F...that what happen when your brain is getting old, or it brain damaged, must have been brain fart for sure, i don't know maybe i dreamed of long lost evil twin of Naomi, and was so real that i spoke about it...that must be that girl that speak with the Mc..that we don't see....lol...in any case have fun guys...sry for the big confusion...too much drug ...i guess....
luckysince97
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And that the reason why i think you are a inspiring developper, adult audience or not, taking the time to speak with a total stranger about this , taking the time to answer, i did not mention it but yes i read your post, i wish dev on patreon would open more on news not behind Cash wall, because i think that this is the main issue here, take "Satisfactory" -game from coffee stain as an example, they started to have a dialog with their fanbase around update 0.3.0 and after that they made a big patch every 6 month or so, but between each patch they keep in touch with the dev, the fanbase..
By keeping the developpement (news) behind the membership "pay to get news" is a big mistake, actually you want your fanbase to be hook to your "news" keeping your fanbase inform, "information should be free", you will reach a bigger fanbase, and your project will grow much more faster.
Now i can't argue with you as a non-professional game dev, i started to craft game on rpg-maker a few years ago, and my main issue, everytime i get the code down is "visual" what you call Render...i got no talent to put my mind into an image, whatsoever, but i understand a lot of concept that non developer would not even be aware of.
If Render would be they only issue for me, as i'm aware of a lot of programming principle like ; check, variable, switch, conditional branch, parallax mapping and so on. The fact that you master this on your own is already something. I don't know about python, i look into ren'py and to me it look complex, maybe i'm just too old now. Ya im almost 50...
And like me the main reason why Visual novel work so fine with us , including yourself, i guess, it that lack of romanesk adventure, let face it we like the Romantic even if this Romantic is Gore, best example is "the boys" serie on prime, people like hero, even if they are murderer, why because we like power!
My love for game is way to heavy to explain as it come back to 1982 when commodore 32 bytes was release with a keyboard and a cartridge on his right side, if people speak about atari and coleco as the first console id say that keyboard was probably among them.
That aside, i'm a big fan of fantasy, from the first rpg style, spaceQuest and other more known to the public like final fantasy... So that the main reason why i want to make a game, though even if i had patreon to help me, i'm not sure i could do everything on my own, i would probably need a drawer, if you get what i mean so anyway, this letter is not about my project but yours, and again i really appreciated the fact that you took the time to get back to me.
It show how you respect your fanbase, and since the first day i've been following you, you never deceived me, i like your idea, it reach me in all my "R" spot ---Roman spot. And ya i get it when you speak about the hardware issue.
I think the main reason why i didn't publish any of my game was because of software issue, don't get me wrong Rpg-maker is good got a great community that really help non coder like me, but the limitation of the program is a PITA, that aside im sure if i would take the time to get the financial support like you, that i could drop a great game in the end, i guess i'm still not convinced enough about what i can or can't do, and how to do it.
Anyway i guess you understand why i would make a great game dev, by now as i like to write down so much...lol
Sry for that big hell of a response...
As i read i think you are spanish so buenos dias Mister AllNaturall ty for your quick answer and let keep in touch...
I appreciate your understanding, about this subject, was asking myself if it would have been ok to pay for the subscription, but instead of being a recurring payment would be like pay per patch.As i was not sure if it would have been lucrative and legal, i decided to wait.
As you explained, the program that you use, if we add up all the fees, i can understand that some developper are tempting in putting a amount that pay all these fees, and then their salary, plus employee/subcontractor, in the end it could cost an easy 400$ per week if it not even more.
Though the first thing a independent developer should focus on is to publish and finish his game to get a bigger fan base, bigger team, bigger budget, well you get the picture.
So why am i saying all this, i think that at first, you should get a fixed amount for a fixed product, paying for developpement is to non-precise, example 5,00$ ---next patch, 50.00$ personalise character *ingame so those who invest like me as an exemple again, you create a npc with my name, now; what does he do, 10$ extra; per customisation, and there you got an NFT.
If you follow me, now don't get me wrong i really appreciate your work, the fact that you share your experience with us, and especially your story, thought as an old accountant, i can understand why people don't get on patreon.
As it may be totally normal for the generation that live paying per month for a game like World of Warcraft, this business model doesn't work with the gen"X" as we were used to by a finished game, no dlc, no addon, no mod, no subscription. So if you want to reach us you got to make a clear product because for us, and the generation before us, money doesn't fall from trees.
On a positive note the fact that you decided to put a final amount on your games with a define structure 1 patch / 3 month for 10$ 1 time payment, was probably the best , you wont get as much, but you might get more cashflow in one big wave, and then you gonna be able to play with your budget, and then if you want to make extra tip you always got the extra *ingame NFT, something that is unique, a product that says to your fanBase here something that you really want.
Finally, as you, English is not my first language, French is my first language, but i didn't use gpt, for this letter of opinion and appreciation, and i wanted to say Thank You you are a really inspiring developper.
