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Eric Nieudan

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A member registered Nov 10, 2016 · View creator page →

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Oops, I forgot about the Dessicate spell. It does damage that bypasses armour, suggesting an ablative system à la Into the Odd. Your stat blocks however use THAC0. 

Hi there. I just read my KS copy and wanted to report a couple things in case you want to update the PDF here =)

  • p. 4, fifth bullet under A3: the reinforced door should lead into A4, not A3
  • The Bog Spray spell description refers to Dex saves while the Mud Wretch's spit mud ability requires a save vs Breath. In my experience, old school systems use either dedicated save categories or ability based saves, not both.

Got my Lulu copy today and it's ah-mazing. Absolutely worth the wait (but don't do that to us again, mkay? ;p)
Thanks so much, once again, to you and the rest of the team for a valuable resource for both silly gaming and the research thereof.

While I'm here, I've caught an erroneous page ref. (And let me know if you'd rather have these, should I spot more, sent somewhere else or not at all.)

p270, last paragraph: the 20-sided tables are on pp. 246-249 (and not 240-243).

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I was browsing through FMC today and ran into that creatively explained rule again and was like "I'm sure I've asked about this somewhere, but why is it still unclear now?"

Because I'd forgotten about asking and never saw Marcia's answer, is why!

So please accept my apologies for my short attention span as well as my thanks for explaining, Marcia. And again, thanks for gifting us FMC. OD&D is a fascinating artefact and you've been doing great work to help us make use of it. 

Had to come back and tip you after making my first map. Thanks for a great, quick and easy map building procedure!

Question to readers/players: In OD&D, I'd never noticed the prime requisite use of other abilities than each class's main one (p10 of FMC). And I can't make heads nor tails of it.
Could anyone give me an example?

I'm so glad I found out you guys had the PDF for sale here!

Yeah, counting tags and negotiating their relevance isn't a game I'm enjoying. Using them for description only is a less demanding/tense way to do it.

This is great! I like how the text doesn't imply the need for a GM, while letting you have one if you want.

I think a simple play example would be helpful, for instance explaining how a character would succeed or fail in a situation where they have applicable tags vs no applicable tags, especially if they have low Kismet.

I could picture myself becoming over cautious after rolling a 19 or 20 and not participating much. Unless I was told that I don't risk much rolling for something my character is really good at, essentially resetting my Kismet at a low cost. 

The game for me would be to find such an opportunity for a low risk roll before danger shows up again.

Merci m'sieur! Excellente idée que cette jam. Je vais trouver le temps de participer.

That's amazing, thanks Erys!

Of course! Thanks for letting me know, I'll see if I can amend the PDF when I have a moment. 

I'm excited about the Spanish version!

Hi there! Absolutely, share away, and let me know where you do it so I can promote it. I would offer to send you the original spreadsheets I used to generate the cards, but it's an old project and I no longer have them. 

https://macchiatomaster.itch.io/map-a-plot-deck

How about a table of questions? 😂

But seriously, both work for me but not in the same way and for the same reasons. Questions are great when I want to expand on the world with my (and everyone's) imagination. They ensure that the game has bits we like, but we'll never be really surprised by every they bring to the fiction.

Tables bring ideas from the designer to the table, even if we adapt and interpret the result. They contain more _stuff_ than questions can (especially if you read all the entries and not just the results you roll). As Yukiko says, they're high potential gameable content (to translate roughly).

Hey, I think I just convinced myself that tables are better 😅

I cannot believe I'm the first person to contribute! Looking forward to diving into PUSH.

Merci à toi !

Version française corrigée - merci à Nicolas Folliot !

Thank you! 🖤

Same here but with keyboards. I have an AZERTY (french) one and I can't really play like this...

It'd better! Talk to Paolo and me if you need help/advice/a publisher ;)

Oooh.... Is this American Anomalies powered by Troika?

Je crois que j'ai trouvé : https://www.drivethrurpg.com/m/product/84401

C'est une histoire similaire mais j'ai l'impression que l'ambiance est plus horrifique.


Merci !

Ben teste avec les deux ! ;)

=D

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Un scénario pour l'Oeil noir, c'est ça ? 

La nuit des rêves perdus est un scénario qui tente d'initier les meneurs au jeu à l'ancienne et qui reste une bonne intro classico-bizarroïde pour personnages débutants même si le groupe a de la bouteille. En tout cas ça a marché avec mes joueurs ;)

Vous êtes remerciés dans l'ours, mais merci ici aussi pour la motivation, orgas comme participants. Maintenant je peux enfin lire vos contributions !



Go for it Nicolas!

Hahaha! Didn't think of that...

My thought was more like "Hey were's the CON class?" - that's why I made a mix of Druid, Ranger, and Barbarian. But I guess making all the AD&D (or even 5E) classes would be fun... 

Keep me in mind if you want help with Advanced Hit + Die ;p

Glad I found you again btw - so many cool peeps I lost touch with since G+...

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Dude, you forgot a class!

The Wildling
• Constitution grants a d6 hunt die (hd) for wilderness, animals & plants
• Berserker delays the result of a save vs. death until the fight is over, once a day
• Bloodhound gives you an edge when tracking known prey
• Pack lets you call on a wild animal for help, 3 times a day
• Items include hunting spear, shamanic amulets, precious furs, dried mushrooms

Je me suis laissé guider par l'idée de départ, que veux-tu... Je pense que ça fera un joli petit scénario pour rôlistes qui veulent se mettre au JdR old school du coup.

@Angela J'y ai pensé, mais je voulais pas sortir un truc moche. A voir la qualité des productions, je crois que j'ai bien fait 😅

Bon, les game jams, c'est pas pour moi. J'y passe dix fois plus de temps que je devrais, et au dernier moment tout me lâche. L'électricité à la maison, les programmes qui ne font rien comme ils le doivent. J'abandonne pour aujourd'hui.

Le scénario sortira plus tard. Mais il sortira, parce que j'en suis quand même bien content. 

Merci aux orgas, c'était quand même chouette. Bises et bon courage !

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Pitin, 51,000 signes !

Demain je mets en page, je dessine le plan final et peut-être les PNJ... Si d'ici-là quelqu'un a envie de lire et de critiquer c'est ici : https://docs.google.com/document/d/1XmPwn-KwMKJE4VDcyHzE4iTNc12cntzoDNYyweVDQqM/...

Tant mieux ! D'autant que je me rends compte que mon approche s'adresse bien plus à des MJ confirmés qui débutent en OSR qu'à des débutants tout court. 

Plus qu'un soixantaine d'heures !

De mon côté J'ai débloqué du temps pour finir, et même commencé à playtester, mais je suis pas certain d'avoir tout fini et fignolé comme je le veux. Mais bon, je suis comme tout le monde j'imagine : je me dis que c'est pas grave pour les lecteurs si j'améliore le produit final après vendredi soir =)

Je suis parti sur du B/X. On se refait pas j'imagine... Je vais essayer de penser à mettre un petit encart pour préciser mes intentions.

Bonne question en tout cas !

Moi j'ai une dimension des cauchemars, genre gloubiboulga éthéro-astral. J'imagine qu'il pourrait y avoir des aliens, mais c'est certainement pas une planète extra-terrestre...

De mon côté ça avance mais bon, je suis en semi-vacances ;) Heureusement, parce que je suis parti sur largement plus d'une page de donjon.