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Lunalyst

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A member registered Apr 03, 2024 · View creator page →

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its likely you wont need to? I still am not certain of this however as I want to add to the save file at some point, but I have a way of retroactively altering old save files with new save file formats so hopefully you wont have too. as for eating good well, i hope so, though a good chunk of my time has been dedicated to gameplay improvements and advancements. so more than anything we will have a improved platform for me to add a lot too, even if there isn't as many scenes as I fully plan yet. there should be in total nectar 2 + wolf  3 + lunalyst 2 + autumn and moff 4 = 10 new scenes?  mostly vore but a few tf scenes as well. 

thanks everyone. ^_^ I'm hoping that with this next update, we can take a huge step forward. both story wise and gameplay wise. but in order to do so i have to build the foundation first. once the basis is in place I'm likely to go back to bi monthly releases of small content.

that's why. its in the files just not accessible yet, except through that funny enough. there is no dream viewer scene attached though. that ones going to be special.

ohhh i think i know what caused it. did you use the secret memory stone in the dev room to add all the bestiary entrys

yes its just the larva. i have a lot more planned with them later, but I'm focusing on other content right now.

oh no that's not good. is it easily repeatable?

oh. well that's not suppose to be there lol. ill have to fix that. 

looked at the files did you? well she's apart of the new content I'm currently working on. she is current inaccessible, but she is close to being finished.

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I'm impressed you memorized the tells for each chest. yes there is a third scene with Vivian. the reason its hard to find is actually because the game is a bit small at the moment. Vivian is going to have a few chest around the map so that she can be the on the field merchant in some places. she talks about it if you talk to her then leave her dialogue (that's what triggers the chest to appear). there is currently only one you can find out there. its in the cave just right to the lower shadow cave. I'm sure from there you can figure it out from there. ^_^ though the next spot she will have a chest is in lockwood proper and a few other locations going forward. 

no new costumes yet.

thank you <3

its ok. trust my the way those work is pretty complex. I'm pretty proud of how they came out. 

yes :3

XD whos to say. though i will say, you definitely missed something when that text appear. maybe if you find it... then you might get some answers.

its a mystery. as far as i have seen, nobodys  figured it out.

don't worry about that room. that sign is in the dev room. as for the try again being tied to dab, well ill add it to the list of QOL changes. 

>:3

all good it is a bit hidden :P

not far off :3

harpies and sirens are a neat idea. the thing holding me back from doing them soo in a location where they would fit, and the issue of Lockwood requiring a lot of my development focus.  as for the queen bee, yes she is very much going to be a boss after lockwood feel feature complete. but trust me the reward for that fight when we get there is going to be way cooler than just her crown.  >:3

did one of the bees fall to the ground and become interactable after being defeated? the last one is interactable. 

ok latest shouldn't have the debug menu :3

oh i forgot to turn the debug stats off lol. ill update that later today. 

is it the yellow area? if you want to get to the chest, try beating up all the bees in the sunflower field to see if anything interesting happens :3

both are still in the game and accessible? if your wondering about more cursed like that, then i have some good news for you. its been a few months and this recent update might be small but a lot of ground work has been set up so that i can have a whole village of questlines like vivian, and istara. it might take me a little while but trust me it will be very much worth the wait :3

thanks x3 i think i know a work around so expect a bug fix soon. 

try fighting the bees in the sunflower field

is it the try again button not showing? cause if so I'm working to fix that bug its not exclusive to any particular scene its seems to be a issue with the gameover scripts in general. though its super inconsistant.

100% a lot of npcs in Lockwood are commissions, so it depend on who, but there will be a few. 

well if thats the case i have good news for you. expect a update soon. one of the new feature of this update will be exporting and importing saves. there options built into the titlescreen.

maybe? it depends. 

well theres one quest i have planned where that will be the case

go for it. shoot me a friend request.  my discord is xanthos1347

can you send me this this code/ program? I would love to give it proper integration with the project, and i would add you to the credits page for this contribution :D

its intentional. cloths are sort of a transient thing. the game sort of expects you to be clothed, but being able to  take your cloths off is also going to be a way of some scene to be activated. them being a little inconsistent is intended.

as an enemy? no clue. but as for npcs there going to be two in the village.

not quite :P

that's great! honestly I'm not a terribly big fan of opera, as it does some weird stuff.  have you tried it on a different browser? either way I'm glad the downloadable version is working for you ^_^ the worst load time is in the new cave area, but that's only because it loading over a thousand frames of animation broken up between 20-30 different sprite sheets. the boss is so large its sprites had to be broken up a lot more. 

your not crazy that shouldn't be happening. what are your system specs if you don't mind me asking? that quite unusual as performance is much improved from previous version due to a few important improvement i made. if you have time i could guide you through using the web console to help figure out what going wrong. 

thanks for the feedback. there's a few thing I would like to point out. the weapon you where using isn't actually the best for the fight, in my testing, I found that quicker weapons like the knife tended to be a lot better of a tool to use. the boss has less of a damage type resistance to the knife as well. it partially on me. I show the bosses resistances in the bestiary, but I don't display the damage the weapons' do anywhere. its also not mandatory to use the lantern in this fight as the ambient lighting in the arena was put there to make fighting it without it viable. the carrot rings speed boost may also help. as for the spore clouds, there meant to pull the player closer to the boss. I didn't want them to be too punishing, so the hitbox around them is pretty generous if you try dodging them. to an extent your right about a lot of problems the game currently has. I need to make the movement a bit smoother, give a way of using healing items, and I do plan on adding a dodge as a power up at some point. again I appreciate the feed back and ill see what I can do to improve things in the future.