Interesting world you have created, it feels like it is filled with so many questions to what is causing people’s deaths, while at the same time having such an angelic experience to how people pass on. The multiple different mini games was a challenge and really made for the experience of cleaning the house actually feel like a challenge, especially when so much is left behind after people die.
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I did wonder what your original plans for the story was, I looked at the images in case I missed anything and seeing the butterfly attack really made me wonder what more to the world you were creating. Especially to what the butcher would have been, as it looked like a separate entity on its own.
Honestly it is a really interesting set of stories, and it’s nice to see someone trying to build a world of interesting horror stories, and entities that feel otherworldly.
Honestly the game was great, between the Dr Shtraus games the art style stands out, it really does have this perfect mix of clean and stylized futuristic feel. The cutscenes really give me a strong comic book feel, as the moments of actions are massively brought to the centre of the screen. While the combat does pose a challenge it is a reaction and keeps you on your toes.
Thanks for messaging me about playing them. It was definitely worth playing a game that has managed to build its own identity.
Really love the futuristic world with monsters, the story is really interesting and really loved playing through both games.
The art really fits especially with the gamehost growing more arms, also it’s nice to see that you used the neon art as endings it really made all of the endings stand out.
Great game, it’s always fun playing small horror Visual Novels, you get to really see the creativity of the developer.
Great work on the security lock, it's the first time I have actually been punished for trying to force the number. With the layout it really made for a tight spot to hide away. It was also nice to see that Father could drag you out of hiding if he catches you, really makes it a challenge in the tight building to get away.
A great RenPy horror experience and really worth the full game playthrough.
Really interesting idea for a game, and great work on really getting so much out of a game that only had two rooms. The fact that so many different things can be interacted with and has purpose was great.
Going to have to play through ‘Don’t Notice Me!’ I went past the game a few times and did not realise it was a horror game till I saw the character panel animation. Looks interesting and I wish I had tried it sooner.
Loved the nods to your previous three games, really takes you back with After School being 7 months ago. That speedy bush really made me laugh, really was not expecting it to fly by.
Absolutely adorable game, playing as a tiny cute robot and interacting with the crew, as you watch your creator go into the Yandere hole was such a unique viewpoint. Really worked with the multiple endings and the choices you could make.
Is really worth the play, just to see the adorable drawings and how dangerous a yandere can be, when their dreams are denied.
Honestly an amazing horror game, of how you used the gameplay actions in the sci-fi world to align with the story beats of the traumatic past was astounding. It was done really well and at the end watching the clips go by, really aligned both together. Really felt like a strong narrative game.
Those Sharks are really relentless and kept me on edge, having to keep making sure they did not get close. Sort of reminded me of FNAF having to keep checking each side, apart from these are giant sharks that come on mass. The first death I had was unexpectedly working out how to shake the cage just for another shark to emerge from behind it and kill me.
Was a lot of fun though that QTE at the end was a real challenge, good job on all of the deaths it was really making me have to monitor everything to stay alive.
Interesting take on vampires, it really felt like it was not simply the need for blood but people she met or fed her effectively became enthralled. It really came across her melancholy to the situation as if it was somewhere between acceptance and sadness to what she is. Loved reading the game, and seeing all of the endings.
Honestly I was not expecting the game to be so deep and focus so heavily on the characters, it was really fun playing and seeing where they had wound up. The art was great and the design choice to create the abstract horror moments really stood out and made for some intimidating scenes. Loved it.
Interesting game, was not expecting combat, as soon as I picked up the crowbar I was just waiting for those mannequins to come to life. Bopped a few on the head just in case, till they charged at me from the fog was a challenge taking them down. Was fun, especially taking out the killer in his cinematic death. For some reason seeing the enemy appear with a machine gun reminded me of ‘Cry of Fear’.
I am glad I waited for the full release before playing the game, the last part really pulls together the experience and interconnects the ideas. Each story really felt unique and I loved the different horror tales in each, that middle really was the creepiest seeing a story where everyone was deforming themselves in a delusion of comedy. Really great horror moments in all of them, and it was a real challenge finding all of the keys. I still wonder what will be in the last drawer.
The game was a lot of fun, I think seeing as I was creating a video and reading out everyone's dialogue the game went really smoothly, even now whatever is going on down in the basement is unexplainable. Reminded me a lot of ‘OFF-PEAK’ where you're just someone passing through an active world. Absurd but interesting.
It did take a little while to work out camera angles for the journal, though it really kept me focussed on the environment as I looked out for where the pictures could be. Some camera angles were a challenge to line up, but it was a fun experience.
May have sequence broke a little, I found the key to the cellar without the help of the picture, I kind of leave no spot unturned in my horror games.
The story is incredible, it has the perfect twisted fairy-tale feel, and the visuals and callus actions of domesticating humans just comes off as creepy and horrifying through the cute lens. To the point as the game becomes more twisted in the fairy-tale design it really stands out. The game works so well that I actually forgot about the beginning of the game, and it was only till later on that I remember what happened, while the ending that is an absolute perfect twisted horror moment.
I really loved playing through the game and it is really worth the experience, the game really will become one of the most memorable and unique ideas for a horror game.
Was a great manic game that I had to actually plan and evade to complete.