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Luden.io

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A member registered Jan 11, 2018 · View creator page →

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Thanks! On it :)


Спасибо, попробуем обезвредить этот баг

On it right now, can't wait to give it to you!

Fill out the form if you want to join the full version's playtest as soon as possible https://docs.google.com/forms/d/e/1FAIpQLSdzsd65fWVQ0d2Lox1GtuiExw_DbcxPJ3QWFWEl...

Thanks for playing! It's Super WEIRD :)

Thanks! Any feedback is always welcome :)

Fixed! Thanks for reporting - it’s much appreciated!

Thanks for playing, and sorry for the inconvenience - it was quite a hard one to reproduce :)

FOR THE LOVE OF GOD, IT’S FIXED!

P.S. Thanks for sharing the report. May I ask if you opened the game in multiple browser tabs before this happened?

¡Gracias por jugar, espero que disfrutes aún más la próxima actualización!

The full version will definitely be available on itch! 


And congrats on getting the promo code - it will be useful for the full-version playtests very soon.

Makes sense - thanks for sharing. The next major update is all about additional automation, so the situation will probably become much more comfortable :) Stay tuned!

Technically, you can, but the full version starts differently—you can build your own world - so you probably don’t need your save from the alpha :)

Hello all 

We've just released the 🔥LOCAL CO-OP MAJOR UPDATE🔥  

Now 2 players can play together on one screen  👨🏻‍💼🕹️👨🏻‍💼:)

Hello @VORZAW @samuel crevier,

The fix has just been uploaded. Sorry for the inconvenience, and thank you for the good idea for a possible solution. To be honest, I told our developer Dmitry that it was Friday evening and well past work hours, but he insisted on fixing it for the folks from itch—so here we are: Friday night, but with the fix :)

Have a great weekend, everyone, and thanks for the honor of sharing our little game with you—amazing folks from itch :)

P.S. Just load your save file and you should be fine, in the center of the map.

Thanks, it does make sense! Always feel free to share any feedback, we love it :)

Awww, thank you for the kind words! I’m so excited about what’s coming next!

Thanks for playing bro!

Meet SuperWEIRD [Alpha]

https://ludenio.itch.io/superweird-alpha

An idle automation where single-use JunkDroids turn out to be surprisingly useful: automate production network, rebuild a broken world piece by piece, and stop the Goofy Goo before it consumes everything. 

  • Turn single-use idiots into a perfect system
  • Defend your base and build tower defenses against the final boss
  • Explore an animated 2D world inspired by Adventure Time
  • Make production more complex — deal increasing incremental damage!


https://ludenio.itch.io/superweird-alpha

🔥 🎉 SuperWEIRD Idle Automation is on the main page of itch.io! 🔥 🎉

r/itchio - SuperWEIRD Idle Automation is on the main page of itch.io! Should we publish the analytics?

What an honor - what an amazing place to be. We’ve been publishing games here for 10+ years and absolutely love the awesome players here.

Thank you, everyone, for the super kind words. We’re reading them every minute and can't stop making the game much much better.

Go play it, it's web, it's mobile screen friendly, it's free, it's fun: https://ludenio.itch.io/superweird-alpha

P.S. Let me know if you want to see the numbers and analytics. I think we can find time to compile a post if someone is interested.

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Спасибо, очень радостно такое читать, будем стараться! Следующее обновление будет просто космос, вчера сами поиграли в него первый раз :)

Thanks for the kind words - we can’t wait to see it too!

Restarting the game should help. Getting back to fixing, looks like the previous fix didn't cover all the scenarios. Thanks for reporting, much appreciated!

P.S. omg why is it happening again (opening code to try to fix it again!)

May I ask how you beat the bosses after the third one without building towers - the red ones with the orange crystals on top? Maybe it’s a bug; I should double-check it. Thanks for reporting!

Awww thanks! Can't wait!

Hi! It’s 100% a bug and will be fixed - most likely first thing tomorrow morning (if I will reproduce it quick enough). Thanks for reporting it!


