Thanks for playing! I'm glad you appreciate the skeleton system I made, procedural animation and inverse kinematics are some of my favourite things at the moment. If you enjoyed the swordplay in particular then I do recommend Starfetchers, as I was particularly inspired by that game!
MachinePilot
21
Posts
1
Followers
A member registered Jun 10, 2025 · View creator page →
Creator of
Recent community posts
Deterministic Assassination jam comments · Replied to Fourth Strike in Deterministic Assassination jam comments
Thanks for the feedback! A lot of this is due to me running out of time, and the decision to not have checkpoints may have been changed if I playtested more. Thank you for playing and the kind words!
spoilersThat is the ending of the game! In the last level you are effectively killing yourself from the past (the first level) and that results in the timeline being 'corrupted', and the process must be restarted in the context of the game. Dying in the last level would technically 'complete' the timeline, and it's something I did want to implement but I ran out of time. I felt it was thematically appropriate given the Jam's theme but I do apologise that you had trouble with it!
Deterministic Assassination jam comments · Replied to nerdrez in Deterministic Assassination jam comments
Deterministic Assassination jam comments · Replied to kkritselis in Deterministic Assassination jam comments
Deterministic Assassination jam comments · Replied to Shoobius in Deterministic Assassination jam comments
Deterministic Assassination jam comments · Replied to chertobook in Deterministic Assassination jam comments
Deterministic Assassination jam comments · Replied to ckt4eva in Deterministic Assassination jam comments