Love the unique game mechanics in your game. This was so much fun to play! Thanks for creating/sharing it.
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Such a fun game to play! I really like the art in the game. Nice work, Jammigans! The game mechanics are fun. Thanks for the “heads-up” prior to objects spawning. The HUD was well-designed and helped me keep track of ammo well.
I’d love to see this game with a larger screen resolution in the future. I feel like the characters and objects in the game world deserve a larger space, but it works fairly well in 64x64 screen size.
The CRT feature was cool. I hadn’t seen that before. Overall, I thought the game was well-done and fun to play. Great jam entry, all! Save those cows!!!
As always, I love your low-res graphics and pixel art! The game mechanics are super fun, and the concept is creative. The simplicity of your HUD with the countdown is helpful in such a small space. Great game! I really enjoyed playing it!
I love the different cats and how their colors unlock different parts of the map. The minimal pixel art is adorable. The jump mechanics seem a bit forced. Maybe some sort of buffer to change the velocity slightly while falling might make the jumping smoother. Otherwise, I found your game lots of fun to play!
Neat game. It was enjoyable watching the humans flee and get sucked up to the UFO. I wasn’t clear on the objective, but that may be because you don’t have a way to win/lose yet. I like the “catch” mechanics and art style though!
Such a fun and enjoyable game! I really enjoyed the aesthetics and game mechanics. The bright colors and picking up the shrooms in each forest put a smile on my face. The gradual addition of plants becoming trees to help change navigation was cool. Lots of fun mechanics - great work on this!
This has to be my favorite PICO-8 game so far! Fantastic work, as always! I enjoyed the puzzles, built-in mini tutorials after each power-up, and the smoothness of the game mechanics. Fun story combined with beautiful low-res sprites made this a delight to play!
Hey there! Thanks so much for playing my game. I hope to roll out an update in the coming months that should address the collision sensitivity issue you experienced. I'm hoping to make the boxes that can move shake a little when you almost get lined up to move it too. Glad you enjoyed it - I had fun making it.!
Wow! This game is great. When I was a kid, I hated coloring inside the lines. Let me just say your game brought out a familiar rage. I've only gotten to Level 5 so far. LOL! I've enjoyed following your progress on Twitter. Awesome game, man!
Thanks! Glad you enjoyed playing it. I love the "shaking" box idea if the player isn't quite lined up correctly. That idea plus adjusting the collision a bit would make it a bit easier to navigate the maze. I can't wait to start working on it again - cause I totally will. So many ideas! Thanks again for all your support.
Thanks for playing my game and hosting such a fun game jam! This was a great chance for me to dive more into developing with PICO-8 - which was a blast. I really appreciate your feedback - spot on. When I get time, I hope to continue working on this game. It was a lot of fun to tinker with, and I'd love to release a v2.0... some day. LOL! Please host another game jam in the future. I'd love to participate again.
I'm a huge fan of micro/tiny pixel art - and your assets are some of the absolute best I've seen! I'm really looking forward to using it in a game I plan to develop with Phaser. I saw someone else on here is also using it with Phaser. I've really liked working with that framework in the past. Thanks for the awesome micro pixel assets!