as someone who likes puzzles and cleaning/organizing, this game pleases me. sorting through trash adds an extra layer that makes the game surprisingly more engaging!
...ending on a 50/50 after making it through a full game on logic alone, though... classic minesweeper T^T
lunarGhost255
Recent community posts
This is exactly what I wanted from this game! It's rare for a game to have systems like this, even bare-bones ones. Which makes sense, player slavery a bit antithetical to the whole point of video games generally being that it's the one medium in which the player has freedom to make their own choices. But I still really love to see it.
I like them all. For Lucifuge, I prefer the more monstrous vibe and big paws/claws of 2, but I also like how shiny/squishy 1 looks, and I like 1's tentacle dicks uwu
For Sitri, I could honestly go either way, they're both good but have different vibes. I like the cute and fem vibe of 2, but the tall, lanky masc vibe of 1 is nice. It seems like a departure from the usual aesthetic of these designs, which can be a plus or negative depending on if you'd rather diversify the cast more or have him blend in more.
It did seem like there was more to them in the bonus stuff log, so it is unfortunate how the ending came off. As I mentioned, I don't have a problem with that kind of alter, they are real and deserve to be represented too, I think the portrayal was mainly hurt by the smaller scale of the game. With an alter that only appears briefly, the player only gets to see the character at face value. Even the mentioned scene isn't necessarily unrealistic, mainly just the dramatization combined with existing stereotypes that hurt it. If one or the other wasn't there, it probably would have felt better. If the game continued after that event I am curious where it would have gone and if my opinion would change, but of course that is beyond the scope of the project.
I do think it was overall quite well researched, I appreciate the game and it had me smiling the whole way through. In fact, if you ever write another plural character or do more with this one and would like a second opinion, I would be open to helping out. Thanks for the reply!
Spoiler warning!
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As a system myself, this game makes me really happy. There is so little representation of plurality, especially realistic and non-offensive rep. It's so nice to see a game about a system, especially one that is so accurate and respectful. Remy is so cute! And he shares my interest in psychology.
I got the unified ending first, and it was so cute. I honestly had a hard time bringing myself to go for the other endings. I typically have no problem with making mean choices in games but considering how personal the subject matter is, it was hard giving Remy the most hurtful possible response I could imagine someone giving me in the same situation, which I myself have experienced. And that's good! It's good writing, it shows you get it. But I powered through because I'm starving for respectful plural rep so I'll take what I can get!
That being said... I'm going to be honest, I really do not like the torture ending. It was genuinely offensive. I have no problem with seeing a plural character act in an unflattering light, both the good and bad parts of the disorder deserve to be shown, but considering the already terrible state of our representation in media, with most plural characters being murderous psychopaths, it's got to be respectful. And having a character suddenly start bleeding from their eyes and monologue about how they love terrorizing Remy is not respectful. I seriously don't know what you're trying to achieve here. Is this supposed to be scary? Is it supposed to be a parody? Yes, some alters are mean, self-destructive, even violent, I even have experience with an alter who used to call himself 'evil' (though he never really did anything), but it's a minority that is typically misunderstood as is. And we sure as hell don't physically transform. Up to that point the setting seemed entirely grounded, aside from Remy being a dog. yes his eyes change slightly when Mungo fronts but I assume that was a minor stylistic choice since the protagonist doesn't comment on it. Horror twists are fun and all but considering the highly sensitive subject matter it hardly seems the place for it. Especially when the rest of the game seems so respectful and researched. If you're going to explore that, you could at least take the time out to flesh Jack out and explore his place in the system, and make it clear that not all plural people have a secret dangerous psychopath side. Again, this might not be so bad if we were in a better place, but considering this is one of the only plural characters I can think of, and almost every other character I can think of has the same hurtful stereotype, it really hurts. I already have to worry every time I tell someone I'm a system that they might become scared of me since most people's only understanding of plurality comes from characters with evil alter egos.
If this game had a larger scope, it would be cool to see Jack get fleshed out, see other alter's views on him and help him become a more healthy version of himself, but considering how short the game is, I think it would be better to just scrap Jack and instead have Rhona come out in his place and chew the player out for their rude choices, maybe take the chance to educate the player on how what they did is wrong (even if someone probably won't get this route by accident).
All in all... despite that most of my review was complaining, I do actually really like the game. It's bogged down by an extremely offensive ending that most have to go out of their way to find anyway, but the rest of the game is great. I felt it was important to talk about, personally, but don't let it get you down. I still have a very positive opinion of the rest of the game. Remy is adorable and I would love to meet the rest of the system if you ever expand this character.
The game tells you about this problem and how it expects you to get around it in the story, even giving a lore explanation in that mental link is janky. so I figure it's intentional. That, or they just couldn't fix it in time and made a joke about it in the story.
I believe the gameplay loop is meant to be, click near the thing you want to interact with, switch characters and give them an order, then tell them to move to the next thing before switching back to have the first one interact with their thing, tell them to move somewhere, repeat.
A bit more involved than necessary, but feels good when you get the hang of the flow. I do think I'd prefer if it were simpler though.
Nice! I was wondering if this was dead. Glad to see an update, I really liked it.
Dan is my favourite, and I'm loving the makeover. I feel the pure white rimlight might be a bit much and kind of contrasts with the artstyle, it's so sleek while the existing art is a kind of grounded sketchy style. I might warm up to it though, and I do love what you did with the lighting on the hair and tail. That said, I don't really like the new black ui. While it looks good, it covers half the sprite and with both the top and bottom it looks kind of claustrophobic. Maybe make them transparent? That way I can see the pretty art and aforementioned tail.
Anyway, hope this doesn't come across as too nitpicky, overall I do like the updates and I'm excited for the update.
I'm really excited for this game, definitely buying it as soon as it fully comes out!
Possibly a stupid question; with the game being made primarily for steam, will that affect any of the content of the game? I'm not familiar with making games for steam or what makes it different from making a game for itch.
The Birds (Byrdles?) are so cute!! They're the race I was looking forward to most. Aside from that, Everything is coming along beautifully! I've never donated to a patreon or itch as I'm not living on my own yet, but if I ever do, this is be my first choice. Easily one of the games I'm looking forward to playing most (and not just on this site), and you super deserve the support.
