Thanks! On it :)
Спасибо, попробуем обезвредить этот баг
On it right now, can't wait to give it to you!
Fill out the form if you want to join the full version's playtest as soon as possible https://docs.google.com/forms/d/e/1FAIpQLSdzsd65fWVQ0d2Lox1GtuiExw_DbcxPJ3QWFWEl...
Hello all
We've just released the 🔥LOCAL CO-OP MAJOR UPDATE🔥
Now 2 players can play together on one screen 👨🏻💼🕹️👨🏻💼:)
Hello @VORZAW @samuel crevier,
The fix has just been uploaded. Sorry for the inconvenience, and thank you for the good idea for a possible solution. To be honest, I told our developer Dmitry that it was Friday evening and well past work hours, but he insisted on fixing it for the folks from itch—so here we are: Friday night, but with the fix :)
Have a great weekend, everyone, and thanks for the honor of sharing our little game with you—amazing folks from itch :)
P.S. Just load your save file and you should be fine, in the center of the map.
https://ludenio.itch.io/superweird-alpha
An idle automation where single-use JunkDroids turn out to be surprisingly useful: automate production network, rebuild a broken world piece by piece, and stop the Goofy Goo before it consumes everything.

🔥 🎉 SuperWEIRD Idle Automation is on the main page of itch.io! 🔥 🎉

What an honor - what an amazing place to be. We’ve been publishing games here for 10+ years and absolutely love the awesome players here.
Thank you, everyone, for the super kind words. We’re reading them every minute and can't stop making the game much much better.
Go play it, it's web, it's mobile screen friendly, it's free, it's fun: https://ludenio.itch.io/superweird-alpha
P.S. Let me know if you want to see the numbers and analytics. I think we can find time to compile a post if someone is interested.
Hi! Thanks for reaching out. I’m not sure I understand what kind of “monetization” you mean.
Anyway, I’m happy to update the game so it doesn’t mislead players into thinking there’s monetization, since it’s FULLY FREE. And thanks for the basic upgrade ideas - I appreciate it.
Sounds like a great idea. We solved the issue in the full version of the game a slightly different way, but your idea of separate storage for different types of items is a good one - like storage zones in Rimworld or Dwarf Fortress. Thanks a lot for sharing, and please let us know what you think about our solution when the Steam playtests start.
Hello all!
So happy to finally roll out the alpha of our tiny game - https://ludenio.itch.io/superweird-alpha!
Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with single-use, low-quality robots (but you have plenty of them), built with the Defold engine.
The alpha version we’ve just published for Web, Windows, Mac, Linux, and Android is single-player, but we’ll start playtesting co-op mode very soon as well. Please share any feedback you have - we’re always happy to make the game better.
Also, if anyone is interested in the post-release numbers and analytics screenshots, let me know in the comments - I’ll be happy to share everything. No secrets from other indie devs on itch.io. And thanks to itch.io for being such an amazing place for us indie devs over the years.
Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with lemming-like robots, built with the Defold engine.
Early in development we ran many experiments with visual styles and gameplay. We figured these might be useful to other developers and decided to release the code, textures, and animations from those experiments under the open CC0 license.
In this repository you’ll find six different visual styles (video) and the gameplay logic of a shop/production simulator. The player fulfills customer orders and expands production. You can play the demo on itch.io. Also available on GitHub.
The ITCH.IO page of the project is HERE:
The full version of the game is now available on Google Play for free so you don't need the older closed beta version anymore: https://play.google.com/store/apps/details?id=com.ludenio.a7&_xm=190743.27332121...
Your itch key should look like that: https://ludenio.itch.io/warnament/download/SP0-es****eFcqTBKh
It's a link. Just open it in your browser and after that, you can download the game using your itch account from this page: https://ludenio.itch.io/warnament/. You should find a green button with the text "Download" on it.
Here is the help page to with a form to receive a download link to your email https://itch.io/docs/buying/already-bought