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And that the reason why  i think you are a inspiring developper, adult audience or not, taking the time to speak with a total stranger about this , taking the time to answer,  i did not mention it but yes i read your post, i wish dev on patreon would open more on news not behind Cash wall, because i think that this is the main issue here, take  "Satisfactory" -game from coffee stain    as an example, they started  to have a dialog with their fanbase around update 0.3.0 and after that they made a big patch every 6 month or so, but  between each patch they keep in touch with the dev, the fanbase..

By  keeping the developpement (news) behind the membership "pay to get news" is a big mistake, actually you want your fanbase to be hook to your "news" keeping your fanbase inform, "information should be free",  you will reach a bigger fanbase, and your project will grow much more faster. 

Now i can't argue  with you as a non-professional game dev, i started to craft game on rpg-maker a few years ago, and my main issue, everytime i get the code down is "visual" what you call Render...i got no talent to put my mind into an image, whatsoever, but  i understand a lot of concept that non developer would not even be aware of.

If Render would be they only issue for me,  as i'm aware of a lot of programming principle like ; check, variable, switch, conditional branch, parallax mapping and so on. The fact that you master this on your own is already something. I don't know about python, i look into ren'py and to me it look complex, maybe i'm just too old now. Ya im almost 50...

And like me the main reason why Visual novel work so fine with us , including yourself, i guess, it that lack of romanesk adventure, let face it we like the Romantic even if this Romantic is Gore, best example is "the  boys" serie on prime, people like hero, even if they are murderer, why because we like power!

My love for game is way to heavy to explain as it come back to 1982 when commodore 32 bytes was release with a keyboard and a cartridge on his right side, if people speak about atari and coleco as the first console id say that keyboard was probably among them.

That aside, i'm a big fan of fantasy, from the first rpg style, spaceQuest and other more known to the public like final fantasy... So that the main reason why i want to make a game, though even if i had  patreon to help me, i'm not sure i could do everything on my own, i would probably need  a drawer, if you get what i mean so anyway, this letter is not about my project but yours, and again i really appreciated the fact that you took the time to get back to me.

It show how you respect your fanbase, and since the first day  i've been following you, you never deceived me, i like your idea, it reach me  in all my "R" spot ---Roman spot. And ya i get  it     when you speak about the hardware issue.

I think the main reason why i didn't publish any of my game was because of software issue, don't get me wrong Rpg-maker is good got a great community that really help non coder like me, but the limitation of the program  is a PITA, that aside im sure if i would take the time to get the financial support like you, that i could drop a great game in the end, i guess i'm still not  convinced enough about what i can or can't do, and how to do it.

Anyway i guess you understand why i would make a great game dev, by now as i like to write down so much...lol

Sry for that big hell of a response...

As i read i think you are spanish so buenos dias Mister AllNaturall ty for your quick answer and let keep in touch...  

Haha... it’s in my nature to just write and write. I simply can’t help it.

It’s not that hard if you actually want to create something. I knew absolutely nothing about any of this a year and a half ago. I’d played a ton of AVNs, and one day, since I had some free time and needed money, I decided to learn and make something different.
I’ve had a programmer’s mindset since I was a kid... Asperger’s, plus a logical personality. Terrible combo for social life, but great for coming up with ideas and learning stuff. I started learning Blender, but after a month I realized it wasn’t what I needed, so I switched to DAZ, focusing on learn about optimization because of my serious hardware limitations.
Learning RenPy was easy. When I was little, I learned to program in Basic and made some simple games just using the manual from my Sinclair Spectrum 48k.
Obviously, I don’t know everything, there’s always something new to learn, and you pick it up as you go.
For many people, the really hard part is the writing. But if you’ve got the soul of a writer, that’s already more than half the journey done. So if you’ve got some time, don’t hold back.
About game development announcements, most people keep those almost exclusively for their Patreon supporters, and there’s a good reason for that: Patreon itself.

Patreon it’s one of the strictest platforms when it comes to content. I usually post previews of what I’ve done, but Patreon doesn’t allow certain things in public posts that aren’t for paying subscribers. I’ve mentioned it over there more than once. A lot of times, it’s not that we don’t want to share with everyone, it’s that we risk getting a warning or even having the page banned. In open posts, you even have to tone down the language if you don’t want problems.
So, we’re stuck with that choice: either make open posts for everyone but totally watered-down, or just play along and share the good stuff only with the paying crowd. In the end, it’s just Patreon’s way of forcing creators to follow their system so they can have more control and make more money.

The other option is to make double reports, one public and one for Patrons. But my reports are usually pretty long and weekly, and I can’t afford to waste extra time... actually, I shouldn’t even be writing this xD