yes its just the larva. i have a lot more planned with them later, but I'm focusing on other content right now.
Lunalyst
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I'm impressed you memorized the tells for each chest. yes there is a third scene with Vivian. the reason its hard to find is actually because the game is a bit small at the moment. Vivian is going to have a few chest around the map so that she can be the on the field merchant in some places. she talks about it if you talk to her then leave her dialogue (that's what triggers the chest to appear). there is currently only one you can find out there. its in the cave just right to the lower shadow cave. I'm sure from there you can figure it out from there. ^_^ though the next spot she will have a chest is in lockwood proper and a few other locations going forward.
harpies and sirens are a neat idea. the thing holding me back from doing them soo in a location where they would fit, and the issue of Lockwood requiring a lot of my development focus. as for the queen bee, yes she is very much going to be a boss after lockwood feel feature complete. but trust me the reward for that fight when we get there is going to be way cooler than just her crown. >:3
both are still in the game and accessible? if your wondering about more cursed like that, then i have some good news for you. its been a few months and this recent update might be small but a lot of ground work has been set up so that i can have a whole village of questlines like vivian, and istara. it might take me a little while but trust me it will be very much worth the wait :3
that's great! honestly I'm not a terribly big fan of opera, as it does some weird stuff. have you tried it on a different browser? either way I'm glad the downloadable version is working for you ^_^ the worst load time is in the new cave area, but that's only because it loading over a thousand frames of animation broken up between 20-30 different sprite sheets. the boss is so large its sprites had to be broken up a lot more.
your not crazy that shouldn't be happening. what are your system specs if you don't mind me asking? that quite unusual as performance is much improved from previous version due to a few important improvement i made. if you have time i could guide you through using the web console to help figure out what going wrong.
thanks for the feedback. there's a few thing I would like to point out. the weapon you where using isn't actually the best for the fight, in my testing, I found that quicker weapons like the knife tended to be a lot better of a tool to use. the boss has less of a damage type resistance to the knife as well. it partially on me. I show the bosses resistances in the bestiary, but I don't display the damage the weapons' do anywhere. its also not mandatory to use the lantern in this fight as the ambient lighting in the arena was put there to make fighting it without it viable. the carrot rings speed boost may also help. as for the spore clouds, there meant to pull the player closer to the boss. I didn't want them to be too punishing, so the hitbox around them is pretty generous if you try dodging them. to an extent your right about a lot of problems the game currently has. I need to make the movement a bit smoother, give a way of using healing items, and I do plan on adding a dodge as a power up at some point. again I appreciate the feed back and ill see what I can do to improve things in the future.