P.S. If you do have a screenshot or something - please share, it helps a lot!

It's 100% bug, thanks for reporting, will be fixed :)

Nice! Making the creation public is already awesome, most of the indie games I think are never went public. Cracking itch.io launch visibility is something we all have to master somehow, haha :)

I hope you get some rest while playing and thanks to it your development and fixes are now much more effective :) By the way, feel free to share what you’re working on - I'm always happy to give it a shot!

Hi! Thanks for reaching out. I’m not sure I understand what kind of “monetization” you mean.

  1. If you mean in-game coins used to buy upgrades, those are just reward items you get from boss fights.  
  2. If you mean real monetization (for real money), we don’t have any - ❤️ THE GAME IS FULLY FREE ❤️. If you don't mind - please send me a screenshot of what it looks like on your side - I’m very interested to see it.  
  3. If you mean the “Here is our Steam link” rewarded action, we’re just letting players know that we’re working on a full game that’s coming soon. The same is about our YouTube Dev Diaries where we filming the development process, maybe someone like content like that.

Anyway, I’m happy to update the game so it doesn’t mislead players into thinking there’s monetization, since it’s FULLY FREE. And thanks for the basic upgrade ideas - I appreciate it.

Sounds like a great idea. We solved the issue in the full version of the game a slightly different way, but your idea of separate storage for different types of items is a good one - like storage zones in Rimworld or Dwarf Fortress. Thanks a lot for sharing, and please let us know what you think about our solution when the Steam playtests start.

No, no, it was us - we officially published the game on CrazyGames as well :) From our experience, they’re really nice guys. I can’t say anything negative about the platform or the team.

Found the issue, fixing and uploading the build!

Fixing it right now, hope to upload the build soon

Oh yes :)

HI Dminksy!

Sure, here is the link: https://store.steampowered.com/app/3818770/SuperWEIRD_Automation_Roguelite/

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Hello all!

So happy to finally roll out the alpha of our tiny game - https://ludenio.itch.io/superweird-alpha!

Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with single-use, low-quality robots (but you have plenty of them), built with the Defold engine. 

The alpha version we’ve just published for Web, Windows, Mac, Linux, and Android is single-player, but we’ll start playtesting co-op mode very soon as well. Please share any feedback you have - we’re always happy to make the game better.

Also, if anyone is interested in the post-release numbers and analytics screenshots, let me know in the comments - I’ll be happy to share everything. No secrets from other indie devs on itch.io. And thanks to itch.io for being such an amazing place for us indie devs over the years.


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SuperWEIRD Game Kit

Hi! At Luden.io we’re developing SuperWEIRD (see the game on Steam). It’s a co-op game about designing and automating systems with lemming-like robots, built with the Defold engine.

Early in development we ran many experiments with visual styles and gameplay. We figured these might be useful to other developers and decided to release the code, textures, and animations from those experiments under the open CC0 license.

In this repository you’ll find six different visual styles (video) and the gameplay logic of a shop/production simulator. The player fulfills customer orders and expands production. You can play the demo on itch.io. Also available on GitHub.



The ITCH.IO page of the project is HERE: 

https://ludenio.itch.io/superweird-game-kit

The full version of the game is now available on Google Play for free so you don't need the older closed beta version anymore: https://play.google.com/store/apps/details?id=com.ludenio.a7&_xm=190743.27332121...

Your itch key should look like that: https://ludenio.itch.io/warnament/download/SP0-es****eFcqTBKh


It's a link. Just open it in your browser and after that, you can download the game using your itch account from this page: https://ludenio.itch.io/warnament/. You should find a green button with the text "Download" on it.

Here is the help page to with a form to receive a download link to your email https://itch.io/docs/buying/already-bought

Unfortunately, we didn't make it during the game jam :( Next time we definitely should! And of course, if we'll roll out an update for this project we add it but I don't have any estimates for now.