAP with my team.

(+1)

AAAAAA I don't know how I missed that!!! Thank you so much

No problem! They're a little difficult to find - but when you do find them, everything will fall into place. :>

(+1)

Damn this game is crazy hard, it's amazing that this was made for a jam because this was way beyond my skill level I kinda feel bad skipping over these puzzles, but also it's impressive puzzles of this level of difficulty were put together for a Game Jam.

I'll go back to this game another time, I'll probably have to skip the puzzles when I do because they are way too complicated for me... I think that I was expecting more of a Zero Escape style lock and key type mini puzzles rather than these more elaborate logic puzzles.

Still, love the chaotic lad Cautionne from what I've seen so far, he's a precious murder creature

(+1)

Thank you for doing your best with the puzzles regardless! They are indeed very, very tricky, but there'll be a big update to the game tomorrow where the puzzles will be more fair (and with several difficulty levels to choose from!)

Cautionne is great, isn't he?

(+1)

I am slightly shaken up by one of the ending, was not expecting that, BUT THAT WAS SO COOL- I did struggle a lot, because i did this during sickness, but got past none the less , great job! :3

Thank you so much!! I'm VERY glad you enjoyed the game. :>

(1 edit) (+2)

Hey! The game was fun. The puzzles are very, very challenging. I like the fact that the dialogue and the story slightly shifts depending on how closely you're looking through the scenery and how much lore you're digging through by doing so.

I made a walkthrough for all puzzles (except for the cybernetics pipeline, which I still can't figure out... Will hopefully solve it and add later) (Got the cybernetics puzzle!) Hope it helps anyone that's currently stuck!

https://docs.google.com/document/d/1QeD5hpYcXqNdXPnKcAg0BxBuHlH0aOetb0ymTjZoWgM/...

Thank you so much for enjoying malViolence - and for the walkthrough for this build of the game!

I should say - me and my team are actually working on an official walkthrough for the updated version of the game. 

Would it be alright if we could use your solutions for our guide? (since we’re planning difficulty levels) If so - we’ll credit you in the document!

(+1)

Absolutely! Glad to help!

(1 edit) (+1)

My god such a amazing game!

btw congratulations, you made me write a code for solving the sewing puzzle. this is the first time i solved it. i mean in theory it has too many possibilities. just 5 spaces have 36^5 =60466176 possible combinations. but it works out in the end. i calculated only for 8 spaces so that may be a factor lol. but i was actually surprised by the speed of it. it was essentially instantaneous. will code more solutions in the future.

Please tell how to get the busybody and hidden achievements!

(+1)

Thank you so much - glad you enjoyed the game!!! ;w; 

And incredible work on solving the quilt puzzle, by the way - it's that nice balance of being really fun, but difficult.

For those two achievements - the busybody achievement is investigating all of the items in all of the rooms in one run. The hidden achievement is given when you get all of the other achievements.

(+2)

This is such a fun game!!!! I love the various puzzle elements (and also how they're skippable, since im kind of bad at puzzles lol). The character art and design is super nice and the story pulled on my heartstrings i love cautionne and dr danger ;; everything felt very clean and polished and made for a very enjoyable playing experience!!!

(+1)

Thank you so much for playing! I’m very very glad you like the game (and of course, my family of villains!) ^u^

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