Oui j ai constaté aussi, super ton jeu btw, 2 pouce en l air d'un cousin du québec. hate de voir suite, j'aimerais savoir par contre étant donné que j parle a pas beaucoup de français, ren'py tu bin dure a apprendre j'l'ai checker, mais j 'ai pas catcher grand chose venant des plateformes comme Rpgmaker metton que le language de programmation a l air assez complexe, fait tu longtemps que vous l utilisez ... toi et ton/ta partenaire
j'aimerais bien entrer en contacte avec vous sur une base plus privé , problème je sais pas si ma réponse est publique bref merci pour ta réponse rapide super apprécié..
oui en jouant avec un version vendu sur gog, de best j suis tomber sur une erreur du code , le bios n est pas défini, je sais pas si il le devient plus tard dans le jeu, l erreur s'est produite tout suite après que le cellulaire devienne accessible et donc il peut s agir du fait que le meta on pas de donne encore de bios, bref je sais que sur la plupart des programmes de dev de jeu il existe des formules pour eviter que la définition ne soit null...c'est tout le jeu est super.
So i kinda lock myself out of transportation, you see between the mountain path you gotta get rid of stone scrap to open the road, thougth after checking everywhere there is no way to get rid of stone, as no way to sell it , i dont know if it would be hard to add, if you don' t want player to have a certain amount of silcrow, a way to get rid of to much inventory, in my opinion the fastest way would be to check your random event that spawn and add a way to exchange rock for metal or whatever, but it could also be a common event where you ask the player how much he would like to get rid.
in code ,in rpg maker, it would look like in skill page, "drop" ---start common event ()
and then in common event just ask the player how much it would like to drop .
you gotta make a conditionnal check if the player got more than 1 item in inventory to make sure that evrything work properly,
and then enter a value i think, if i remember under mz it doable with variable input after that done an other conditionnal check if player got more than variable input...
and if everything is rigth drop (minus (number of item))
an easy input,
solution 2 : add a exchange option in archibald city for scrap... or a reward system..
To my knowledge stone is probably the only scrap that you cant exchange,
xtra maid suit--cloth---ether----
cloth -----metal
wood in cumhail ---no reward
metal----stone
i hope this make sense to you, pretty sure you know how to resolve that issue, if you ever need my help with rpg maker mz, like i said im an avanced beginner , and i'm just trying to help out ...
I would like to congratulate The Mithril hourglass for his deep search of the lore of this game, as being a advanced-beginner to the rpg maker, i gotta admit that , even if the graphic are default and they keep saying everywhere that we should customise everything, it is reassuring to acknowledge that with great lore, story and mysteries, a game doesn't need fancy graphic to be a game, i would like to play "again & again".
As for a great example , first of all i need to tell that i'm on my second playthrough since the first one didn't go well to a certain point in the game, so i decided to restart for finding out some detail i might have miss the first time.
A detail that i was remembering have seen but wasn't sure of ;
Spoiler alert : when you reached a certain castle, and negotiate with a certain dominatrix who love anal...She refer to the Jagannatha family as getting their finger everywhere, which im aint sure yet, but might be a clue to what your family name is. And hiding a secret reward when you are asked to enter , i believe, a code.
Now this part gotta be confirm first, as i don't want to speculate, but the real reason why i choose that example is that it refer to an hindu god , if i'm right , Jagga which mean master and nattha who mean universe, it seem like the right name for our hero.
And not knowing our game developer in anyway, this is one of the reason why this game deserve a certain "mention" .
When a game is able to make you learn something that is pertaining to the real world. It make it a Icon, and nudity and adult subject aside, i think your game is just a game i would like to see get more view. As it the type of game an old gamer like myself wish there was more.
Thank you for your inspiration, i'm hoping to find the tenacity to develop my game in a point in time and finish it.
hey i totally understand, like i tried to explain, coding is a tougth job, really, and if he need a break, or even if he need to quit, he got the rigth to do the best he can to preserve what is the most important to him. I whish him the best. Ty Yuri i would like to wish for a world where everybody can do what he like and not care about health, wealth and all the other word finishing by ealth if there is, but you know like me that were far from star trek (now this migth be a akward reference , let just say that there is no more money in star trek) have a good one ...let cross our finger for his well being first than his come back w/e the reason of his absence...
So nobody know why the dev stop to work on this project, 3 thing may come to my mind,1: no fund available, that mean we got to support the dev a little more, althougth time is roff for everyone, and we understand that not everybody got the money for that, me first, 2: the idea sometime ideas don't come as fast after a while, that why there always a team behing a game dev, and 3: the coding, i know how it could be frustrating to try to implant a new system, and nothing work the way you see thing, again it alway a matter of how much your willing to pay your collab, but sometime even when you got help, you feel like it not your baby anymore, and that even worse of all the rest, and in the end if the dev got no more fun or nothing more to say sometime it better just to make a quick ending ...and get out of the picture.
Finally sometime if the dev would not have all these problem, there always the bad comment on the net that lower the moral and that is probably the worst off all , the cherry on the cake that make everything collaspe.
Personnally never played Atemsiel game i wish i did but for some reason it look like the game is bug and doesnt want to start, it just stay on a black screen like if the ini was on false. But as a developper that just found out about ren and python i see what are the chalenge that dev go througth and they have all my respect whatever their project are, it is a tougth job...