thank you everyone. I'm so lucky to have a very patient community. trust me, I'm pretty far along with what I have planned. so this should hopefully come soon. but I will take my time on this. next year is going to be quite special indeed. I'm back from my vacation so progress will continue.
Lunalyst
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ahh, do you have the lantern? its suppose to be sort of annoying without it, but the mushrooms are places in a way that make a safe path. at least in the lower section. go do Vivian's quest if you haven't already. also I'm working on the upper area of that zone for a new enemy, so stay tuned for that :3
ill likely keep here jump bug in the game but just make a barrier so she cant jump in places i don't want her to be. i could do some cock vore in the future. its not normally my thing though i can enjoy it if the scenario is right. ie slimes currently in the game. but look forward to more types, such as more anal, maybe some naval, more breast, and some other unique types as well. always open to suggestions, even if I'm pretty backlogged.
that sounds really interesting of a idea. and i though about having vivian be some for of fast travel when i was initially adding her. however fast travel likely will be a different npc that functions very similarly. i also wanted to have a secret vore scene with the fast travel npc where she will digest the player if they done exit her after a period of time :3 as for the bug you found there the tiger can get to a place where she shouldn't, ill take a look at it and apply some extra collision so she cant do that.
there is 100% going to me more vore animations in the future. hmmm a lion could be fun but i would need to make a new area for that. i wouldn't expect that sort of enemy until i do a desert savanna zone way later down the line. I'm currently starting development on a new enemy this upcoming week when i have free time :3
actually we already have a server where i post more frequent micro updates as the game is being built. here's the link -> https://discord.com/invite/fhqt4yPfdt
https://lunalyst.itch.io/phantoms-curse/devlog/984827/quality-of-life-change this should hopefully help clear up confusion in the future ^_^
those are some great ideas. while I'm not as into cv or ctf personally, i am not opposed to doing more of them later down the line(as i quite enjoyed making the slime cv scene). someday i do hope to had a centaur, and a naga at some point in the future, the update after this one, i would like to do a taur for a boss later on. though i did have the idea of making a taur variant of the white cats, as a fun little bait and switch. though it likely will be a while before then. i still have a lot of work to do one that list. but if your patient and stick with me, then I'm sure i can get there ^_^
currently I'm working on vik's quest. its a commission quest where his character vivian will have the player either pay a large sum of shells for the lantern item, or play a minigame to earn the item. I'm about half way through this chunk of content. though technically speaking. I'm not counting anything on the list as a update, until everything on the list is done. if you would like a sneak peak of what I currently have done for this quest feel free to check the github link here. https://lunalyst.github.io/Phantoms-Curse/ her dialogue and set up for the quest is done but i have yet to implement the minigame or the vore and tf animation. her shop does work and she does sell the lantern.
currently there isn't a version of the rabbits or cats as a enemy after they have eaten something. however the tiger does. as for the mimic items, its just the sword and the ring. those two items slightly increase item drops from enemy's that currently have drops implemented. the ring increases the chance while the sword increases the amount dropped if it does drop. there are only two mimic items currently.

I'm planning to put the next enemy I'm working on in that room. which is why its a little big :3 if you want see the progress on that so far, you should join our discord server.