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Lyrical Games

90
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A member registered May 30, 2023 · View creator page →

Creator of

Recent community posts

Thank you! It's indeed quite a challenge once you're lost!

Thanks! And I appreciate the feedback!

Haha, what could go wrong...? Thank you!

Thanks, I appreciate it! The player can leave at any moment by walking down when outside the temple. The win condition is resisting greed and simply leaving. After exiting the temple with gold for the 3rd time, an arrow with the text “camp” will appear at the bottom to give the player a hint. So basically, it’s about getting a high score, with the risk of deciding when to stop. (One could also never enter the temple and just leave!)

Thanks a lot! I’ll definitely adjust the starting inventory size after the jam.

Thanks! I’m not sure why it sometimes doesn’t seem to work, but unfortunately, I can’t reproduce it. The invincibility frames are intentional. Without them, one could lose instantly by walking into a group of enemies, which would be frustrating.

Thanks, and I appreciate the feedback!

No problem, and thanks for playing the game! I don’t have any new additions planned at the moment, as I feel the game is complete. Thanks again for your support!

I suppose I went a bit too far with the balancing! I’ve increased the odds of getting the attack speed and multishot items in the latest update, so the boss should be a bit easier to beat now.

Haha, thanks! I appreciate the feedback. I reduced the attack speed in a quick update.

Thanks! I was planning to add ranged enemies, but ran out of time. Those would definitely have helped make it more difficult! The boss level has a 20-second timer, but with upgrades that becomes shorter.

Thanks! I had planned to add some ranged enemies to counter that, but unfortunately ran out of time.

Thanks!

Thanks, I really appreciate it! I might make it into a full game someday.

Thanks! I agree, the game could definitely use a bit more difficulty, since the power-ups are quite strong.

Thank you!

Thanks! I agree!

Thanks! I was planning to add ranged enemies, but ran out of time. Those certainly would’ve made it a bit harder!

Thank you, and I appreciate the feedback!

Thank you!! I'll definitely add more difficulty to the game after the jam!

Thanks! You can beat enemies by unlocking any of the bows.

Thanks! I agree, more enemies would make it better!

Haha, thank you! I agree, more enemies would’ve been nice, but I ran out of time.

Thank you! I’ll definitely add more enemies if I make a bigger version of the game!

Thanks!

Thank you! I wanted to add ranged enemies, but ran out of time before the jam deadline. They’d make standing still much harder!

Thanks! I agree, it’s definitely a bit too easy currently.

Nice! Thank you!

Thanks! That’s indeed a great strategy. I think adding spikes to some rooms could make it harder to pull off.

Thanks! The level ends early when you defeat all enemies. I agree that the game could use a difficulty increase! I’ll probably increase the enemy count in the later levels.

Thank you!

Thanks! That's the rarest bow, but it's certainly a bit too powerful! I'll probably balance it by making that bow shoot at half speed or something.

Thanks! Glad you enjoyed it!

Thank you!

Thanks!!

Thanks, glad you liked it!

Thank you!

Thanks! A bowless run sounds like a fun challenge!

Thanks! I might make a longer version someday.

Thanks a lot, it’s fixed now! I’ve increased the size of the game window and enabled the fullscreen button.