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Langford Productions

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A member registered Jun 21, 2020 · View creator page →

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Cheers mate - very much appreciated, and glad you enjoy the games. I have started out on another remake. Not saying what it is yet, but it looks a pretty simple game to do but is proving to be one of the most challenging I've done so far. Watch this space. Oh, and I didn't hate Chuckie Egg 2, but I missed the manic speed and simple gameplay of the first one.

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Hi - thanks for your comment. I will be uploading a new version hopegully later today so I will sort that. As for the ladders - if you press left or right with up at the same time he will run along the platform and straight up the ladder. This is how it worked in the original Chuckie Egg - no faffing lining up with ladders. There is a standard set of controller commands in Gamemaker which works with most controllers. Unfortunately, if it does not work with your controller that's down to Gamemaker rather than the coding.

Thanks Chris. It's one of my favourite games too. I once did a remake for the Amiga too - and I'm even considering remaking it again to make it more like the original.

Thanks! I did consider a save option but decided against it as the original Chuckie Egg didn't save... I thought it might make getting through all the levels too easy. I did put in a cheat mode though. It's hidden in the manual and may not be visible at first... If you want it and can't find it, message me through my website.
Can you post the link to the Spectrum Computing post?

Both issues sorted. I will leave it a couple of days in case anyone finds other issues and will upload again Wednesday.

Cheers. I will look at those things.

My games on the Evercade.... That would be amazing!

Hi. Unfortunately this game was one of the very early games I made. I no longer have the old version of the software to load it into, and even if I did, it's been so long I would never find my way around the code again!

Drop me a line through my website and I can send you anything you need.... www.langfordproductions.com

Go for it! I don't want any donations - it'll be your work. Drop me a message when it's done!

Cheers Jamie - that's an honour! I'm a regular viewer of your channel and a subscriber... never thought I'd feature on it!

Sorry I don't know what you mean. In my version there's a couple of pixels leniency either side of the centre of the wally sprite before you fall.... but I don't get what this has to do with the static sprites

Those static hazards are 16x16 pixels. The collision check is only an 8x8 box bottom centre of the item.

If you just keep the Up button pressed as you walk past the ladder (ie press left or right and up at the same time) he will automatically grab it and go up.

I have to admit.... I never gave the palette any thought at all! I just threw every colour I had at it!

I don't usually go back to games and make changes like this, but do try and accommodate suggestions for future games I make. Do you mean just having the ability to change what gamepad button does what?

Hi Paul. This game was actually finished a couple of monthw ago, but I specifically wanted Leebee to do the music - and he's a very busy man!  Sheepish (and another game I haven't posted yet) were also waiting in the wings which is why it seems I'm making the games really quickly. Having said that, I did take early retirement last year so I have a lot more time on my hands!

I thought he did a fab job of the music. I wasn't going to have any in game originally but I was convinced!

I've now been adding Windowed mode to  all my latest games as video makers tell me it makes things easier

Done that - never realised that seeing made a difference before!

This error is usually because either the DLL is not supported  by the version of Windows (likely as using W7) - or, in the case of a lot of people who have messaged about my games, they haven't extracted the files first!

Cheers for spotting that. I just fixed the error and uploaded a new version

I always preferred that way - it was like that on Chuckie Egg.  If I didn't have the two-key thing then you would have to line yourself up perfectly on the platforms which makes the original Spectrum version so frustrating.

Hi Paul. In most of my games I don't usually set a specific frame rate, but I have in this and a couple of others as without it, it runs far too fast.
I'm likely to use  F for fullscreen/Window, H for Pause and C to switch to Spectrum colours (if available) in future, so are there keys you would rather I use?
While we're here - here's a little tip that might make the game a little easier: You can go right to the bottom of the screen and run along the bottom. The baddies can't go down there so you're safe! I never knew this until I started playing the original game non-stop for this remake!

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Definitely give it another go - four people have tested it and at least two of those are on Windows 11, as am I. It's definitely not a very resource-intensive game either. Did you definitely unzip it first and not try and run it from the zip folder?

Fantastic Remake. The look, feel and sound of the game is perfect, and I'm still as useless at it as I was in the 80's!

The first screen of Hunchback II was actually the last screen of the Arcade Hunchback and is included here. Commando is a good thought - I'm always looking for something different to have a stab at so you never know.

Hiya - glad you liked the first one. The second set of screens in this one are different from my first version - thought I'd add a bit of variety!

I loaded it up today to check out the sound. I also watched a video of the MSX version. I think maybe the helicopter sound in mine is a bit loud - would it help if I turned the volume of it down slightly? I wasn't impressed by the sounds on the MSX version at all - the helicopter sounded more like a steam train to me and when the dynamite sticks disappear it sounds like someone is shooting them! I do love 2600 sounds though.

I Loaded it all back up today to listen to the helicopter sound. It seems fine to me... possibly a bit too loud?  Would it help if I turned the copter sound volume down a tad?

I'll take a look at changing some of the sounds when I get a chance

Dan Dare has been on my radar for a while, so maybe soon.

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Thanks for the purchase. When I have time I will load it up and look at changing the sound as you're not the only one who mentioned it.

You never know... when the new Amiga is release I might give it a try.

Not sure what the issue may be there. It was written and tested on a Windows 11 PC

Glad you're enjoying the game!

I have every confidence that you'll beat it in the end! Glad you're enjoying the game.

I'm still laughing at "Oh my balls - I died" 😂... Good to see this game getting another airing as it's one of the first I made.  If you have any suggestions about any other Spectrum games you'd like to see remade please let me know (I tend to go more for the jollier types of game rather than things like fighting games or such)

Hi - I agree, it was a strange choice of graphic style and I dont really know what I was thinking! It was the first game I wrote for PC and was a while ago now - if I were remaking it now I would definitely go down a different graphical path.

I must admit... I keep forgetting to change the version number 😂