I like the (I think?) expanded backstory behind The Light, and the circular nature of the game. I do wish the choices you made had more impact on the final endings. From what I can tell, so long as you always feed the hunger, you'll get the more lore intensive endings, while the variety of different possibilities amoung who you decide to keep alive don't have that much impact on the "neutral" endings.
Lyrune
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I'm shocked with how ambitious project turned out! The randomized hints really add a lot of depth and difficulty on repeated playthroughs! It took me ~4 runs for me to get all 3 cryptids right! The difficulty is a bit of a double edged sword when it comes to appeal, as it made me a bit frustrated, but I think it works here!
Damnnn, this one was good! The variation in presentation was fantastic, and the premise of a mysterious train serving as a definitive supernatural "One last chance" is a really good concept! I went through everyone's good endings, and I have to say, it feels good! Even if it ends the same sort of way, the setup for each character about to cross the point of no return for redemption made me want to root for them to come back every single time!
Ah yes, it's time for some classic doomed yuri content. Delectable.
Jokes aside, the presentation for this is excellent! From the ASCII art at to the color usage to the custom preview image, everything about it was just- *Chef's Kiss* beautiful. I will say that it felt a little weird that I had to go so hard into sparing people in order to get the "Execution Ending?" Maybe that was because I chose to be born in the church every single time, but that choice felt appropriate for this pairing to really work for me.
Considering this was the 1 (one) game I tested last week, I'm really proud of how far it's gone since then! Still unfortunately suffers from the technical lack of a definitive ending, but only if you get the intended ending and go back to see the other Storylets that you missed. As for the writing itself, it was... a tad hit or miss. I think the middle english speak was funny to reference more modern jokes, but it didn't work for everything. Although there was more than enough times when it hit for me to truly complain.
Ah yes, nothing quite like some taboo political romance. Ages like a fine wine. Which is to say the interactions are pretty cute and I was pretty invested in both flirting with Eleanor while keeping myself at least slightly undercover. I did fail at that, but Eleanor rescued me in the end. All I'll say for issues is I noticed that route I took still had some leftover programmer notes to signify which ending I was about to get reading: "(5 to 5-1)" just before I got thrown into the cell.
Really cool visuals and a great twist hidden in the title! I was a bit confused halfway through the story when I mixed up the names of Jesse and Chase, lol. Of course, that's my bad, but it did result in me both texting back Chase while flirting with Jesse, which made me feel like a total jerk... until the twist. Now I feel more like I was just struggling as much as I could.
This is a pretty good one! I enjoy the framing device a lot, with being able to both change your story as well as lie about it to your interviewer. I like the short relationship we have with our partner and the fact that we can help them out at the end, but I'm mainly confused what the suspicion value actually does on the story. From what I could tell, I couldn't find any of the endings to have changed? Maybe I'm missing something though.
This one was pretty cool! I like the portrayal of each of the different timelines and the affects that they would have on the present. I will say it was really weird to implement the magical fascism state for saving the Witch in the past, while saving the guy in the more modern timeline ends up saving Hippo in the end. I was definitely shocked when I finished the Torn Bible route. I also do wish the inclusion of Hippo's bloodline in the past was addressed or focused for at least one of the routes. Would've been kinda cool, I think.