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maciek.glowka

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A member registered Mar 16, 2023 · View creator page →

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Yes, that was it :)

Oh, that must be it - now I feel a bit silly :) Maybe if the active tool icon was always visible - not only when the inventory is shown - that would be sufficient?

I have to try again now :D

Hi, I've followed the development a bit on Twitter, so I am happy I could finally play it :) I really liked it however didn't get too far.

As it has already been mentioned a mini-map would be a nice addition. I was also thinking about a possibility to speed up time for a moment (for the situations were the storm is coming soon and I am next to the shelter, so I do not want to go far and thus wait for the storm).

Also, my last 2-3 runs I could not find any pebbles nor sprouts to pick up and was starving quickly (or maybe I was finding them, but they were not highlighted to pick up). Not sure if I was that unlucky or it is kind of a bug? It started after I got the second construction recipe. Will try again and see :)

Thanks! Glad you liked it :)

Hi! Thanks a lot for playing and the feedback!

The rng is indeed sometimes to random yet and can lead to overly difficult runs - I have to still figure out how to handle the balancing.

Thanks for the info about the bug. I will take a look at it (probably some flag does not get cleared or smth :)

On higher levels there are some new monsters with different behaviours, so I hope more tactics will be needed :) Although stunning is indeed powerful. It is sort of intended that usually you won't have a single weapon strong enough to kill the toughest enemies, So the player has to do such tricks. Still, there should be more weapon types to make it more interesting :)