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A member registered May 01, 2018 · View creator page →

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This was definitely a surreal experience that I highly recommend, here's my own playthrough for anyone interested:

I like how robust the branching narrative seems to be when you go through it each time; it feels like the game takes into account what your previous choices were in an effective way.

My advice for those who haven't played it yet is to make sure not to use the skip button on subsequent runs like your typical visual novel with multiple endings. It was mostly my fault, but I ended up missing a few interesting details because the game tends to skip over even unseen text (probably because of how the dialogue was programmed).

Despite leaving me a little confused by the end though, I found that it achieved the creepy tone it was going for, and I really enjoyed it. If there are any plans to develop more games, I look forward to it!

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This was an interesting game!

The main criticism I have is that the English could use a bit more polishing because of some typos and grammar issues, but I like how it starts off innocent before descending into a nightmarish world and exploring Aisley's mental state.

Anyway, here's a video of my playthrough in case anyone's interested:

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Thanks for translating the game! Always cool to try out these lesser known RPGmaker games that were never properly exposed to English-speaking audiences.

If anyone's interested, here's episode 1 of my playthrough:

By the way, I've noticed that I had a tighter time limit on the last puzzle during the Ending 1 route, a minute as opposed to 90 seconds. I don't know if it was just me, but I definitely died many times on the last part!
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Hello! I created a thread previously for my video submission of Nemlei's Candy Scabs, but here it is again, to make it official:

The full twitch VOD too, if it's necessary:


Oh, thank you for letting me know! And yeah, I do admit having a bit of a bias considering I also played a few of your other games, haha.

Hello! This is my submission for the Streamer category, and so here's one of my videos below. I played a handful games from the Spooktober visual novel jam and there were a few that I liked, but Candy Scabs by Nemlei was probably my favourite. Here's the Twitch VOD as well, in case it's needed:

I'm not familiar with the rules, so I'm not sure if I'm supposed to make a new topic for the submission, so please let me know if I'm doing this right. Thanks!

Hello! I like to stream/record playthroughs and I noticed that it's being encouraged to post a video about this game jam. My question is what sort of content is appropriate? For example, is it more of a general overview about the Spooktober visual novel jam, or can it just be a Let's Play on one of the submissions? Also, would I simply create a new thread here and post the video?

Thank you for your time!

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The game was fun and I enjoyed the subtle hints at the true nature of "The Elevator" as I played. However, it was also a bit tedious when it came to getting all the endings, so here's my personal guide for anyone who was struggling to get them like me:

  • Ending 1: Pester the Elevator Girl with annoying questions at every opportunity.
  • Ending 2: Accept the job offer when prompted.
  • Ending 3: Keep playing the slot machine many times until she suggests you to stop.
  • Ending 4: Press "444" on the panel right in the beginning.
  • Ending 5: Give answers that mainly involve eating, especially not giving up your tongue.
  • Ending 6: Accept the offer to trade places.
  • Ending 7: Somehow the HARDEST one to get with the most ambiguous conditions, but my theory is that you have to barely avoid all the previous endings and yet still get enough "sin points" to trigger this ending (e.g. pester the Elevator Girl 2 times in the beginning, but not enough to trigger the first ending, etc). Personally, the sole variable that tripped me up was pulling the slot machine's lever just enough times (around 7?) before moving on to the other floors.
  • Ending 8: Don't trigger any of the other endings by doing the opposite of the previously mentioned instructions and you'll get this one pretty easily.

Oh, and here's my playthrough with all the endings if you're lazy and don't mind listening to some jackass talking over the gameplay!

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In case anyone is scrolling through the comments here and hasn't played this game already, let me just say that I quite recommend it. Here's a taste of the beginning through my Let's Play:

While I personally thought it was just another furry game at first glance (which I guess is a good or bad thing depending on your tastes), it actually is much more than that, and it really appeals to anyone who's into off-beat RPG games and even anime. There's also a lot to like if you're the type of person that likes to explore and do optional content.

In the end, I found myself quite invested in the characters and the world, despite how it doesn't take itself too seriously at first. So yeah, go check out Demonpact: Clarice if you haven't yet!

I'm glad you like the playthrough!

It's funny to me that you went ahead and found the full stream VODs though, I just don't expect anybody to watch them on Twitch. I don't really hide it, but from my experience, viewers tend to watch video content on Youtube instead and that's why it's all transferred over there.

Also, if you don't mind me asking, do you have any other social media platforms to follow? It seems like here is the only way to see your stuff, but I'm just curious to see anything else you might have made (i.e. art and whatnot).

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I don't know if it means much from some random stranger on the internet, but let me just say that this visual novel is probably one of the best ones on this entire website. If it's alright, I also made a Let's Play on this game, and here's Episode 1:

It's hard to say why I ended liking this game as much as I did, but if I had to guess, I think the writing style is simply a lot more natural and straightforward than even full-priced visual novels I've played in the past, and therefore enjoyable to read. Of course, the art is solid too and the sense of humour is right up my alley.

Normally, I'd have constructive criticism or something, though I swear Nemlei seems to be a veteran visual novel developer in disguise because it's difficult to place my finger on what needs improvement beyond a few minor typos in the script. I guess the only thing is, maybe, it'd would've been interesting to explore the "bad end" route a little further, but I think I'm just morbid.

Anyway, needless to say, thank you for developing Better Half as well as the previous title, Divilethion, and I wish you the best for any possible future projects!

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Heya! Just wanted to let you guys know that I really liked this game, it has a very interesting twist of genres I've never seen before. I'm completely horrible at the actual danmaku sections, but I can appreciate the creativity put into the mechanics. The gameplay, art, and story are well done.

