no problem
Keep up the amazing work ❤️
My personal thoughts:
Story 8/10 - Very much how the story unfolded to get players hooked for the full release
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Mechanics 7/10 - Enjoyed the mixing aspect and combination of drinks you could make
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Horror 10/10 - Depsite simple jumpscares they were executed in really clever ways and I loved that awesome scares
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Overall Thoughts 25/30 - The demo showcased what the full game could be like really really well and I loved playing it
No complaints here, awesome little horror game
:)
My personal thoughts:
6/10 - Story:An important lesson to make sure you get your 8 hours of sleep! Really loved the story and the excecution of it
Would love to learn more about the world and the experiments aside from the notepad that was in the office however for the games run time it was pretty neat.
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8/10 - Mechanics:Everything worked and I really really loved the combination of having the flashlight from a certain angle to see what you are unscrewing in the vent nice touch.
I suppose what I feel could say is how the dialogue was handled where it was on a timer rather than having to left click to advance although that's moreso personal preference.
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8/10 - Horror:The atmosphere followed by the remarkable sound design that kept me terrified and intrigued by what went down at this facility, didn't let the monster overtake the jumpscares but rather let the atmosphere and sound design do that for you.
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22/30 - Overall: I really really enjoyed my time playing this there isn't much I can say except don't miss out on this one
I'm not kidding about the sound design,I found it flawless
My Overall Thoughts: This short farm horror game that took 5 days to make was most certainly interesting one to play, it got a few scares out of me and had some memorable moments.
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6/10 - Story: At first glance I found that there wasn't much of a story to follow our only goal was tending to our chickens however that changed shortly when meeting the antagonist.
One thing that I feel could make the story more engaging is if we saw the antagonist a little bit more or they did more on our farms so we could learn more about their motives and more of why they were targeting us as the player specifically. That answer was later revealed to us in the second ending which was quite sentimental and heartwarming as well as some comedic moments that got quite a few laughs out of me.
I just feel as though the story needed a little bit more of a buildup to captivate players even more.
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5/10 - Mechanics: The mechanics were simple with not much variety however for a game made in 5 days not bad at all and there were no bugs I found so yaaay :)
I do wish that there was more things to do on the farm to change it up each day.
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4/10 - Horror: The scares of the games I found to be pretty startling in the few places they were present and for the games runtime it was fine.
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15/30 - Kacipbara: This most certainly feels like a first attempt at a horror game therefore I tried to not be too critical but gave my honest opinion about the experience as a whole.
I will say though in the 5 days taken to make, they managed to make a game that had two endings and I had the biggest smile on my face playing through it so very well done devs
I had a lot of fun playing your game and I can't wait to see what you make next and I'll keep an eye out for Empty Plate as that game looks rather interesting.
My Overall Thoughts: I found this point and click style adventure to rather fun and challenging to say the least. I wasn't able to find the true culprit however the puzzles in the room were rather enjoyable so much so I forgot the plot haha
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8/10 - Story: I felt really invested in the investigation that was unfolding. Depsite it only being set in only one room there was a lot on my character and interactable elements around the scene that helped build the narrative even further.
I especially love the inclusion or the insentive to think outside the box, taking notes to keep track on the information I had gathered which screams escape rooms and wish that more escape games encouraged things like that as I believe it builds more of an immersion between the game and the player.
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10/10 - Mechanics: The point and click aspect worked well with no bugs or any oddities, everything felt fleshed out and built as if it was an actual escape room. I especially loved the implementation of the save system and the elimination of the hour timer allowing players to freely complete the room in whatever time they feel as well as the abilty for the progress to be loaded back at the most recent point rather than at the start.
What I would suggest as an option rather than a compulsory feature would be to ADD a timer for those players willing to go the extra challenge.
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9/10 - Visuals: Alone the style of the game looks fantastic, the items look distinct and fit the era the game is set in, there honestly isn't much more that I can say aside it does a lot from a little and sometimes that can be all a game really needs.
