Thanks for the comment! For some trivia, bug mechanics are somewhat based on the Baphomet Moth and the Broadclub Cuttlefish. I do agree that balancing spectacle and realism is definitely something I can benefit from considering tho :)
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I'm glad the investigation part went through! The stat block bit is kept as % because this module might be system agnostic.
Thank you for these super helpful suggestions, I have a much better idea on how to deliver content in module format now :) Always fun to explore new formats, though admittedly I really should have beta-ed the writing beforehand lol
wowe. This is some impressive work, an interesting cast of villains, and this can either be a session or a campaign. The versatility of this module is amazing. I would love to run this sometime, and I'll come back for a comment if I do.
Also I just realized ur the author of 小笼包 after seeing your pfp lol, beautiful work.
I love the design where the dice form actual physical representations of the obelisk, that's so creative. The art is amazing too. So far, I don't have much to suggest; it's very cleanly written and contains just enough info to be both very pick-up-and-play and versatile. Always a fan of some good eldritch horrors from the stars.
As earlier comments have pointed out, this is a little more dice-driven, and the overall story structure is pretty clear. Personally, I don't think it's a problem, though. This module would work very well for players coming from Call of Cthulhu or video games (both of which I work with a lot). It provides suspense, flavor, interactivity and versatility, so imo this can likely become a good intro module. The dice balance system is a very creative design, though I can't tell how well it will work in-game. If I ever run this, I'll make a note to come back and leave a comment.
All in all this is a fantastic module, and I must stress how much I love the art. ty for the game!
The layout and art design are absolutely fire. The overall environment setting is great, and I especially love the bits about the axes of the prophet's teachings. From a warden's perspective, if I were to run this, I would love to have a more theme-specific party motivation generator. Are the players external to this world or a part of it, and why do they want to stop or hasten twilight? There are similar one-shot motivation generator tools online, but it would really spice things up if there were something more module-specific. The religious elements make me wonder if players are acting out of some similar motive.
Ah I always love a good Greek mythology reference, fantastic concept! There are also ample tools for ambience and environmental setting, and while they are expertly written and I love flavor text as much as the next person, I would suggest condensing them to a few keywords and leaving the rest to the wardens.
As Aeon so humorously put it, I would like to see a clear oh fuck moment, as well as a means of resistance. The players will know soon enough that something is afoot, but the true funsies is when they try their best to resist desperately. Aside from the somatic symptoms that clearly indicate malicious influences, I would also like to see hints that prompt the players to point fingers and draw hasty conclusions. For example, if we stick with the gorgon analogy, players might try to use mirrors or other means that help avoid "eye contact". The fun is in these struggles; now the module feels slightly one-sided.
WHoa the ART and music is absolutely peak. It sets the vibe instantly and is absolutely gorgeous. The build seems to be a bit jank tho, took quite some time to load and I kinda can't get the hang of it 10min in? Lowkey just me slowly getting road rage. Gameplay is really stressful but that's probably the point lol
The way I cackled at those 2D fish and hyperealistic squid is so ungodly that I'm now wanted by hell in 5 religions. This is certainly fun to play! The low poly jank and minigames remind me of the lovely good old days of Final Fantasy 7 og. Also for a weekend jam this is some amazing amount of content, kudos on that.
My issue is also with camera angles, as someone else in the comments pointed out. This could be partially my fault tho, because I'm using touchpad and it made everything worse.
unfortunately I live in a cave and can't find a second player so it's my right hand against the left, but this is incredibly adorable...simple and sweet. I love the ending. The art reminds me of storybooks and is also just so adorable all around.
The one suggestion Ih ave is to have the objects move with the waves. This will make catching them more difficult, and methinks can spice up gameplay a bit more. Now it feels a bit simple, but then again playing against another player may be more difficult.

