Yep! That's the trigger. It's just for show though.
Recent community posts
Latest update is live! Includes various bugfixes:
-Winning the game with PRAY should no longer blackscreens the game
-The power of cuteness no longer overheals you in Hard/Monday Mode.
-Also, the main battle theme (MondayMania) has been updated, and is now even more awesome!
Hello, thanks for the great feedback!
The original idea for the rating system for landing pre-emptive punches on monsters is that they take more damage the faster you hit them. Ratings like GREAT and WOW! didn't make the cut for the jam deadline, but will likely be added in shortly. Fighting a tanky/dangerous enemy would be made a lot easier if you land a pre-emptive blow that takes a third of it's health!
Thank you for the detailed feedback! Level 62!! Wow!
Great minds think alike, I've been thinking similar things.
If there was 100 levels, a 'boss' every 25 rounds, and a minigame every 10 to liven things up might be a good idea.
I really like the idea of a moment to breathe after a boss, with some relaxing music and a shot of our hero chilling, I'll remember that!
I also wonder if 100 rounds is asking too much from a player for a single session. That's SO much mashing. Maybe as an endgame final circuit. For new players, 20-25 rounds might be enough.
Small update today!
We've added a screen showing the web controls. (XBOX ONE controllers are supported and recommended for web play!)
Also, the player now has two jump heights! Tapping jump will produce a shorter jump. Should make the platforming feel a bit better.
Cheers, thanks for playing!
There's no two ways about it - this is the hardest jump in the game. You can easily get to the bottom dissolving block by wall jumping off the pole to the right, but getting to the 2nd block is tricky. I find I do it best if I don't even think about it