those are some great ideas. while I'm not as into cv or ctf personally, i am not opposed to doing more of them later down the line(as i quite enjoyed making the slime cv scene). someday i do hope to had a centaur, and a naga at some point in the future, the update after this one, i would like to do a taur for a boss later on. though i did have the idea of making a taur variant of the white cats, as a fun little bait and switch. though it likely will be a while before then. i still have a lot of work to do one that list. but if your patient and stick with me, then I'm sure i can get there ^_^
Viewing post in Possible enemy/cursed ideas, Lunalyst
I've played the game for Many hours. It's a very unique. Very Under rated and , exceptionally pervy adventure. I suggest adding a bit more of the same flavour ,, surprises.
I think the game is already set to be a finished success without much truly radical new addition.
However as the player I could suggest a few ideas. Concepts you have already utilised that you've already brought into the game's habits.
As the player ,there's a few areas where DEVELOPERS shine with these types of games
There are a few places in the game's world where you can jump through a wall and reach hidden places ,later in the game when revisiting \ further exploring .
Even the case of jumping off the waterfall and teleporting through a hidden doorway and meeting cuddles the cuddly demon for the first time ๐๐ Whether this was intentional by the developer or i dont know
I suggest a few invisible doorways that could lead to some ,,,,, SIMILAR ,,,, surprises for the Island's more,,,
Adventurous
marooned inhabitants ๐ค๐ง
I've played the game for Many hours. It's a very unique. Very Under rated and , exceptionally pervy adventure. I suggest adding a bit more of the same flavour ,, surprises.
I think the game is already set to be a finished success without much truly radical new addition.
However as the player I could suggest a few ideas. Concepts you have already utilised that you've already brought into the game's habits.
As the player ,there's a few areas where DEVELOPERS shine with these types of games
There are a few places in the game's world where you can jump through a wall and reach hidden places ,later in the game when revisiting \ further exploring .
Even the case of jumping off the waterfall and teleporting through a hidden doorway and meeting cuddles the cuddly demon for the first time ๐๐ Whether this was intentional by the developer or i dont know
I suggest a few invisible doorways that could lead to some ,,,,, SIMILAR ,,,, surprises for the Island's more,,,
Adventurous
marooned inhabitants ๐ค๐ง
i have a bunch of enemy ideas like you could do harpies or siren (you could do one or both) which have a similar luring effect to the white cats except its their singing and also it would be cool to see nagas or a medusa enemy and ive got a feelig that the queen bee is gonna be a boss in an upcoming update and if you defeat her the purple crown could be a drop that if you use it you can hear the phantom speaking to you
harpies and sirens are a neat idea. the thing holding me back from doing them soo in a location where they would fit, and the issue of Lockwood requiring a lot of my development focus. as for the queen bee, yes she is very much going to be a boss after lockwood feel feature complete. but trust me the reward for that fight when we get there is going to be way cooler than just her crown. >:3