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LukeSolas

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A member registered Mar 23, 2020 · View creator page →

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Hey! I played Stonesight a few times now, and while it is definitely a bit short on content the feeling of lifting the stones by looking at them was really awesome. I also like how minimalistic you guys designed the interface, it's nice to have almost no barrier between opening and playing the game. Especially since the concept "Look at things -> levitate them" is easily understood and happens almost on accident the first few times.

What I would really appreciate though is an incentive to blink sometimes, and maybe relax the neck and head. I noticed unintentionally making really sure not to move my head so as to not lose the focus on a stone. One time I believe that contributed to a migraine I was developing. 

I would also really like to see some more content, puzzles with three or more such goals, maybe having to build specific or certain paths or something like that. I'm sure you can think of something!

All in all I really found the game intriguing and definitely would like to play again. My experience was very similar to when I first tried VR.

I really really really want to love this... but I couldn't even get across the second screen. Every single time I got stuck at the fridge again, wondering what the R meant on the block and why the R-Key didn't do anything. or at least I never noticed it doing anything...

I saw you play farther than that but it simply wasn't accessible enough for me... sadly. Nevertheless here are the things I really liked about the game:

- the cube felt incredibly smooth to play. I really loved that! 

- you had an incredibly genius and novel way to combine the life of the player character with his sight radius, that gave the entire game a very special and unique feel.

- The music and the entire Artstyle are super fitting and gorgeous!

- And last but not least, I love that you actually have some content in your game... even if I couldn't manage to play through it.


Great Work! Keep at it!

Great use of randomization of the levels! The game was a little buggy for me though, mainly because I lost and the play again button didn't work... that kinda took me out of it.
One thing I would have like was the ability to turn the items... that made it a bit too difficult to find the right solutions at times. especially since I couldn't replay a given level without having the luck to get the same random again...

All in all great work though!

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Oh and one more thing: the game would have profited greatly by a volume control... as would have so many of our games this jam.

First of all pawtastic game :D

Plus points for all the great cat-puns at the end :D

On the topic of the game:
In Visual novels it is always difficult to get interactivity and the illusion of choice right. The fact that whatever you said was translated into a meow was an awesome way around that! Jesse schelle writes in the "Art of Game Design" making games is finding a essential Experience and making your players experience that.
I well and truly felt like a Cat being ignored! Well done :D

A few things i would have liked more of:
- more cat sounds on the catiano! :D, no really, great idea that. I'm just a really bad Musician. 

- a few more quests and just a tad more interactivity. maybe be able to actually go to gramma and finally get that cuddling we never got? I was a little bit dassapointed not to have gotten my own goal at any point during the game.


and thats it, really. Great entry into the Jam. I had fun playing a cat :D

Hey Rugved!
I still love marbelous and finally found some time to actually play it!
First of all: incredible level of polish, that you have here. The Game play smooth, it does what I want it to and with a little bit of skill we can even become Musicians...first time I ever played an instrument and thought it actually sounded okay :D

I also like the use of assets, mostly how clean it all is and how much you guys managed to get out of such a small amount of available Assets.

I still had a few moments when I wanted to draw a triangle, and got a ball, because I suck at drawing triangles... or when I thought "man, it would be incredibly great to just draw a line and get a shape. I guess that could make the game to easy, but the one thing I really would like marbelous to do a bit more is keeping me in the flow. All to early the ball either gets destroyed or ends up in the finish, making for a weird combination of success and sadness, for it to be already over.
I know that little problem is neatly solved by the Free play... but I still think the level could have used a little more substance to have the player play longer and more fluidly.

Still a fantastic entry and for me personally, the winner of the GameJam.

you're so right about that! Thanks for the awesome feedback and the difficulty and playtime will get an overhaul on saturday, after which we will call the game shipped.
Feel free to try it again once we have it updated :)