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27/30 - Lunium: There is a lot with this game I can praise it for however what I believe is this is the style of Escape Games done correctly on all accounts. The story was eticing and had a nice sense of replayability, the point and click aspects were a delight and thrive in these types of games.
Bookmark this game thats all I can say
Very well done devs :)
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My Overall Thoughts: The Uninvited and Eternal Night I believed had some passion from it in terms of style corrolating to Fears to Fathom
*side note* - I'll be reviewing both games here
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- 6/10- [EN]: Story had a clear simple plot which was easy to follow
- 5/10 - Story [TU]: I did like the approach to the internet stories trope doing brilliantly in other horror experiences however this game plays out to be a sequel and had I not played [EN] first the story wouldn't have made any sense
If there was some indication in game to let players know to play [EN] first i feel the story could have been easier to understand
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- 7/10 - Mechanics [EN]: I was able to get through the game rather quickly although some bugs that were encountered such as moving during dialogue, some items not interacting properly or behaving strangely
- 3/10 - Mechanics [TU]: Unfortunately I didn't have as much as a good experience with this installment due to the dialogue moving way to fast to process what was actually happening as well as quests making no proper sense late game, some issues I feel carried over from the prequel into this game
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- 5/10 - Horror [EN]: I can't deny that there were some sparks of horror here although the execution and buildup could have been handled better to deliver a more chilling experience
- 2/10 - Horror [TU] - The scare factor felt slightly diminished here and there wasn't really a moment I felt on edge or concerned
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Eternal Nights: 18/30 - This short simple horror experience I belive was a good start at a Fears to Fathom inspired game
There were a few bug along the way and major improvements are a must however I feel personally that this could be a great horror experience
The Uninvited: 10/30 - It feels as though this game was almost rushed and leading to a tougher experience but nothing that can be taken and refined for future projects
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7/10 - Story:as a fan of detective based games I found the concept to be rather enticing and very intriguing at face value
I do believe that the story has potential if it was expanded on a little bit more and dived a little deeper into the mysteries the game had to offer
8/10 - Mechanics:I managed to get through the entire game however base movement speed I feel could have been made a little bit faster
4/10 - Horror: There were a few moments that caught me by surprise although a few more scares to drive the tension would allow this rating to be higher
19/30 - Overall: I loved this short experience and with a few more bells and whistles could make for an outstanding horror game
Keep up the good work, it was fantastic :)
Replay is a short, horror game within a "game" that I really got a kick out of and definitely glad that I played it.
The horror buildups were great and did startle me a few times
Would love to see more games take an approach similar to this one as it's really fun to see these types of ideas in games
You can experience my time playing Replay right here:
As someone who loves Escape Room type games, this one does something I have never seen which make it a must and such a unique joy to play
allowing you to control two characters at the same time, your main character and the character's main character
definately a high score on the scare factor even if it was a simple peek it was the buildup and looking around that made the scares have such a big impact
I really enjoyed the game very much
Devs did really well with this one
Based on The Smiling Man Creepypasta story captured really well in this horror game
A simple horror with a simple objective, if you would like to play something quick and scary this is one I recommend
Well done to the developers and I cannot wait to see what's next for your games keep up the good work
This was a interesting horror to play as I love the little twists you took on the original concept on the creepypasta and made a really good game out of it
It did manage to surprise me a few times with how unexpected it got at certain moments
Keep up the good work can't wait to play more games from you developers
This game showcases what Garten Of Banban COULD be if done correctly
Really well done to the developer for the remake it was a fantastic short horror experience
I also love the unique twist you included while staying true to the original Garten of Banban formula
As someone who loves horror + runs/plays escape rooms
I felt really connected with this game and really enjoyed it
I played and recorded various streams and videos for this game as I want to uncover the games secrets
Is this game worth it? Absolutely it is and I see it developing into something bigger
Loved it keep up the good work developers can't wait for more ^w^