Thanks, it does make sense! Always feel free to share any feedback, we love it :)
Luden.io
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Meet SuperWEIRD [Alpha]
https://ludenio.itch.io/superweird-alpha
An idle automation where single-use JunkDroids turn out to be surprisingly useful: automate production network, rebuild a broken world piece by piece, and stop the Goofy Goo before it consumes everything.
- Turn single-use idiots into a perfect system
- Defend your base and build tower defenses against the final boss
- Explore an animated 2D world inspired by Adventure Time
- Make production more complex — deal increasing incremental damage!

🔥 🎉 SuperWEIRD Idle Automation is on the main page of itch.io! 🔥 🎉

What an honor - what an amazing place to be. We’ve been publishing games here for 10+ years and absolutely love the awesome players here.
Thank you, everyone, for the super kind words. We’re reading them every minute and can't stop making the game much much better.
Go play it, it's web, it's mobile screen friendly, it's free, it's fun: https://ludenio.itch.io/superweird-alpha
P.S. Let me know if you want to see the numbers and analytics. I think we can find time to compile a post if someone is interested.
Hi! Thanks for reaching out. I’m not sure I understand what kind of “monetization” you mean.
- If you mean in-game coins used to buy upgrades, those are just reward items you get from boss fights.
- If you mean real monetization (for real money), we don’t have any - ❤️ THE GAME IS FULLY FREE ❤️. If you don't mind - please send me a screenshot of what it looks like on your side - I’m very interested to see it.
- If you mean the “Here is our Steam link” rewarded action, we’re just letting players know that we’re working on a full game that’s coming soon. The same is about our YouTube Dev Diaries where we filming the development process, maybe someone like content like that.
Anyway, I’m happy to update the game so it doesn’t mislead players into thinking there’s monetization, since it’s FULLY FREE. And thanks for the basic upgrade ideas - I appreciate it.
Sounds like a great idea. We solved the issue in the full version of the game a slightly different way, but your idea of separate storage for different types of items is a good one - like storage zones in Rimworld or Dwarf Fortress. Thanks a lot for sharing, and please let us know what you think about our solution when the Steam playtests start.
Hello all!
So happy to finally roll out the alpha of our tiny game - https://ludenio.itch.io/superweird-alpha!
Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with single-use, low-quality robots (but you have plenty of them), built with the Defold engine.
The alpha version we’ve just published for Web, Windows, Mac, Linux, and Android is single-player, but we’ll start playtesting co-op mode very soon as well. Please share any feedback you have - we’re always happy to make the game better.
Also, if anyone is interested in the post-release numbers and analytics screenshots, let me know in the comments - I’ll be happy to share everything. No secrets from other indie devs on itch.io. And thanks to itch.io for being such an amazing place for us indie devs over the years.
SuperWEIRD Game Kit
Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with lemming-like robots, built with the Defold engine.
Early in development we ran many experiments with visual styles and gameplay. We figured these might be useful to other developers and decided to release the code, textures, and animations from those experiments under the open CC0 license.
In this repository you’ll find six different visual styles (video) and the gameplay logic of a shop/production simulator. The player fulfills customer orders and expands production. You can play the demo on itch.io. Also available on GitHub.
The ITCH.IO page of the project is HERE:
https://ludenio.itch.io/superweird-game-kit
The full version of the game is now available on Google Play for free so you don't need the older closed beta version anymore: https://play.google.com/store/apps/details?id=com.ludenio.a7&_xm=190743.27332121...
Your itch key should look like that: https://ludenio.itch.io/warnament/download/SP0-es****eFcqTBKh
It's a link. Just open it in your browser and after that, you can download the game using your itch account from this page: https://ludenio.itch.io/warnament/. You should find a green button with the text "Download" on it.
Here is the help page to with a form to receive a download link to your email https://itch.io/docs/buying/already-bought
Hello @Casteele,
Nice to hear from you, long time no see. Sad to hear that you can't download the game, especially with the fact that you have been here with us for a long time (and we appreciate it a lot).
Would you mind elaborating a bit on that so we can help you somehow? What happens when you click on the file here on Itch, what web browser and operating system do you use? Do you have any issues with downloading files from other websites? Is the web version here on Itch or Steam Demo work for you?
I just tried to download the game using Chrome and Safari browsers for all the platforms and it looks like all is fine.
As for the filename - good suggestions to put the title into the zip filename, I just renamed all the files here on itch and in our build system, thanks!
P.S. Please feel free to contact me directly if it's more comfortable for you, my email is - oleg.chumakov@luden.io
D:
That was a loooong time ago, but I am sure that you can throw a line of belts in the current version of the games as well :))
https://store.steampowered.com/app/1150090/Learning_Factory/
Hello again,
Don't you mind elaborating a bit? I am not sure if I understand the issue you are referring to 100% correctly, especially the part "they couldn't deliver it fast enough". What is current behavior and what is the expected behavior? (Screenshots are always super helpful for me to understand). Thank you!
Thanks for reporting that crash, we'll look into it!
As for the lifetime of the Bonfires - that's something new: usually we get reports from people who managed to load so many Fires into Bonfires by using the robots, they run out of resources on the map.
The typical scheme would be to unlock Storage units and then divide CraftoMates into 2 parties: the bigger party would be busy crafting the Fires, while the smaller party of 1-3 CraftoMates would deliver those Fires to Bonfires.
How are you trying to approach this task?


