If you don't mind, I also recorded my playthrough here:

The only pieces of feedback I have is:

  • The text and menus occasionally glitch out as mentioned in the FAQ, even in the desktop version with my gaming PC, so definitely look into different engines for potential future projects.
  • More mechanics involving the use of the evidence we collect would be cool (e.g. using truth bullets on statements in Danganronpa). It might be hard implement it during bullet hell, but as a suggestion, you could limit how many times it'll happen and make the danmaku a little easier when the mechanic is necessary.
  • A slightly more conclusive epilogue would be nice, I feel it ends a little bit too abruptly at the end. Even just a little victory screen would be sufficient (e.g. like how there's confetti at the end of a Phoenix Wright case).

Anyways, I might be biased because I love Phoenix Wright/Danganronpa, but I still highly rate this project because of how unique the premise is. I wish you all the best of luck for any future plans!

For any cool people waiting for this cool game: look carefully at the Greatboard's profile and try typing in the code word on your keyboard on the select screen for a little surprise.

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Hiya! The game is really cute, but there's a few bugs I want to report, if it helps. I unfortunately couldn't complete the game because it freezes when you try to talk to this plant person(?):

I can avoid this NPC, but my recipe book wouldn't come up after a few deliveries, so I can't tell who's missing and I'm not sure who else to talk to.

And I don't know if it's relevant but there's another glitch where the main character slides along the ground when delivering food sometimes, but it's not game-breaking and just looks kind of silly:

I also want to mention that I forced windowed mode with "ALT+ENTER" and manually resized the game for recording purposes because there weren't any innate resolution options, in case maybe that affects anything.

Anyways, aside from the technical issues, it's a nice-looking casual game. I hope the issues are fixed, and I wish you luck on your future projects!

Hello! I recorded a playthrough on this game recently (if it's okay with you, it'll be on Youtube). It's a quirky little RPG with good art and funny dialogue. I don't know if there will be further updates for this game, but I'd like to try and give some useful feedback:

  • Overall, I feel like there are a tad too many random encounters, it never feels like you can take a breather like you would in a typical RPG when you rest in a safe area. I also felt discouraged from doing all the interesting side-quests since I was bogged down by all the random battles in the end, especially because there was no option to run away from the fights (as far as I know).
  • I got a little lost in the beginning after the first boss fight and accidentally fought "Gamigin" before I was supposed to, there was even dialogue referring to another demon that didn't exist yet. Looking back, I technically was briefly told where to go, but some reminders like signposts or even just a map would be nice.
  • The volume levels were strangely inconsistent at times. The most egregious example I could remember was when you talked to the football player, Leo, and the music got very quiet but then went back to being really loud after you left the area. I think normalizing the audio files would be better on the ears.
  • Finally, a very specific nitpick that really only affected me was that the game's resolution wasn't standard, so it created little black bars on the top and bottom when I recorded it. Not a big deal, but most people's computer screens are in 16:9, so something to consider if players want to launch it in fullscreen for example.

Anyways, those are a few of my thoughts I had during my playthrough. Hopefully, whether for Dead Function or any other projects, it's of some use!

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Hey, DrawnSimplistic, I wanted to let you know that I found this game randomly on my own and I recorded a playthrough (I assume it ends when the "Chapter 1" title card shows up?) and, if you're okay with it, I'll eventually upload it to my YouTube channel. However, I'd like to give you some of my thoughts here as feedback.

What I like about the game:

  • The hand-drawn art looks good and stylish, particularly during battles, I like how there are variations to the characters' poses.
  • Interesting subversion of the good vs. evil trope from the perspective of the traditional villain's role.
  • The QTEs are a nice addition to the RPG battle system, so it isn't simply button-mashing all the time.
  • Vivi's design is grade A prime waifu material, if you don't mind me saying.

What I think might need improvement:

  • Font is a little hard to read in text boxes, it looks fine as the title, but the letters are too pixely and thick so they tend to blend in together in longer sentences. A cleaner font would be nice.
  • The beginning is a little slow and aimless in terms of story, I felt like I was just doing menial chores and killing time for most of it (other than the one interesting battle on the lower floor). Maybe add some sense of urgency, tension, and/or foreshadowing in the background in order to build up to the climactic turning point when the "heroes" are introduced.
  • Speaking of which, more context about the game's universe would be nice. I would avoid full-on exposition (because that's bland), but rather I'd like more subtle hints and clues about what's going in the rest of the world, especially early on, to give players an idea of why we  should care about the characters in the first place (for example, what even are demons and how are they different from any other story about demons? How does the rest of the world perceive them? What reasons do humans have to attack the demon lord? Why does everyone treat their work like boring office jobs?).

What I think could be added, but not super necessary:

  • The tileset on the overworld is generally a little dull compared to the character art, particularly during Liv's section, there could be something more to liven up the world like maybe adding a few frames of slight animation on some objects?
  • More tactile feedback from the QTEs techniques to make it feel more fun. If possible, play the sounds and animations of the attack immediately when you press the buttons rather than after you do it. For example, like Mario RPG's action commands, or Mother 3's rhythm combos.
  • The anger and fear status effects are an interesting concept, but there was no incentive to use them all that much, at least from what I've noticed. Maybe adding more depth could give a reason to use them, for example, being in different emotional states could unlock different moves or something similar.
  • My very subjective super ultimate nitpick: The character sprites on the overworld have heads that are slightly too wide, it looks off when compared to their full body art, because they look like people from Hidamari Sketch. But maybe that's just me.

There you go, those are my thoughts from a complete nobody who has no idea how to develop games at all (so, of course, take everything I said with a grain of salt). But hey, I felt compelled to write down my thoughts because I think Devil's Riposte has some potential and could hopefully turn into a very interesting little RPG in the future. I assume there's going to be more, because it stopped on quite the cliffhanger. Anyways, thanks for reading!